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    I'm 30, and from Cleveland Ohio. If by rare chance your name is "NS"Dungeon as in "Natural Selection", I'll point out that I've built 6 tournament maps for that game that were widely accepted as fair, balanced, creative and unique, with dynamic playability and challenges according to strategy. The last space station for NS I designed was 32v32 player, was constructed with over 200,000 3d brushes, and was almost a mile cubed interior hull. Currently I map for "Company of Heroes" and have 8 completed works and several pending, that are played frequently by a reasonably large group of people as their favorite maps. Basically, I build for whatever game I'm playing most at the time and have learned how to build quality environments for over 100 games in the 20 years I've been doing it. (Started my first map for doom1 when I was 10 years old, and it was released on an official ID software map pack ported for doom2- not bad for a guy that does it all just for fun eh?)
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  1. kalen thrasher kalen thrasher is offline

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    kalen thrasher
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