View Full Version : MH build!
Nonori
08-01-2011, 11:19 PM
For those of you who went for MH builds in regular CA I'd appreciate an input on this.
I'll be trying to go for a Terminator MH build (further explained in this thread: http://174.37.115.166/cforum/showthread.php?t=23269)
If you dont wanna waste any time going there it's basicly a high energy/high stamina build (about 2k/1k) and then endless amounts of att with a little def mixed in.
And I'm having a hard time trying to figure out where to put my skill points as I level up, do I go for an all around way trying to get a little of each as I level up or do I drill down on one stat at a time.
And yes I know there is no "correct" way of doing it, wich is why I'd like for Regular CA MH's to explain how they went about doing it even if they're not going for this particular build.
Thanks in advance!
VersionsOfViolence
08-01-2011, 11:36 PM
Ah, if I knew then what I know now...
Um... At this point in HoD, you need to progress with the game as it develops. Vast amounts of energy are nearly useless, so concentrate on Stamina first. But get the minimum of 288 Energy so you can check in once a day without wasting any.
As for when to start adding attack? Hit the 288's on Stamina & Energy first definitely, then try to maintain a minimum of 1.0 BSI until you reach your Stamina goal.
Nonori
08-01-2011, 11:49 PM
Ah, if I knew then what I know now...
Um... At this point in HoD, you need to progress with the game as it develops. Vast amounts of energy are nearly useless, so concentrate on Stamina first. But get the minimum of 288 Energy so you can check in once a day without wasting any.
As for when to start adding attack? Hit the 288's on Stamina & Energy first definitely, then try to maintain a minimum of 1.0 BSI until you reach your Stamina goal.
Thanks for your input.
Tho there are a few things I took notice of, you say that 288 stamina is the amount I should get to get a full refill once per day.
I thought the point of going for a MH build was to get the maximum potential out of stamina/energy with refills from FP's, where as 1k would be the highest refund from a stamina FP refill. And isn't a MH supposed to be almost entirely self sufficient with those FP's (i.e not having to spend real cash to get them, but instead getting them from the monsters he participates in)
Maybe that's the point you're trying to make, but I'm just to slow to read between the lines xD
The energy I can agree with to a certain point, where it's supposed to be used more for skill point allocation rather than blasting through quests. As for the full FP refill of it, I have no idea how much it will restore, but getting 2k energy without being able to refill it for 10 FP's would seem rather pointless.
And this whole thing brings us back to the fact that we dont really know if we're going to get FP rewards from monster in the future.
VersionsOfViolence
08-02-2011, 12:02 AM
Thanks for your input.
Tho there are a few things I took notice of, you say that 288 stamina is the amount I should get to get a full refill once per day.
I thought the point of going for a MH build was to get the maximum potential out of stamina/energy with refills from FP's, where as 1k would be the highest refund from a stamina FP refill. And isn't a MH supposed to be almost entirely self sufficient with those FP's (i.e not having to spend real cash to get them, but instead getting them from the monsters he participates in)
The energy I can agree with to a certain point, where it's supposed to be used more for skill point allocation rather than blasting through quests. As for the full FP refill of it, I have no idea how much it will restore, but getting 2k energy without being able to refill it for 10 FP's would seem rather pointless.
Have you gotten any FP drops from monsters in HoD yet? Last I heard that hadn't been implemented. So there's no guarantee that it ever will be. Also, we don't know that there is a hard limit to refills yet.
I never said stop adding Stamina after the 288 mark, that would defeat the purpose of the build you're wanting. But once you have 288 Energy & Stamina, you could certainly use the SPs you would have otherwise added to Energy into Attack, to increase how much damage you're able to do per hit, thus saving you a bit of Stamina during the entire duration of a monster or allowing you to get more damage in. And if/when 2 bar monsters are released, you'll need to focus on Energy again, as well as a bit of Defense.
Nonori
08-02-2011, 12:46 AM
Have you gotten any FP drops from monsters in HoD yet? Last I heard that hadn't been implemented. So there's no guarantee that it ever will be. Also, we don't know that there is a hard limit to refills yet.
I never said stop adding Stamina after the 288 mark, that would defeat the purpose of the build you're wanting. But once you have 288 Energy & Stamina, you could certainly use the SPs you would have otherwise added to Energy into Attack, to increase how much damage you're able to do per hit, thus saving you a bit of Stamina during the entire duration of a monster or allowing you to get more damage in. And if/when 2 bar monsters are released, you'll need to focus on Energy again, as well as a bit of Defense.
Well I see you posted my unedited version of what I wrote, but at the end I also pointed out that that might've been the point you were trying to make at first, I just didn't read between the lines.
And no obviously we dont know if FP's from monsters are going to be a part of HoD like it was in the original. But the way I see it that would make the game much more focused on PvP (atleast that's how I see it) and would be sort of game-breaking, to where only players who actually pay for the FP's get the monthly generals and bla bla bla that's another topic.
But thanks for your input, I'm sure I'll be following your advice unless anyone else cares to post something wich would seem more efficient.
Zeviz
08-02-2011, 03:10 AM
I am a relatively new player, but I found that putting a point per level into attack from the start (along with other addition that boost BSI closer to 1.5) allows me to attack all level-appropriate monsters and dabble in PvP, while still levelling extremely quickly. So if you don't mind sacrificing some levelling speed, maintaining a non-zero BSI makes the game much more fun.
greywulf
08-04-2011, 12:35 AM
Would be worth your while to visit the League of The Guardians page and look for Denise Durhams's musings on the guardian build. It is written with Castle Age in mind but given HoD is from the same developers applicable I believe. I am chasing the Terminator build in CA and working toward the same goal in HoD. I am a pure monster hunter/killer, PvP has no interest at all! Personally I have never paid attention to the BSI (aka bull s**t index), it takes care of itself. I don't know that it is of great import in the context of both games; useful bragging point I guess :).
Another document worth perusing is Josh Rottschaefer's document on Monster Hunting, again CA based but worthy of reading. Happy hunting
Nonori
08-04-2011, 11:41 AM
Would be worth your while to visit the League of The Guardians page and look for Denise Durhams's musings on the guardian build. It is written with Castle Age in mind but given HoD is from the same developers applicable I believe. I am chasing the Terminator build in CA and working toward the same goal in HoD. I am a pure monster hunter/killer, PvP has no interest at all! Personally I have never paid attention to the BSI (aka bull s**t index), it takes care of itself. I don't know that it is of great import in the context of both games; useful bragging point I guess :).
Another document worth perusing is Josh Rottschaefer's document on Monster Hunting, again CA based but worthy of reading. Happy hunting
Why thank you, I'll be looking into it :)
Mali Slayer
12-19-2011, 10:29 PM
Hi. I've been working on this build for a year now. At the moment, if you don't care at all about PvP then I would reccomend building up your energy or stamina stats to increase the ammount of potential experience points you can gain from quests and monsters. Honestly, you might be off to a better start then I took. It'll take a mind-numbingly long time to become a good PvPer again for me. Anyways, here's my progress with this build.
Energy: 2000
Stamina: 1000
Attack: 310 <----(build on this forever after i finish def goal)
Defense: 141<---- (will probably build this to 1000)
I should have been building up my attack and defense since long ago, however I wanted to take a fast route to this build regardless of the consequences and this is where i am now. Currently, I am questing since I've unlocked all sub-quests currently available in the game (I unlocked the special quest in perdition for this) I'm still able to level once every 20-30 hours without favor points, and with all the sub-quests available I have been able to gain 10-12 skill points a day. Happy Building :)
James_D
06-15-2012, 03:12 AM
My HOD MH Build:
288 Energy
1000 Stamina
10 Defense
650 Attack and rising. Once 1000 Attack, I will lift Stamina to 2000 unless by that time, monsters require greater attack to reach what I call "Tier 2" dmg per 1 stamina.
Tier one seems to be about 900 dmg per 1 stamina.
Tier two seems to be about 1500 dmg per 1 stamina.
Or something like this. In any case, I am going this path now.
thexbob
06-17-2012, 06:00 PM
My HOD MH Build:
Tier one seems to be about 900 dmg per 1 stamina.
Tier two seems to be about 1500 dmg per 1 stamina.
I put together an abbreviated damage per stamina table based on atk and effective atk (Atk*) in case it helps - 20th entry on http://www.castleageforums.com/cforum/showpost.php?p=2521248&postcount=20/showthread.php?t=62669
Your build is definitely awesome - I don't know exactly how things work at your level, but I definitely agree with erring on the side of stamina because it will keep your leveling time down a bit. Indeed, even having 1000 atk and 1000 stamina vs 800 atk and 1100 stamina doesn't make a lot of difference unless you refill a lot, but I like praying to Azeron on principle :o
zserg
06-17-2012, 06:35 PM
My HoD monster hunter build
Level: 240
185 ene
125 stam
316 attack
110 health
<3 monsters.
but somehow i am doing very little dmg to them :/
☾Ìñṡἅṋḭẗḕḕ☽
06-23-2012, 06:03 PM
My HoD monster hunter build
Level: 240
185 ene
125 stam
316 attack
110 health
<3 monsters.
but somehow i am doing very little dmg to them :/
Keep building Stamina and Attack. Stamina massively or you will falter. This is where I stand at this time close to your level.
Level 266:
150 Energy
600 Stamina
505 Attack
020 Defense
110 Health
SecondUnborn
06-23-2012, 06:50 PM
My HoD monster hunter build
Level: 240
185 ene
125 stam
316 attack
110 health
<3 monsters.
but somehow i am doing very little dmg to them :/
You troll <3
zserg
06-23-2012, 07:03 PM
so from the date of that post . I managed to gain one level in 6days. I suck :v
Mali Slayer
08-05-2012, 12:11 PM
Currently energy is at 3000. Finished all quests/subquests up to Fire II. 6 lands to go, including Fire II. Lands Fire II through Land of mist IV have finished upto level 2 subquests. At this rate i might finish all quests within a year. :D
The Dread Pirate Alexander
10-05-2012, 12:17 AM
I have heard a theory about higher Defense increasing the frequency of Critical Hits occurring when fighting monsters. Is this true? Does anyone have any confirmed reports of more Critical Hits regularly occurring with higher Defense builds? I suppose the only way to know for sure would be to keep a spreadsheet and compare different kinds of builds.
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