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Thread: New Guild Features [released]

  1. Default New Guild Features [released]

    Looks like some stuff just went live, generals danced.

    Guild Achievements are live, and appear to have a counter on them when you hover over them.

    It appears that you can now set your equipment separately for each class that you use.

    in-game help:
    Class Equipment

    From the Class Equipment interface, you will be able to choose the equipment that you use in any guild-related battle (e.g. guild battles, festival guild matches, conquest, etc.) based on your selected class. You can customize different equipment sets for each of the four classes and save them. There are some items that provide bonuses for specific class powers which must be equipped in order to take effect. If no equipment is chosen for a particular slot, your best item for that slot will automatically be equipped when you enter the battle.

    Note: For non-guild related features (e.g. duels, invasion, war, monsters, etc.), your equipment will automatically be chosen and will NOT follow the Class Equipment set.

    This leads into the next update:

    New War shop items! edit: more items since my guild jumped to rank 2.

    Evasive Dagger:
    +0.25% to Evade
    x400 iron
    x500 lumber
    x3000 guild coins

    Mace of Healing:
    Heal for an additional 3 Health with Heal Ability
    x400 iron
    x500 lumber
    x5000 guild coins

    Unlock Additional Equipment:
    Required for unlock:
    Conquest Guild Rank 6


    Whirling Ring:
    +2 damage when using Whirlwind
    x300 iron
    x400 lumber
    x2000 guild coins

    Whirling Helm:
    +3 damage when using Whirlwind
    x400 iron
    x500 lumber
    x3000 guild coins

    Evasive Crossbow:
    +0.25% to Evade
    x300 iron
    x400 lumber
    x2000 guild coins

    Armor of Polymorph:
    Increase Polymorph chance by +0.25%
    x300 iron
    x400 lumber
    x2000 guild coins

    Ring of Polymorph:
    Increase Polymorph chance by +0.5%
    x400 iron
    x500 lumber
    x3000 guild coins

    Gauntlets of Healing:
    Heal for an additional 2 Health with Heal Ability
    x300 iron
    x400 lumber
    x2000 guild coins

    Shield of Healing:
    Heal for an additional 2 Health with Heal Ability
    x400 iron
    x500 lumber
    x3000 guild coins

    Whirling Shield:
    +4 damage when using Whirlwind
    x400
    x500
    x5000

    Evasive Gloves:
    +0.5% to Evade
    x400
    x500
    x5000

    Hood of Polymorph:
    Increase Polymorph chance by +0.75%
    x400
    x500
    x5000

    Unlock Additional Equipment:
    Required for unlock:
    Conquest Guild Rank 4

    Looks like there are going to be more that can be unlocked once a guild gains ranks.

    edit2: looks like there are a total of 6 items for each class right now, you start out with 2 available, and every two guild levels another one unlocks for each class.
    Last edited by Newershadow; 01-27-2012 at 09:24 PM. Reason: edit: more items

  2. #2

    Default

    Also Guild Achievements are active. (Or at least I got the skill points for collecting 500 wood and iron, happened off of land collection not attacking)

  3. #3
    Join Date
    Jan 2011
    Location
    Drifting in and out of reality.
    Posts
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    Default

    Equipping your own equipment per class looks fun
    "Now I'm depressed. Now I feel like killing myself, but luckly I'm too depressed to bother."

    “If there's anything more important than my ego around,I want it caught and shot now.”Zaphod-Beeblebrox

  4. #4

    Default

    and with skyrocketing guild coin requirement...
    Edgar landed a CRITICAL HIT on Jahanna, Priestess of Aurora hitting them for an UNGODLY amount of Damage[12,057,079]! Jahanna, Priestess of Aurora dealt 1 damage.

  5. #5

    Default

    What a rip on those items.

  6. #6

    Default

    Interesting implementation here ...

    On another note... while looking at my equipment for my classes I noticed that they fixed the name for the arena gloves from Glaive to gauntlet (this may have happened a while ago I just happened to notice it now)
    No longer playing the game
    Sig by kill.them.all

  7. Default

    So, does this mean you could unequip heart of the woods to kill monsters without the loss of damage? Or would it only apply to guild crap?

  8. #8

    Default

    Nice and Bleh

    Nice because I like new stuff...
    Bleh because 1. its solely concentrated on Guild Battles and Conquest, 2. kind of expensive...but oh well

  9. #9

    Default

    Quote Originally Posted by ernie mccracken View Post
    So, does this mean you could unequip heart of the woods to kill monsters without the loss of damage? Or would it only apply to guild crap?
    For now it only applies to guild... stuff.

    If it is a successful feature it will be ported over to the main game.
    Last edited by Padaxan; 01-27-2012 at 09:36 PM.

  10. Default

    SP's for the achievements leave a lot to be desired, i for one won't be chasing them

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