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Thread: How do you "Merge" guilds?

  1. Default How do you "Merge" guilds?

    I know it happens but I'm not sure how it's done? You can't change a Guild's name (which is a shame because there are too many Guild's using apostrophes wrong). You can't share the GM role - so all your doing is asking a bunch of people to kill their guild and join yours? Correct?

  2. #2
    Join Date
    Aug 2009
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    Castle Age Legends
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    Yes, that's how it's done. Or in a more extreme case, both guilds abandon their current one and a brand new guild is created for everyone to join.
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  3. Default

    Shame - that means there is no such thing as merging guilds. So people just fade away and stop playing because they don't see options that appeal to them. This is not an opinion - true. Total lack of imagination and the ability to see the benefits for CA and it's players if Guilds could really merge. I might just be one that drops out. Burn out trying to maintain accounts, sad fairwells to members who have burnt out and then trying to find new members from a pool of drifters who offer little. A solution would be a merge because, like us, there are guilds who have played together for half a decade, but gradually the numbers start dropping.
    Start a new guild from scratch? We are a level 24 guild. Start again? Would rather stop playing.

    Help Guilds Grow! Wouldn't that be a kick up the ass for some of those top Guilds if we could combine 2 active high caliber guilds who would love to fill 4 towers. But for that to happen both guilds need to come to the table as equals.

  4. #4

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    Temporarily exchanging officers with a prospective guild is a good start, allowing an honest evaluation of who the best combined members would be and whether your guild culture's are compatible. Honesty is important and pride is a hindrance. Oh, and sentimentality shouldn't play any part. Legacy players are ultimately a drag..
    Last edited by clintw; 05-01-2018 at 04:04 PM.

  5. #5
    Join Date
    Dec 2009
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    New Zealand
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    1,609

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    Quote Originally Posted by clintw View Post
    Temporarily exchanging officers with a prospective guild is a good start, allowing an honest evaluation of who the best combined members would be and whether your guild culture's are compatible. Honesty is important and pride is a hindrance. Oh, and sentimentality shouldn't play any part. Legacy players are ultimately a drag..
    What would you consider a legacy player?

  6. Default

    Yes, what is a legacy player? - And why are they a drag?

  7. Default

    Also, how is Culture determined?

  8. Default

    Usually one guild is less active so x amount of players move to new guild and are given what they need to help design a more productive guild. We did this and had about 30 players join us. We gave as many officer positions that they wanted and everybody wins..Not sure about GM position being an issue..with us officers do most of the work..GM is really just a title and can be a low level player. It gave us new life when activity was going down and all the new members fit in very well and feel like its their home now. Not sure what your asking as in have 2 GM's?

  9. Default

    Just merging two 100 player guilds means a 200 player guild so this is not an option. The most disastrous factor on mergers (provided there is compatibility over their gameplay, scopes, development etc.) is strong ego's. And yes, sentimentality. Old guilds have spent years in an envelop under a branded name and bonds are made. But real family is where the heart goes - and if your home gets ruined you have to hold memories and walk to a better one :-)

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