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Thread: General/Hero Items - Requests/Suggestions

  1. Default

    we need another general for questing that is not + energy we have way to many of them. but we only have 2 non + energy questing generals in the whole game! and both Sano , Titania are both gold bought generals. a FP purchace or even a common chest drop better vertion of ither would be nice or maby even one that add's + XP from quest

  2. Default

    Offer past 'one time', no longer available gens/heroes as an additional Campaign task category: Easy, Normal, Hard, Hero.

    The Hero Campaign would offer a selectable sub-category containing the desired Hero.

    Each time said Hero Campaign is completed, the awarded gen can be promoted.

    ie: Deianira, Excelsior, Petrus, Vivian, Nax the Blighted, Odin, Eternal Alystra, Kilgore, Dexter the Drunk, Memnon, Angelica, Elin, Noktar, Persephone and Gabrielle

  3. #573

    Default

    Quote Originally Posted by k8o View Post
    Offer past 'one time', no longer available gens/heroes as an additional Campaign task category: Easy, Normal, Hard, Hero.

    The Hero Campaign would offer a selectable sub-category containing the desired Hero.

    Each time said Hero Campaign is completed, the awarded gen can be promoted.

    ie: Deianira, Excelsior, Petrus, Vivian, Nax the Blighted, Odin, Eternal Alystra, Kilgore, Dexter the Drunk, Memnon, Angelica, Elin, Noktar, Persephone and Gabrielle
    Hell no, putting heroes behind a difficult above hard would lock out a lot of players from getting a 2nd copy of those forementioned generals. They are fine as 100v100 prizes.

  4. Default

    Where do you see 'level of difficulty' mentioned?

    There is no 'above' or 'below' level of difficulty to any other campaign category. The suggestion says to offer "Hero" as a separate Campaign task category, a category unto itself = Hero, This would make it accessible to all levels of CA players from newb to seasoned. If Devs wanted to add level of difficulty, they could split it into a sub category of Easy, Normal, and Hard where multiples of a particular general or multiple generals of mixed drop would be awarded upon successful completion. :P

  5. Default

    Hello everyone.
    I don't know if its the right place to ask this question. But here it is:

    "Can a new general be introduced in Favor generals under oracle that could use 3x or 5x energy in quests?"
    Last edited by tigerking1; 06-09-2018 at 09:21 PM.

  6. #576

    Default

    Since we collect the gear for heros to give the 10% bonus, I wonder if there could be a way to add sockets to general gear after the 10% (as a bonus for collecting/aquiring these items). fragments of shattered/Cut gems (Gems must be aquired then "Cut" with another shop in the Keep like "Refine", "Enhance", "Forge", New**Keep/"Gem Cutter" Shop. Cut gems produce 2 pieces when cut, and two shards when a piece is cut. These "Shards" give bonus to hero stats based on how many gems up to X% you have socketed. The higher the gem "Cut" the higher the added stats. Could start by Maybe a Festival/Tavern type mission? back to... Beginning Heros Sophia, Dragan, Strider, Penelope into knights with specific shards??? then it will open up to allow other generals simlar to festival/atlantis for each of the four heros obtianing hero medals.

    ***"Blending Gems"***
    Also...
    "Gem Cutter Shop" can blend gems for combined stats in Gems. meaning of two cut gem pieces Gem Stats are to be merged or forged together thru the shop.EG. Earth Resist Gem(2 parts) and Wind Resist Gem(2 parts) (Player Must have all four gem parts to combine stats) The Two Stats that wanted to keep must be locked the third gem stat will be a "Shard".
    **Two Gems form one "New Eclusive Gem" *A Combined Gem* with Earth and Wind Resistance. New gems could be Tiered to combine 4 Resistances into one Gem eventually OR raise the stats of one stat from Gems so new Ledgendary Gems can be created and enhanced past their treshold's Max 75% per half creating a Shining Ledgendary Gem equalling 1.5 so a series of stones with 1.0 could gain .5 extra(button to choose witch stat you want to use for Elite Gem stat enhancement {mirroring the Unbind stone options}. Eg. X%Resistance or Feature like; X%Balanced General Boost or +X(Mass Heal); to create Shards for generals and Custom Gems for main gear.
    *This wold ultimatly cost the player "X" Custom gems to create one Custom Shining Ledgendary , Epic, Rare, or Common Gem.

    **Note: This will also boost the lower level players chance to get Monsters to kill for Common Gems in "Chaos Quests" by building a common gem and customizing its "Enhancable Stats" to forge a Custom Shining Gem if you started at the very bottom and Created the Gem "X" times from shards to finish with a Ledgendary.
    Anyway, hope this helps evolve the game a step...
    ~Malohs~

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