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mauinho
03-26-2012, 06:41 PM
Im a guild master of the Titans Uk on the iphone version of castle age we have a very active guild and always looking for players. Now we've found a player level 380 that was willing to join us we have several high level players (2 above 300) but this would be the highest level guy, now im being refused entry because his level is too high whats that about?? is there a way to get him in? how can we fight guild with levels 400/ 500 + if i can't add some to our own. Can someone please reply with info or a way to solve this problem?

MarineTank
03-26-2012, 11:47 PM
From my understanding, there is now a level cap for Facebook users trying to join a guild originally created on iOS device. The cap on the player is determined by the average level of the guild members.

mauinho
03-27-2012, 12:55 AM
Is there a FAQ or rule page i can look at to try to find a way to understand the rules?

mauinho
03-27-2012, 01:13 AM
We just battled a guild with lower levels then us with a level 680 in the mist of them how can that be fair? Freedom to join a guild should be a given right or things get unbalanced by the time we level up to reach the levels of the top guild theyll be miles away again level wise. Good guildies friendly and with the same goals should the only conditions of entry.

James Bloom-Scheff
03-27-2012, 02:22 PM
From my understanding, there is now a level cap for Facebook users trying to join a guild originally created on iOS device. The cap on the player is determined by the average level of the guild members.

wtf?


wtf?

mauinho
03-27-2012, 02:41 PM
So its a new rule that no one was told about????

Mariaaa
03-27-2012, 03:39 PM
Is anyone else having this problem. Or is only us. Let us know. This seems to a new rule that nobody knows about. How can it be fair to limit the level of players in one guild when others blatantly have an advantage

Liam7008
03-28-2012, 12:18 PM
not yet but think your on about the guild im, young gerald who is a cleric L680 :)

Mursilis
03-28-2012, 01:28 PM
From my understanding, there is now a level cap for Facebook users trying to join a guild originally created on iOS device. The cap on the player is determined by the average level of the guild members.

Let me see if I understand this rule properly.

If a FB user wants to join a guild created on an iOS device their level cannot be higher than the average level of the members of the guild?

So if a guild's average level is 200, then a level 201 player cannot join even though there might be other 201 level players in said guild.

I assume this level cap does not exist in the reverse, a player from the iOS is not blocked from joining guilds created on the FB side?

elon
03-28-2012, 01:30 PM
I'm sick of your guild beating us up 2x a day :(

mauinho
03-28-2012, 07:52 PM
I believe the cap is higher then the exact average Mursilis we have an average of 86.5 ATM and we were allowed to add a level 301 from a fb account when our average was abit lower maybe around the 80's so i assume if we get our average to around 95 maybe 100 well get the door open for that level 380 we've been hunting for. What I would like is a guide line we could guide ourselfs from a rule that no one seems to know of.

I can also kick all low levels out to raise my average to 150 then add the guy and re add all the low levels bypassing the rules making it , im sorry but, Useless and unfair.

Of course that last idea not very easy to pull off on a phone (involves alot of messaging and invites) and would probably cost me alot of actives and friends.

sashalar
03-30-2012, 03:38 PM
It would be very helpful to know what the exact level cap is and the formula for how it works. It does seem like an unfair rule, and our guild has experienced the same problem, but at least we could only invite people of the appropriate level if we knew what it was. Hopefully one of the mods can get us some additional info in regards to specifics...

Mursilis
03-31-2012, 01:12 PM
Hopefully one of the mods can get us some additional info in regards to specifics...

Not something us mods can help with. Only the devs know this information, so we'll have to wait and see if they respond to this thread with the appropriate formula.

mauinho
04-01-2012, 09:48 PM
Right i can now say that only a fb player with a level under your guild average can join so if your guild average is 90 your will only be able to add players under level 90 from fb.
This is a very recent rule and very unfair towards mobile users remenber if you have a fb player allready in your guild if he/she leaves and he/she as a very high level it wont be able to come back unless your guild is at its level average.

llXxRENNICORxXll
04-03-2012, 09:06 PM
This restriction needs to be lifted. Why are they trying so hard to segregate fb and device players but throw us all on the same servers.

snip3d
04-03-2012, 11:59 PM
Meh, while this restriction is annoying, it is also necessary. There are a lot of iPhone only guilds recruiting iPhone accounts to their guild and they get absolutely demolished by guilds who have lvl 300+ facebook accounts.

While my guild has lost several 300+ applicants to this, I see it as a very necessary step to maintain balance in iPhone festival battles.

huggybear187
04-04-2012, 07:29 AM
Our guild (iOS guild) just faced another Facebook guild. Our average level is 89. The opponent guild average level was 762. They lowest level was 45 however the next lowest was 542.

Rowenther
04-05-2012, 09:53 PM
Recently added my FB account to my iPhone and would like to join my current guild with my old FB account. Would be nice to know what the formula is so I know how long I have to stop leveling my FB account to join.

TradingPunches-Paul
04-06-2012, 09:14 AM
Hi

We are getting the same problem too, but it must be a reasonably new change. We have lost several high ranking players due to this issue.

Paul

calwred
04-07-2012, 02:10 PM
I wanted to join a active guild because the one that I was in was dead with no conversations or help with guild battles and the like and it was like a 1 man guild even though there was 75 + players in it, I found one to join and the highest lvl player is 1 lvl below me, they have players from lvl 47 to 290 and me at lvl 291 is too high to join. My main character is on facebook and that is whom I have been playing for the last few months on the iphone when I found out about app.

snip3d
04-08-2012, 03:27 AM
The main reason for this change is so that lvl 300+ fb players can't just come in, join an iPhone guild and completely dominate all the low level iPhone players. If you look at this without any sort of bias, its necessary to have this change. If you're a lvl 300+ fb player, there are so many active fb guilds that you can participate in, and it would even be advantageous to do so as you can access conquest, normal fb battles and other things in that guild. And most of all, many of these aspects can still be played from your phone whether you're in an fb guild or an iPhone one.

Great job by the admins. While it's too late to fix some of the overpowered guilds, it may not be too late to stop this from becoming a "whoever recruits the highest lvl fb player wins" race and even out the playing field a bit.

Ajentis
04-08-2012, 02:30 PM
I had a feeling something like this has happened. We were nice and high up in alpha until we came across guilds with Facebook accounts and for the first time ever lost to titans uk the other day. we had 1 facebook character already in our guild and now see the other guilds have invited several. If balance really is the rue cause then they shouldn't allow facebook characters to join at all.. and futhermore remove all facebook characters from iphone guilds.. but it's too late to do that.

So we have some iOS guilds with the unfair balance that they have many FB accounts in before the cap was placed.

EDIT: otherwise the solution to this is to powerlevel its members and then invite the FB pvp players over as they are nice and low level.
Funny cos the penalty to pvp building was that you levelled slowly, only for it to become a blessing to the iPhone servers

mauinho
04-13-2012, 01:42 AM
I had a feeling something like this has happened. We were nice and high up in alpha until we came across guilds with Facebook accounts and for the first time ever lost to titans uk the other day. we had 1 facebook character already in our guild and now see the other guilds have invited several. If balance really is the rue cause then they shouldn't allow facebook characters to join at all.. and futhermore remove all facebook characters from iphone guilds.. but it's too late to do that.

So we have some iOS guilds with the unfair balance that they have many FB accounts in before the cap was placed.

EDIT: otherwise the solution to this is to powerlevel its members and then invite the FB pvp players over as they are nice and low level.
Funny cos the penalty to pvp building was that you levelled slowly, only for it to become a blessing to the iPhone servers


No high level on our guild(titansUK) is from facebook, but there is a very unbalanced issue going on as you probably are aware by now, even today we battled a guild with a level 500 a 600 and a 900 its almost impossible those players arent facebook created our average is 110 and raising but we cant take on levels like that all in the same tower and that guild is a new guild with 30 battles so the rules were bypassed or something didnt stop them joining. Balance is all were asking !

contrarebel
04-20-2012, 01:07 AM
i am the highest level player in my guild at 239. the average level is 105. if the average "rule" were true, then i could not invite a fb player above 105. i get that. now explain to me then why i can't get an ios player in my guild that is only 9 levels above me. this puts every new hardworking guild in
Alpha at a huge disadvantage because there are guilds that beat the cap? unfair is an understatement! i now have to compete against guilds with a 350 average and can do nothing about it except wait 6 or 7 months for my members to level up? total bunk! FIX IT! OR CREATE A DIFFERENT TIER FOR PRE CAP GUILDS! in one ridiculous stroke, the devs have managed to screw every new guild in the game!

robtrygar
04-20-2012, 01:42 AM
To be honest with all of u u can write down all army codes for your guild erase everyone and re add facebook members 1st fo raise the minimal and re add guild members after u have enough high levels just will take u about 3-4 hrs to do it

Bloodthirsty
04-20-2012, 09:42 AM
Hi to everyone i am fed up with the lvl cap in the guild recruitment we are in alpha rank and then back to vanguard constantly the reason for this is guilds such as steelers and several others have such high lvls it is impossible to beat them even if we were to take years to lvl up we could never catch them as obviously they will also be leveling why make this cap now that the damage is already done if the cap was to be in place it should have been on day 1 as a guild we would all like to be able to earn the festivas sword how is that ever going to be possible when our opponants are so superior in lvls
Please feel free to add me 60E7D1
Bloodthirsty UK GMT PLAYERZ

Jdoc
04-20-2012, 11:13 PM
Any chance of getting the remotest reply from a dev on this subject????

TradingPunches-Paul
04-23-2012, 07:21 AM
robtrygar
The removing members, bringing in facebook players and re-adding players is what steelers do, the alternative approach is to setup a new guild with your highest members in, add several facebook players in whilst the average is high and then migrate your existing team into the new guild. The approach has been performed by Warr1ors now under the guise of \/\/arr1ors with about 5 additional high level players.

Trading Punches has only 1 facebook player that would exceed our level cap

TradingPunches-Paul
04-23-2012, 04:44 PM
RAGⒺnΔΣVILS

So we now have a new entrant into the iOS leagues.
Only 25 members but 23 are from facebook, with the highest level being 989, followed by a level 753.

The only two non facebook accounts are obviously there for farming as the facebook users have an average player level of 380 and the non facebook players have an average of 97.

iOS users are already at a disadvantage with not having demi-quests and feats in which to earn skill points etc.

This is rediculous.

Paul

James Bloom-Scheff
04-23-2012, 05:33 PM
It seems to me that this kindof destroys guilds. If you can't add anyone above the average, then every time that you add someone, the average goes down. Sure, people are slowly leveling up, but this adds strong downward pressure on the level in the guild.

I don't understand the comment about there needs to be a limit or higher level players would dominate the lower level players. This is different from FB guilds how???

So a guild with a higher average level is allowed to bring in people to completely dominate the lower level players in other guilds. And that solves the problem how??

mauinho
04-25-2012, 08:43 PM
Finally someone sees the light !!! The cap makes it unfair because it can be bypassed by getting a really high level to take ownership then recruit all facebook players he can or youll never level up fast enough to raise your average to the levels of the top guilds! Either keep Facebook players completly separated from IOs or lift the cap! Where's the fairness of battling one of the top 5 with 70+ actives players and not be able to do nothing cause they have 10 actives of 3 times our levels?!?

VersionsOfViolence
04-25-2012, 10:14 PM
Notice that several ppl are complaining about not being able to bring their FB account to their iOS guild. Well, good. iOS guilds need time to develop. And since they have no access to new guild features, it would be counterproductive to have high lvl FB accounts joining iOS guilds.

I think it would be better for there to be a distinction of some sort on the guild list to identify FB guilds from ios, possibly based on the GM's account (or the guild's creator).

And it's a pain in the ass having 2 accounts in one guild, switching back & forth between the two, especially during battles. That's why my iOS account is in some n00b iOS guild.

Gueridas
04-25-2012, 10:31 PM
I think if the devs want to make this limit a permanent feature they should give guild masters and officers a better idea of who to recruit. e.g. a counter to show which levels are allowed in their guild.

Let's face it this system does not help balance iOS guilds it only creates a further imbalance. No Guild can start with 100 new users and match up with guilds that started the limit with 400 - 1500 users. There was no prior notice to this change and guilds that were actively recruiting and improving were suddenly shut completely!

We have a small guild but we are good recruiters who managed to get 30 new players over the past 6 days. All got refused at the door saying the level is too high. This makes it impossible for groups to become better. The high level iphone players will only be able to gravitate in 5-6 guilds and the others will take months to be able to level up their average.

robtrygar
04-26-2012, 03:06 AM
I figured out away but it is stressful and pain to do it. U have to have members apply to guild so u can add them back in order the invites dont work.
So u message everyone after u kick them to apply. When u goto kick them from guild u kick them the box reloads and there picture is still there send them a message to push the message u sent them and push guild name once your profile opens once they push the guild name they can apply to guild. When they apply they get added to the que to approve them when u want to add high level players u might need to kick upto yiur level 300's in guild to add them in. But if u gove notice and explain the process u should be able to do it in a day or so just get people to apply that u add in weekly. Remove inactive members this way as well. U cover yourself woth the message to apply back to guild to be added in process.

flcowboy7
04-26-2012, 03:05 PM
Notice that several ppl are complaining about not being able to bring their FB account to their iOS guild. Well, good. iOS guilds need time to develop. And since they have no access to new guild features, it would be counterproductive to have high lvl FB accounts joining iOS guilds.

Disagree completely. Forget about iOS accounts for a second (indulge me), and think about new players to the FB game. I mean, you still have low level vs high-level. What say you? I don't really see how it's any different when you start thinking about low level vs high-level in the iOS version. Or FB high-level vs iOS low-level for that matter. No matter what happens, the high-level vs low-level issue will always be around, so long as new players are joining up.

I don't think this is an iOS vs FB issue, at all. Not to always be ragging on you VoV...lol.

VersionsOfViolence
04-26-2012, 04:06 PM
Right, but those high level FB players need to be taking advantage of features that iOS guilds cannot provide. Period. With the app's current limitations in guild features, ie no Conquest, no 5hr battles, no way to even change the banner for festival standards, a FB account is wasted in an iOS guild, irregardless of level.

And those limitations make it nearly impossible for me to want ios-only accounts in my guild, even my own mini-monkeh. Not to mention the other communications nightmares it would cause.

Anyone that wants in my guild needs to be on FB.

iOS guilds should be made up of ios players. If your avg level is 100, a player at 1k+ is likely not going to be happy there for long.

Once I reach lvl300 on my mini, I'll start a strictly iOS guild.

WonderMom
04-30-2012, 05:56 PM
Hi Mau and everyone! I wonder if we just started a new guild via facebook and had everyone move over there if this rule would just go away? It would be a pain in the butt, but it would only have to be done once. Do you think it would work?

Ajentis
04-30-2012, 07:39 PM
Right, but those high level FB players need to be taking advantage of features that iOS guilds cannot provide. Period. With the app's current limitations in guild features, ie no Conquest, no 5hr battles, no way to even change the banner for festival standards, a FB account is wasted in an iOS guild, irregardless of level.

And those limitations make it nearly impossible for me to want ios-only accounts in my guild, even my own mini-monkeh. Not to mention the other communications nightmares it would cause.

Anyone that wants in my guild needs to be on FB.

iOS guilds should be made up of ios players. If your avg level is 100, a player at 1k+ is likely not going to be happy there for long.

Once I reach lvl300 on my mini, I'll start a strictly iOS guild.

huh? FB characters are limited by the device they use.. not the guild they are in. FB characters can fight vincent, conquest etc.. they just have to log into facebook to do it

mauinho
05-02-2012, 12:02 AM
so we cant add fb players but were forced to battle guilds with 23 or 24 fb players averaging level 500 on a guild with 27 players??? and thats balance? they dont even bother to show up for the full battle they kill 20 or 25 of us till they get the % they need to win and leave we cant do nothing about it casue their all clerics some of level 700 or 900+ most around 400 or 500 we cant get any of them down so they win on percentage even tho we finish with more players alive.
How can 100 players averaging level 150 deal with that? Lift the cap or ban Fb players from all IOS guilds. Then you'll have balance I dont mind losing to a guild that fights back now a bunch of no showers just standing ground with their high level players? Thats not being balanced it makes things worst now there are invicible guilds.

Marhault
05-02-2012, 01:37 AM
The main reason for this change is so that lvl 300+ fb players can't just come in, join an iPhone guild and completely dominate all the low level iPhone players. If you look at this without any sort of bias, its necessary to have this change. [snip]

Great job by the admins. While it's too late to fix some of the overpowered guilds, it may not be too late to stop this from becoming a "whoever recruits the highest lvl fb player wins" race and even out the playing field a bit.

This would make sense if we were not already competing against guilds full of high-level FB players, but, in fact, we are. There is no rule against having high-level FB players in a guild, only a rule against adding new ones. Oh, and "too high to add" is apparently relative to the guild's average level, so if you added a bunch before the rule, you can continue to add higher level FB players than other guilds that didn't. The rich get richer... The rule also rewards a guild for kicking their lower level members to increase their average. Nice. Even assuming we agree that adding high-level FB players to iOS guilds is a problem, the imposed rule isn't actually a solution. It's more of a hack.

A real solution would affect all iOS guilds the same way. It would even the playing field. It would be clear, so guild owners know what it is. A few possibilities come to mind:


Remove the restriction and let all guilds recruit whomever they can.
Ban FB accounts from iOS guilds altogether. Remove existing FB members and prevent recruiting.
Limit all iOS guilds to a set number (5, 10?) of FB members.
Set a maximum level for FB members of an iOS guild (100, 200, 300?). Kick any members over that limit to start, then allow open recruiting within the limit. Allow the limit to grow to match the highest level FB member in a guild.

Personally, I dislike the first two, all-or-nothing, solutions. I think a moderate limit, such as the last two (or a combination of the two) would provide some reasonable balance and fairness, while being relatively easy to understand.

VersionsOfViolence
05-02-2012, 06:36 AM
huh? FB characters are limited by the device they use.. not the guild they are in. FB characters can fight vincent, conquest etc.. they just have to log into facebook to do it

Well, my iPhone with the proper apps lets me do everything in game, true.

But dealing with Guild or Conquest monsters without the full support of your guild is a waste of stamina or fps.

Mariaaa
05-02-2012, 08:50 PM
It has to be said that allowing a High level fb guild with only 30 or so members is completely detrimental to the game. Our guild is one of the most active with a minimum of 50 turning out to battle on each occasion. We have no problem going up against guilds with high levels, and actually relish the challenge, but being forced to play against the likes of the ragindevils who with their high fb levels and low member count which don't even bother to turn out is both demoralising and extremely unfair. We can't be the only guild that has a problem with this. This situation needs to be address quickly before the game is completely overrun with such like guilds, which will totally ruin the game for the majority of guilds which play fairly!!!!!

313f10
05-07-2012, 06:57 AM
Our guild just got killed by RAGⒺnΔΣVILS. Pretty bad.

I have a solution for this. Having facebook players in an iphone guild isn't bad in itself. The only problem is the facebook players that have been playing the game for a year coming in and demolishing the iphone players who've been playing a few months. Why not make a cut-off date for joining iphone guilds on a facebook account? Any facebook accounts that were created more than two months before the date that the iphone app was created cannot join iphone guilds. Problem solved. Force all of the facebook players currently in iphone guilds back to facebook guilds.

Ghillie dhu
05-07-2012, 09:15 AM
I'm GM of RAGⒺnΔΣVILS my apologies to those that feel demoralised our intent is to grow with IOS accounts so we will get easier but for those that are as poorly setup as the last guild we faced we're you don't stand a chance. Learn how to set up your gates please even in our current state we are far from invincible
Blessings be unto all 👿

WonderMom
05-08-2012, 02:44 PM
Hi guys! Has anyone figured out exactly how this rule works yet? I don't understand it well enough to be able to figure out the maximum level of a FB player we can invite.

Ghillie dhu
05-08-2012, 06:16 PM
Hi guys! Has anyone figured out exactly how this rule works yet? I don't understand it well enough to be able to figure out the maximum level of a FB player we can invite.

If a guild only has 1 or 2 members there is no average so get the highest level player you can get to join you creating a high average you can then invite the rest of your guild in order of level if someone wants to join you after this that is higher than your guild average you need to remove those dragging average down then re-invite them after you get the player requesting entry

sentseven
05-10-2012, 05:34 PM
I am Jareth, a member of Titans UK. I have both a Facebook and iOS account. I think that iOS and Facebook accounts should be kept on different servers and not allowed to interact at all. The reasons are pretty straightforward, and you'll see the logic is sound:

Facebook Accounts

1. Earn greater amounts of skill points per level.
2. Have easier access to oracle heros, making them more powerful at lower levels.
3. Have access to more FPs through offers.
4. Can buy all kinds of gear that iOS users have no access to.
5. Can earn better gear from fighting Facebook-only monsters.
6. Are easily exploited and leveled by bots, requiring no investment of cash from players.

iOS Accounts

1. Haven't been around long enough to truly compete with Facebook accounts, even with the investment of hundreds of dollars worth of FPs.
2. Experience a great deal of lag during battles.
3. Are the most secure Castle Age accounts, and can't be played by bots, encouraging player spending.

I respect the tactics used by Facebook guilds, because they've done nothing but utilize the mechanics of the game to advance their play, but the developers need to take a look at how the current state of the game is hurting their cash flow. I've probably spent around $400-$500 on this game since I started playing, because I'm rich and have the disposable income to do it, but at this point I'm pretty unlikely to spend another dime on my iOS account when I can just play my Facebook account without spending anything, and still come out way ahead of all other iOS players.

mauinho
05-10-2012, 07:59 PM
I am Jareth, a member of Titans UK. I have both a Facebook and iOS account. I think that iOS and Facebook accounts should be kept on different servers and not allowed to interact at all. The reasons are pretty straightforward, and you'll see the logic is sound:

Facebook Accounts

1. Earn greater amounts of skill points per level.
2. Have easier access to oracle heros, making them more powerful at lower levels.
3. Have access to more FPs through offers.
4. Can buy all kinds of gear that iOS users have no access to.
5. Can earn better gear from fighting Facebook-only monsters.
6. Are easily exploited and leveled by bots, requiring no investment of cash from players.

iOS Accounts

1. Haven't been around long enough to truly compete with Facebook accounts, even with the investment of hundreds of dollars worth of FPs.
2. Experience a great deal of lag during battles.
3. Are the most secure Castle Age accounts, and can't be played by bots, encouraging player spending.

I respect the tactics used by Facebook guilds, because they've done nothing but utilize the mechanics of the game to advance their play, but the developers need to take a look at how the current state of the game is hurting their cash flow. I've probably spent around $400-$500 on this game since I started playing, because I'm rich and have the disposable income to do it, but at this point I'm pretty unlikely to spend another dime on my iOS account when I can just play my Facebook account without spending anything, and still come out way ahead of all other iOS players.

I second you Jareth Im pausing my investment until I see some sort of balance no point keeping levelling up when FB players have such a huge advantage.

Vanray
05-10-2012, 11:27 PM
From what I have experienced with the level caps, the actual cap is one of the following:
- average guild level +100
- average guild level x2
- a much more complex mathematical formula

Whatever it is, I believe that the current system is COMPLETELY IMBALANCED in favor of guilds who manipulate the level cap to recruit high level Facebook (and iOS) players. My guild, the Vanguard Elite, is composed of many strong iOS players (lv100-200, with 1 lv300 guy) and a few Facebook accounts. All of our FB players are relatively new to the game and have joined under the level cap. We have never manipulated the level cap by booting low level members. We are highly active (40-60 members each battle) and very organized with great battle tactics. In short, we are one of the best guilds that the level caps were intended to create. We easily beat most of the other guilds like us at the Alpha & Vanguard ranks but we struggle tremendously against guilds who stuff their ranks with high level Facebook accounts who have been around long before Castle Age HD was released. Sometimes, because these guilds aren't very active and don't know how to battle effectively, we can beat them. However even with our best efforts, most of the time we don't stand a chance.

I think that the level caps were intended to allow new Facebook accounts to join iOS guilds, but in practice they are completely killing the competitive nature of Guild combat. Instead of through member activity and superior tactics, the guild with the most high level Facebook accounts usually wins... accounts WE CAN'T RECRUIT OURSELVES.

I sent an email to the developers about this using the bug report system and only got a reply saying they'd "pass my suggestions on to the devs" but haven't heard from them since or seen any activity from Phoenix Age on this forum that indicates they are aware of the problem... which is REALLY frustrating.

The way I see it, there are only two ways to fix the problem.
1) Create a cap that prevents Facebook accounts created before a specific date from joining, regardless of level.
2) Completely separate iOS and Facebook Castle Age for the time being.

Either way, if the rebalancing is to have a meaningful effect, the current guilds with many lv200+ Facebook accounts are going to have to have these players booted from the guild or have the entire guild bumped up to the Facebook League (where they'll get pummeled just as badly as we are currently getting beaten by them).

Vanray
05-10-2012, 11:33 PM
And this problem needs to be resolved QUICKLY. More and more guilds are realizing the limitations of the level caps and reorganizing themselves (or starting new guilds) so that they too have lv200-1000 Facebook players. iOS Guild Warfare will get worse the longer the current system stays in place... and the longer it stays in place the more players it will affect when a change is finally made.

sentseven
05-11-2012, 03:05 PM
Vanray is right... I will admit that I have been pushing the leadership of my guild to reform in order to get around the level caps like most iOS guilds have been doing lately. I'm tired of being matched up against FB account packed guilds that beat us with very little effort purely because of level advantages and skill point advantages that favor Facebook players.

The other day we went up against the same guild three times in a row, and even when they only had 8-10 active players to our 22-26, we lost by 32, and the game lasted 2 hours. How do you compete with someone who has benefited from an extra 5-8 stat points per level more than you have? Unless they were clueless and put every point they ever earned into a non-combat stat, you don't; it's an automatic loss. My Facebook account is only level 46 and I have a pretty easy time beating up on iOS accounts that are 50 levels above me. It's a funny testament to how imbalanced things are right now.

WitherFang
05-12-2012, 02:20 AM
Vanray is right... I will admit that I have been pushing the leadership of my guild to reform in order to get around the level caps like most iOS guilds have been doing lately. I'm tired of being matched up against FB account packed guilds that beat us with very little effort purely because of level advantages and skill point advantages that favor Facebook players.

The other day we went up against the same guild three times in a row, and even when they only had 8-10 active players to our 22-26, we lost by 32, and the game lasted 2 hours. How do you compete with someone who has benefited from an extra 5-8 stat points per level more than you have? Unless they were clueless and put every point they ever earned into a non-combat stat, you don't; it's an automatic loss. My Facebook account is only level 46 and I have a pretty easy time beating up on iOS accounts that are 50 levels above me. It's a funny testament to how imbalanced things are right now.
I totally agree with you i had to go up against a facebook guild with at least an average Guild lvl of 440 and its ridiculouse! I too have this problem with a lvl cap i had many offers from lvl 300 people and yet the cant join cause are cap average is 90 so its making me push my members to lvl up fast so we can raise our lvl cap for the guild so that i can have some high lvl players. The match up with facebook acounts is ridculouse as well cause they get the newest updates before ios even gets some, so basically while you can be a lvl 25 facebook player the game quality enhances the player gear and pvp stats along with the ability to get more pvp stats from feats on festival. They get so much abilities to raise pvp stats easily will ios have to do way more to get any stats period! It should looked into.

Marcus DeGare
05-14-2012, 03:36 PM
I'm a facebook user primarily and a high level player in my current guild (which is primarily iOS users). Even I think this is ridiculous. I think this is something to try and promote guild loyalty and have the guilds try to level up their players rather than just take on new higher level ones but actually all it's doing is promoting the idea that guilds should dump all their lower level characters so they can raise their average and then take on higher level ones. A limit on how many times a day/week/month a character can leave a guilds seems appropriate (& maybe even a limit on how many players a GM can kick out of his guild per day to stop mass reshuffles) but a level cap is just silly. It's only effect is to weaken iOS guilds which is just wrong.

Vanray
05-17-2012, 09:22 PM
I had a conversation with one of my guild mates and we decided it's completely unfair in both the short term and the long term. If my guild keeps growing and improving (we aim to), the gap between us and the strong Facebook guilds will narrow over time but probably never close if they remain active. More importantly though, there will always be higher and higher leveled new guilds assembled to try to claim the top spot. You just put together a new guild full of lv400-800 members? Psh! Silly you! By the time you reach an enviable spot at Alpha rank there will be several newer guilds who are all lv1000+!

The devs have mentioned they want to keep ios and Facebook guilds separate until the iOS guilds have caught up... and the level cap system is certainly one way to do it. It slowly integrates them over time. Again though, the PROBLEM is that guilds acquire strength through recruiting high levels first, and activity/tactics a distant second.

What we'll eventually see under the current system is an iOS league dominated by strong guilds with 70%-100% Facebook accounts. The top 20 Alpha and top 10 Vanguard will all be either these guilds or formerly-strong guilds whose actives left to form an even stronger guild. Many more strong guilds will be slowly rising through the ranks in the meantime, completely squashing all of the Silver/Gold/Platinum/Vanguard/low rank Alpha guilds they come across.

First of all, how is that fair? Secondly, is this really what you (the devs) want the iOS Guild League to be like when it's eventually integrated into the Facebook Guild League?

Vanray
05-17-2012, 09:28 PM
I'll be condensing all of my points and a few points other people have made and start a new thread on the "Suggestions" board. All of this is important but it's tangential to the OP asking about the level caps.

Also I'm not all doom and gloom. I love CA and have tremendous fun playing it. Not planning on quitting anytime soon and have lots of faith in the devs to make it even better over time! ;-)

Ajentis
05-19-2012, 05:31 PM
How about this..

1) Keep the cap,
2) prevent facebook characters from creating a new guild on iphone league (something like "facebook users should join/create guilds on facebook"
3) kick all facebook characters from ios guilds.

I find it quite daft that facebook users can face these guilds with such a power difference yet theway they increase their army is limited to other facebook users.

Vanray
05-20-2012, 05:55 AM
How about this..

1) Keep the cap,
2) prevent facebook characters from creating a new guild on iphone league (something like "facebook users should join/create guilds on facebook"
3) kick all facebook characters from ios guilds.

I find it quite daft that facebook users can face these guilds with such a power difference yet theway they increase their army is limited to other facebook users.

Won't work. I've already come across one lv650 iOS player and another lv1000 one. Some people have a lot of $$$ to spend on refills. It was a good thought, but such players under your proposed system would be able to start guilds that dominate just as easily.

Also Facebook characters can add army codes just like the rest of us by logging in through Castle Age HD.

Ajentis
05-20-2012, 03:42 PM
Won't work. I've already come across one lv650 iOS player and another lv1000 one. Some people have a lot of $$$ to spend on refills. It was a good thought, but such players under your proposed system would be able to start guilds that dominate just as easily.

Also Facebook characters can add army codes just like the rest of us by logging in through Castle Age HD.

Ok i got a new one.. maximum % of facebook players in an iOS guild.

and in regards to the army codes for facebook.. i meant there was limitations to add facebook characters.. not for them to add iOS characters.

zserg
05-20-2012, 03:50 PM
Won't work. I've already come across one lv650 iOS player and another lv1000 one. Some people have a lot of $$$ to spend on refills. It was a good thought, but such players under your proposed system would be able to start guilds that dominate just as easily.

Also Facebook characters can add army codes just like the rest of us by logging in through Castle Age HD.

and how exactly can i log in through castle age "hd" ?

Vanray
05-21-2012, 03:30 AM
1. Download the app
2. Open it
3. Log in to it using the Facebook option

If you've already set up a separate Castle Age HD account, click "More" then "Log Out" then log back in with your Facebook email address and password.

Marhault
05-21-2012, 06:44 PM
How about this..
1) Keep the cap,
2) prevent facebook characters from creating a new guild on iphone league (something like "facebook users should join/create guilds on facebook"
3) kick all facebook characters from ios guilds.


{Correction: I was wrong here. See Ajentis' reply}
FB users can't create iOS guilds. They are automatically in FB league. Only guilds created by iOS users are in iOS league.
{/Correction}

The problem is not who creates the guild, but who joins next. The cap doesn't kick in immediately. Under current rules, for example, a level 100 iOS player can create a guild and add a level 1100 FB player. Now we have an average level, but it is 600. He/she can keep adding high level FB players, despite the cap, because the average is so high. An existing guild can kick their lower level members to raise the average and let in a high level FB player. If they are nice, they then readmit the low levels, though the current guild battle system punishes them for doing so (missing guild members cannot be defeated, because battles are won/lost on percents, not number left standing).

The devs apparently want iOS and FB interaction, but they don't want FB dominance over iOS. The current rule utterly fails to achieve that. We need a rule that applies evenly and can't be circumvented. Something like, you may have as many FB players as you want in your guild, but they all must be below a certain level. You could raise that level limit over time. Or, you can have any level FB players you can recruit, but you can only have a certain number (1, 3, 5?). Whatever the rule is, it has to be applied to all the iOS guilds. No letting a guild in violation of the rule continue as is just because they got that way before the rule was imposed.

zserg
05-21-2012, 06:55 PM
Idk about other FB players, but I'd NEVER join an i-phone guild. There's just way too many disadvantages

Ajentis
05-21-2012, 09:59 PM
FB users can't create iOS guilds. They are automatically in FB league. Only guilds created by iOS users are in iOS league.
Not true. If a FB player creates a guild on an iphone device that guild features in the iphone leagues.. I know this for a fact because i have done it (and am currently still master)

The devs apparently want iOS and FB interaction, but they don't want FB dominance over iOS. The current rule utterly fails to achieve that. We need a rule that applies evenly and can't be circumvented. Something like, you may have as many FB players as you want in your guild, but they all must be below a certain level. You could raise that level limit over time. Or, you can have any level FB players you can recruit, but you can only have a certain number (1, 3, 5?). Whatever the rule is, it has to be applied to all the iOS guilds. No letting a guild in violation of the rule continue as is just because they got that way before the rule was imposed.

As my suggestions would solve. The the part the devs probably won't do is "kick current FB players out of guilds" to have them re-apply again.. and therefore letting people that got in before restrictions get away with it.

Ajentis
05-21-2012, 10:10 PM
Idk about other FB players, but I'd NEVER join an i-phone guild. There's just way too many disadvantages
There's very little disadvantages.

Advantages:
- Do everything you're able to do in Facebook guilds INCLUDING conquest invasions.
- Load up an iphone battle list to reach High King very easily.
- Increase your army size by adding from both FB and iOS worlds.
- Fight guild battles against guilds with very little guild coin attribution (unless paid for)
- Added "Feature monster" system so you can vote on a monster the guild fights
- Daily spin (free guild coins/kingsworm blood)
- Live battle (so you can see who casts what and on who)

Disadvantages:
- No support from iOS accounts on facebook only features such as Vincent and Conquest lands.

No comparison

zserg
05-22-2012, 11:00 AM
-I can already do everything there is on facebook ...on facebook.
- I'm at king, with no interest to waste stam to reach high king. And i still would consider it a waste of stam even if I were only chaining high kings, which would be extremely easy even on FB
-1500 army already. no thanks.
-guild coin contribution? i don't pay anything to do guild battles? (unless you mean the 15 stam)
-I don't do guild monsters cuz they're sucky. I only do serpents aand skaars.
-The rewards are pitiful anyway.
-there's hundreds of attacks in GB. I wouldn't care enough to follow battle log.

Basically, there's nothing that would make to play on an iphone if I could be on computer instead. And conquest lands is a very big feature that i wouldn't like to miss.

Marhault
05-22-2012, 03:28 PM
Not true. If a FB player creates a guild on an iphone device that guild features in the iphone leagues.. I know this for a fact because i have done it (and am currently still master)
I stand corrected. Of course, this makes the level cap even more ridiculous, as a high level FB player can start an iOS guild and not be limited (much) by the level cap. It really is impossible for a true iOS guild to compete, then.

As my suggestions would solve. The the part the devs probably won't do is "kick current FB players out of guilds" to have them re-apply again.. and therefore letting people that got in before restrictions get away with it.
I think your suggestions are insufficient, since guilds can still circumvent the level cap to stock up on high level FB players, regardless of who created them. Perhaps a level cap based on the average of the iOS players in the guild, rather than the average of all players would work. In any case, I am utterly opposed to any rule that isn't applied retroactively. If something is unfair or hurts gameplay, then it does so regardless of when it was done.

Vanray
05-23-2012, 12:08 AM
Marhault and Ajentis, I like what you two are saying. Please help me flush this issue out in the Suggestions section.

http://www.castleageforums.com/cforum/showthread.php?p=2516052#post2516052

Jrock426
06-05-2012, 02:13 AM
I think they should do away with the whole cap, if you recruit high levels will join you eventually if your guild is worth joining. My guild is IOS and our average is too low so we are penalized and get stuck fighting alpha guilds with lvl 300- 1000 on a regular basis... Not exactly fair, but I've had several 400+ that wanted to join us and can't! Kinda ridiculous

CastleAgeBrock
06-05-2012, 02:34 AM
The problem I have with the cap is that there's no such cap anywhere else in the game. With apologies to Marian and Butch and Orlando and any other lvl 4000-5000+ on FB, if you have a guild on FB with an average level of 300 then you shouldn't bring in some lvl 1500 to help you achieve Alpha status in Festival. Or if you have an average lvl of 500 you shouldn't get to bring in a lvl 2500 to help you slay Conquest Monsters.

Those scenarios differ little from this iOS cap issue. If an iOS guild can successfully recruit a high-lvl FB player, especially when there are fewer advantages for the FB player to join that guild, then more power to them. I assume that this cap has less to do with balancing the levels than it does with keeping players from having their FB and iOS accounts in the same guild.

I've stated in another thread that I think it's not entirely kosher to mix the two, though I admit that I recently tried to do it but this cap has prevented me from doing so. All I'm trying to do is consolidate my playing time. One lvl 450 FB account in a guild of lvl 100s-200 players really won't win them any extra battles, though it might help from them ever getting whitewashed by anyone.

I get the reasons for having it; I don't even disagree with the reasons though right now it's kind of a pain. What I'm a little miffed about is that we don't know what the exact cutoff is. People are right to complain that their recruitment efforts are being shot in the knee by not really knowing what the deal is. It would be super, super, SUPER awesome if a Dev would come in here and say, "Here's the cut-off. Deal with it." I don't need pity or an explanation other than the formula itself. Then people can plan accordingly.

ShadowBear
06-06-2012, 05:51 AM
From my PoV this cap defies all logic.

How can you place a cap on the levels a guild invites, and then see no issues matching the guild against an opponent full of these restricted levels?

I see this as simply a bad decision that should be corrected. Unfortunately, I have not seen any responses from the devs on this subject.

1351F4
06-06-2012, 01:42 PM
I run a guild & we were suffering from this issue, I was carrying a lot of low level players. Alot of them inactive so after kicking them i was able to recruit a player that previously got this error trying to join. That player was 40 lvls higher than our highest player & I recently recruited someone 80 lvls above him again. I read hear that is was a player lvl average issue so i figured 1 active was worth more than a bunch of inactive's. Hope this helps

Virana
06-07-2012, 03:51 PM
I currently play on both iPhone (107) and FB (36) I've been trying to figure out how to add my FB account to my iPhone guild, our average level is 90+ so that shouldn't be a problem but I'm not sure where to find my FB army code.

Do I have to provide a code to my guild leader, confused :/

Ajentis
06-08-2012, 11:35 AM
The problem I have with the cap is that there's no such cap anywhere else in the game. With apologies to Marian and Butch and Orlando and any other lvl 4000-5000+ on FB, if you have a guild on FB with an average level of 300 then you shouldn't bring in some lvl 1500 to help you achieve Alpha status in Festival. Or if you have an average lvl of 500 you shouldn't get to bring in a lvl 2500 to help you slay Conquest Monsters.

Those scenarios differ little from this iOS cap issue. If an iOS guild can successfully recruit a high-lvl FB player, especially when there are fewer advantages for the FB player to join that guild, then more power to them. I assume that this cap has less to do with balancing the levels than it does with keeping players from having their FB and iOS accounts in the same guild.

I've stated in another thread that I think it's not entirely kosher to mix the two, though I admit that I recently tried to do it but this cap has prevented me from doing so. All I'm trying to do is consolidate my playing time. One lvl 450 FB account in a guild of lvl 100s-200 players really won't win them any extra battles, though it might help from them ever getting whitewashed by anyone.

Once the demiquests are released the advantages of FB characters over iOS will be severely reduced.

My problem with the cap is it seems it was introduced to control a situation.. But has failed in my opinion. Instead it has created a large divide between iOS guilds because Large FB players are limited to joining only the top guilds.. or create new guilds.
Having the Cap is therefore a worse scenario than not having it.

Ajentis
06-08-2012, 11:39 AM
I currently play on both iPhone (107) and FB (36) I've been trying to figure out how to add my FB account to my iPhone guild, our average level is 90+ so that shouldn't be a problem but I'm not sure where to find my FB army code.

Do I have to provide a code to my guild leader, confused :/
You need to provide your army code to the master or an officer.. alternatively you can search the guild out on leadserboards via your iPhone/device

CastleAgeBrock
06-08-2012, 06:43 PM
(snip) Instead it has created a large divide between iOS guilds because Large FB players are limited to joining only the top guilds.. or create new guilds.

I've been very tempted to do this, but I'm too lazy right now. Maybe eventually I will :)

Ziggs
06-11-2012, 02:52 AM
this answered the question i was wondering, thanks :)

Ajentis
06-11-2012, 09:50 PM
I've been very tempted to do this, but I'm too lazy right now. Maybe eventually I will :)

I have done.. but i've done it in order to coach new iOS accounts (Although we did get to alpha first to unlock the shop discount banner).