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Kim Rittenhouse
10-12-2009, 07:15 PM
I'm sorry - I think it's extremely rude to hit someone more than 3 (three) times. When I come back to my screen I see people have hit me for 10, 12, even more times - yes, They don't get an invite to my army and I go out and block them on fb.

In the spirit of sportsmanship could you make an algorithm like if PlayerA Player B =>3 then drop back to menu?

Everyone needs to have consideration for other players and a lot display excessive behavior - so much for generation X

SawIIc
10-12-2009, 07:32 PM
Have you ever played a Person V Person (PvP) game before ????:rolleyes:

SDHawk
10-12-2009, 07:48 PM
My name is Sabrina and I am a chain attacker....

Caitir Eavan
10-12-2009, 07:50 PM
Take a note of my signature :)

Kim Rittenhouse
10-12-2009, 08:05 PM
glad you think it's funny
:mad:

Oldmankeebler
10-12-2009, 08:23 PM
We don't think its funny, we think it hillarious. This is like complaining people shoot at you in a first person shooter. Or complaining in a racing game when someone passes you.

Caitir Eavan
10-12-2009, 08:23 PM
glad you think it's funny
:mad:

It's been suggested several times by people who got chained to death and couldn't deal with losing, mainly.
Fact is: there is a stat that counts kills. If you want the kill, you chain. No chaining -> not much chance of ever killing anyone -> boring.

SawIIc
10-12-2009, 08:29 PM
Ive forgot what a kill is :confused: Been ages since anyone has had a real fight, but just wait till we get a new battle rank, THEN you'll know about chaining lol :D (might get me 500th kill then lol)

Archon JR
10-12-2009, 09:11 PM
Wow can not believe people still cry about this. :rolleyes:
I have to admit that if chain attacking is rude, then I have been known to very rude. :D

Ambient
10-12-2009, 09:12 PM
I chain attack, and I do it almost all the time. It's because I'm looking for battle points, and there are only usually one or two players on the battlefield who have a decent amount of points for me to take (10-12+), if you don't like being chained, just make your character better, players will not chain attack you if they keep loosing.

Kim Rittenhouse
10-12-2009, 09:14 PM
Ok guys, haha, point is it's a necessary evil. I get it - always have. I just refuse to make ONE PERSON pay for something I have to do to advance or acquire something in the game. EVERYONE has the same rules. What I do find disheartening is that the administrator of this thread thinks it's funny, and I really would rather spend the stamina on the dragons.

Kim Rittenhouse
10-12-2009, 09:27 PM
Which stat is updated by kills? I've just scanned the tutorial, getting started and tech and cannot find any reference to it?

Archon JR
10-12-2009, 09:29 PM
It’s on your profile: times eliminated and time eliminated an enemy.

Kim Rittenhouse
10-12-2009, 09:52 PM
It's been suggested several times by people who got chained to death and couldn't deal with losing, mainly.
Fact is: there is a stat that counts kills. If you want the kill, you chain. No chaining -> not much chance of ever killing anyone -> boring.

What is the purpose of the kill?
ie:
Just a number + 1 for each completion posted on your profile or does it actually figure into another number?

danelee34
10-12-2009, 10:00 PM
What is the purpose of the kill?
ie:
Just a number + 1 for each completion posted on your profile or does it actually figure into another number?


The purpose of the kill is for battle points, possibly gold, and you get a +1 to your win/kill column.

It's awesome.

The Lord of the Files
10-12-2009, 10:01 PM
What is the purpose of the kill?
ie:
Just a number + 1 for each completion posted on your profile or does it actually figure into another number?

Just a number + 1 for each completion. It has no in-game value other than the bp, demi points, and $ that you collect on the way to the kill.

Kim Rittenhouse
10-12-2009, 10:22 PM
ok I'm confused, 2 posts up user said possibly gold
poster directly above this said towards the bp
so: do kills factor in higher or same or as a plus to points earned in battle toward the bp which is a reward
or is the kill A PLUS as you got 10 points for hitting guy - game is factoring up how many points you have - does it award again for the kill?

slosh
10-12-2009, 10:34 PM
A kill has no impact on the winner whatsoever. It is for bragging rights only.

I think what you're mistaking from the poster above is that the act of killing someone requires you to battle them, and as such results in them gaining gold, xp, and battle points.

But whether you kill someone or not does not benefit the winner in any way (except ego).


* Edit: It does impact the loser in that you can lose XP, iirc.

Kim Rittenhouse
10-12-2009, 10:55 PM
Back to sportsmanship and 3-hits being honorable - considering i only hit people 3 times, was actually surprised to see i have 72 kills on my profile

FaceBook Fantasy Author
10-12-2009, 11:29 PM
"Chain Attacks" eh? At least now I know what it's called. When I first started playing this game a few weeks ago, I thought it was rude for a player to batter me into a warm goo--especially higher ranked players with large armies. Eventually I realized that it was a good way to 1) get gold; 2) get bp's; 3) get experience and (by paying attention to the results window) 4) learn which weapons and/or armor work and which ones don't.

It's also a way to meet other players and <gasp> improve your "kill ratio" if you're into that sort of thing. Bottom line, don't let a few chain bashings get to you. It's just part of the game. :D

Kim Rittenhouse
10-12-2009, 11:39 PM
personally don't care if i'm alive or dead - point was getting all your skill ups / battle points off one person until you annihilated them or forcing those who can't control themselves to abide by a little fair play.

JPMax18
10-12-2009, 11:47 PM
Chain attacks are just part of the game. Don't let it bother you so much.

What does it really do to your character? When you lose a battle, you lose bp and xp at roughly 1/3 what you gain from winning. So if you actively battle, you'll still end up with a positive gain overall.

Health is easy and cheap (for me) to refill.

It just gives me more incentive to get stronger.

I'm actually at the point now where about half the people that attack me lose. Now I find that quite amusing. :)

Oldmankeebler
10-13-2009, 12:23 AM
Which stat is updated by kills? I've just scanned the tutorial, getting started and tech and cannot find any reference to it?

Its not a stat. You get battle points for killing people who are close to your rank. At different ranks you get different rewards and the ability to purchase new units, armor, magic spells, and even skill points. A lot of time when I log on there are only one or two people who will give me battle points and I have over 50 stamina. I'm going to chain them for all the battle points I can before they fall below 10 hp or I hit the attack limit. If you kick on the battle tab, then you should see a battle rank tab, that shows all the rewards.

Edit: Oh yeah, you do get exp and to loot some of the gold the person was carried (but not the gold stored in their keep).

Falco
10-13-2009, 01:03 AM
What is the purpose of the kill?
ie:
Just a number + 1 for each completion posted on your profile or does it actually figure into another number?One could ask what is the purpose of playing most video games at all. They're just a bunch of colored pixels on the screen that don't figure into anything else in real life. However, people still get a kick out of playing games. People like what they like, and this is entertainment time.

Another way of looking at it is this: what is the difference between getting chained vs. getting attacked by multiple different people? If you're a weak character, several groups out there are probably passing your link between its members. If you don't see the same person 12 times (or until you're below 10 health), then you'll probably see 4 people 3 times. Has that changed your game play?

Also, consider what happens at different levels. A level 80 High General might have to sit through screen after screen of low-ranking players before finding a suitable target. Is it more "honorable" for the person to chain the one other High General they've found after several screen refreshes, is it more "honorable" to go around bullying lots of lower-ranking players, or is it more "honorable" to keep reloading the battle page in search of an ethically suitable target even though we know that Facebook and Castle Age regularly suffer load problems?

Falco
10-13-2009, 02:00 AM
I'm actually at the point now where about half the people that attack me lose. Now I find that quite amusing. :)That's great. However, mathematically, I doubt it's amusing for most people. Let's say 10 people attack Player X. 5 people win -- and chain Player X 10 times. 5 people lose, but usually, losers only try once. I don't blame Player X for not liking chain attackers.

If people are tired of people asking to limit chain attackers, maybe a sticky topic with "Frequently Made Suggestions" would help reduce that. We see the same suggestions come up over and over again, and it's hard to tell what's been asked for before or not. (Fix Call to Arms, show all active dragons in one's army, limit chain attacks, make the game easier by giving more favor points or better monster loot, etc.)

Beren
10-13-2009, 03:59 AM
So in an attempt to screw the chainers, I have been working on building up my defense. But it has blown up in my face. Sure, now *most* people fall beneath my defensive might, but often an attacker beats me. And here is the catch. Instead of being chained 3-5 times before I got below 20 health, they chain me 8-10 times because our stats are closer and so in theory it makes sense that I take less damage.

Bottom line: it sucks.

I haven't followed the endless threads of people *****ing out chainers. I don't want to start one of those. I do think that it would make sense to provide a different option though. Like dragons, there could be power attacks that take more stamina etc. In essence, if you want to chain someone, you have to put it all on the line in one fight. I don't know if the battling program is amenable to this though. Perhaps it isn't possible to write the program so that people can only attack other people once every several hours or something.

JPMax18
10-13-2009, 03:59 AM
That's great. However, mathematically, I doubt it's amusing for most people. Let's say 10 people attack Player X. 5 people win -- and chain Player X 10 times. 5 people lose, but usually, losers only try once. I don't blame Player X for not liking chain attackers.

I see your point, but as I said earlier, if you're actively battling then you would be gaining more bps than losing especially since you would be smart enough not to heal yourself before running out of stamina and giving a would be attacker that many more chances to hit you.

And if you're not an active battler, then your rank would be so low that no serious battler would attack you anyway because they would get very little bps.

The main goal (for me anyway) is get more bps and increase that battle rank.

Caitir Eavan
10-13-2009, 07:21 AM
They can't attack you below 10 (not 20 any more) and the person also chains you twice as much because less damage is done per attack since the whole system changed.

Thoughtfulmoron
10-13-2009, 08:07 AM
I started off like the original poster. I got a little annoyed with people who attacked me repetively, and very annoyed with one person who attacked me 50 times in 24 hours(too annoyed really).

I would only attack a person once, then move on. As my rank went up it got harder and harder to find people to fight that gave decent BP. And then they changed the refresh on the battle screen so that it doesn't refresh every time you click it... I started hitting people twice, then ranked up and it wasn't enough. Then I went up to 5 times... ranked up and it wasn't enough.

Now I hit people with every stamina point I can, or until they die or go under 10 health. I try not to hit the same person multiple times a day, but that's as far as I'll go, and that may have to change in the future.

I'm not going to sit at the battle screen for half an hour or longer, so that I can be kind enough to only attack someone 1-3 times each, nor do I expect that kind of treatment. At this point I'm getting lucky if I can find someone at all who is less than 3 ranks below me.

Imho if you don't want to be attacked a lot, then don't battle much. If you are really low rank then all the serious pvp battlers won't bother with you. In the end, most chain attackers aren't attacking you to be mean, or rude, or anything along those lines. They are attacking you because its time efficient, and because you are a good target for them.

I'd say relax, and join in. Its only a game. A game where the point is to fight other people. A game where the option to attack someone again is even put up nice and clearly for you after you attack them the first time. Don't worry if you get attacked 15 times and die. It really doesn't matter, afterall. And chances are the person who is doing it to you has someone else doing it to him/her.

Kim Rittenhouse
10-13-2009, 02:29 PM
Ok, I don't know why but reading through the comments has made me curious.

Is there a place where I can see:
Total # of players
# of players per level
# per range of players per level?


And, frankly, I, specifically, do not care for the pvp aspect so it's back to being a necessary evil :-)

The Lord of the Files
10-13-2009, 02:38 PM
Ok, I don't know why but reading through the comments has made me curious.

Is there a place where I can see:
Total # of players
# of players per level
# per range of players per level?


And, frankly, I, specifically, do not care for the pvp aspect so it's back to being a necessary evil :-)

The total number of players is supposedly shown on the CA application profile. It's something like "~1.2 million active monthly users" Not sure that does us any good though, since there's no breakdown of what "active monthly users" really means. You might be able to figure out how they calculate it if you look in the FB app developers technical information.

As for players per level and ranges, that data would be straight from the devs...I haven't been able to find anything liek that, and I did look, though not very deeply.

sfgiantsfanmike
10-13-2009, 03:05 PM
I chain attack, and I do it almost all the time. It's because I'm looking for battle points, and there are only usually one or two players on the battlefield who have a decent amount of points for me to take (10-12+), if you don't like being chained, just make your character better, players will not chain attack you if they keep loosing.

Hate to admit it, but this is the answer.

Had a long story, but let me give you just the gist of it: my nephew, a friend and my brother in law where taking turns playing a fighting game. My nephew found a niche character where he used one aspect of the character and was throwing ownage at the other two. Eventually the controller lands in my hands to face my nephew though I was hesitant to participate because, well, I am much better at it than they.

Needless to say I handed him his head. My nephew got frustrated that his strategy was no longer working. My advice to him? You have to learn how to fully use the character and not just a niche if you really want to get good at the game.

Same goes here: you have to get really good at all aspects of this game if you want to be good at the game. If you're a dueler that prefers to stay small (I wish I had done this) don't get mad when people with 501 army comes in and invades you time after time. If you decide to level really fast and put a lot of points into stamina and energy then don't be surprised that, early on, you're getting your head handed to you because you haven't put points into attack and defense. If, while deciding to go fast, don't take the time to fully equip your army with the best stuff and start to get beat up by armies with good equipment, well, why didn't you invest in properly equiping your army? Just because you out number an enemy doesn't mean that they can't own you.

Just take a look at the battle of Thermopoly (otherwise known as the last stand of the 300): you had a smaller army headed by 300 guys with the best equipment and tactics money could buy at the time and they headed off an army easily 1,000 times bigger than them for 3 days. Could have been longer if they're rear guard hadn't chickened out.

Anyway, this whole long post is just to say this: if you strengthen yourself to the point where it hurts to attack you you're not going to have to worry as much about getting attack a bunch of times.

::edit::

So am I to take it that some people actually pour over their battle logs from when they were away? I mean, what's the point :/ To, what, get digital revenge or something? Never quite understood that...

JPMax18
10-13-2009, 03:55 PM
::edit::

So am I to take it that some people actually pour over their battle logs from when they were away? I mean, what's the point :/ To, what, get digital revenge or something? Never quite understood that...

EXACTLY! I only look at the first couple to see if anyone attacked and lost (again, for my amusement) and then hit the Delete button.

Alvar
10-16-2009, 08:19 PM
I think that a cap can exist but it can be similar to actual definition of bully on other games.

For example zynga (the company who do Mafia Wars and other games) defines bully as a person who chain at least three times to kill other player, and the difference of level are notable.

So 3 attacks as a cap is nosense because many players actually chain. game balance should be ensued, but sure devs do not want to lose players only real bullies.

Other option is to change the options to hit other players. So you cannot hit low levels or too high levels.

Another option is to get a more ordered wall to fight back if you want your digital revenge. some people are thrilled by this option.

That means:
Alvar (duels) (and) (invades) you (N) times and you lose) (N times) (and) (win) N times) and you (lose) (win) (N) gold and (lose) (win) (N) battle points

instead of one log for every attack.

SDHawk
10-16-2009, 11:06 PM
I play vamp wars too...by zynga...I have never been able to kill a player in 3 hits. I chain other vamps all the time. So far I have been put on the hitlist twice, and had only one person whine on my wall. This game has the worst bunch of whiners I have seen on any game I have played yet and I chain every game that has a pvp option.

Suck it up buttercup!

My name is Sabrina and I am a chain attacker

Alvar
10-20-2009, 03:33 AM
I think that a cap can exist but it can be similar to actual definition of bully on other games.

For example zynga (the company who do Mafia Wars and other games) defines bully as a person who chain at least three times to kill other player, and the difference of level are notable.

So 3 attacks as a cap is nosense because many players actually chain. game balance should be ensued, but sure devs do not want to lose players only real bullies.

Other option is to change the options to hit other players. So you cannot hit low levels or too high levels.

Another option is to get a more ordered wall to fight back if you want your digital revenge. some people are thrilled by this option.

That means:
Alvar (duels) (and) (invades) you (N) times and you lose) (N times) (and) (win) N times) and you (lose) (win) (N) gold and (lose) (win) (N) battle points

instead of one log for every attack.

I think that actually there is a bonus for chain attack LOL

Gerald
10-20-2009, 03:53 AM
I'm sorry - I think it's extremely rude to hit someone more than 3 (three) times. When I come back to my screen I see people have hit me for 10, 12, even more times - yes, They don't get an invite to my army and I go out and block them on fb.

In the spirit of sportsmanship could you make an algorithm like if PlayerA Player B =>3 then drop back to menu?

Everyone needs to have consideration for other players and a lot display excessive behavior - so much for generation X Hmmm..... Speaking of Childish and Inconsiderate of others. Fine, don't add anyone ya don't want to add, that's called Freedom of Choice. But going so far as to actively block a person for chaining you is childish in the extreme. As they won't SEE posts by you, and you won't see posts by them, unless those comments are made through a post by a mutual friend. And people you find offensive are fairly easy to just ignore anyway lol.

If I find that I can beat you in a battle, you can bet I'll be beating you lol. and if I can collect a decent pile of gold or Demi points in the process you can safely bet I'll pop you for at least 10 hits in a row. It's part of the game and for the most part no one is actually harmed. Get over yourself and deal with it.
And if you DO send a Friend Request, and invite them to your army, if they accept, they don't get the CHANCE to chain you again.......

Gerald
10-20-2009, 04:03 AM
Unless you specifically go LOOKING for lower or higher levels to attack, just using the Battle page only rarely will offer a name more then 3 levels from your own current level. And hitting, and beating, a higher level will net the most XP if successful, along with the Demi Point(s) and possible gold reward. And FB really does put a limit on how many times you can hit someone lol. You can hit them till they are too weak for battle, or dead. and that takes them off the target list until such time as they log back in. And logging back in brings them, usually, with FULL health. And of course hitting someone, and winning, with a much higher Battle Rank then your own gets you that many extra Battle Points per win. If I can beat THIS person and get 18 batttle points for doing it, or beat THAT person and get 3 Battle Points for the doing, guess which one I'm going to choose as my target? And KILLING someone is a simple matter of Luck Of The Draw, as neither FB nor CA offer anything to tell the attacker how many Health points a player has remaining beyond them knowing how much damage they have done.

Gerald
10-20-2009, 04:14 AM
I play vamp wars too...by zynga...I have never been able to kill a player in 3 hits. I chain other vamps all the time. So far I have been put on the hitlist twice, and had only one person whine on my wall. This game has the worst bunch of whiners I have seen on any game I have played yet and I chain every game that has a pvp option.

Suck it up buttercup!

My name is Sabrina and I am a chain attacker

Minor correction lol. It doesn't say kill them in 3 hits, it says hit them (chain) 3 times till dead (as in save the name and go back later kill them again).

SirTaylor
10-21-2009, 02:02 AM
Suck it up buttercup!

My name is Sabrina and I am a chain attacker

I love it. Your tag line too, I hope you don't mind if I use it. Thanks for your post Sabrina.

My name is SirTaylor and I am a chain attacker :D

Sudre
10-21-2009, 03:12 AM
I still haven't figured out what chaining does to hurt someone.
Do I get chained? YES.
Do I chain? NO... well unless I am chained first and discover I can beat the person with the other attack method.... I only chain chainers. Then, win or loss, I compliment them on their well built army and join them..... typically.

guess what....

They can't chain me any more because ppl in your army can't attack you.

I know. You only want to have a small army of friends.
If you have a small army you are going to get beat down anyway. Either by one person or 20 (yah I saw that was said already in this thread). What's the difference. If your upset about the money lost... buy more land. Even at my little 14mil an hour I don't even notice the losses of a few attacks. It cost more for me to bank it than to loss it to battles.

So lets recap.

Energy: not effected by chaining
Stamina: not effect by chaining
Gold: not noticeable with the right amount of property
Kill ratio: really don't care I don't play for that score
Health: with 14mil an hour.. I can heal all day long.
Ego: yup it hurts in that department! (that's why I chain back)

conclusion: Chaining has NO effect on my game play. Go for it ladies and gents.

kuroblac
10-21-2009, 05:13 AM
Energy: not effected by chaining
Stamina: not effect by chaining
Gold: not noticeable with the right amount of property
Kill ratio: really don't care I don't play for that score
Health: with 14mil an hour.. I can heal all day long.
Ego: yup it hurts in that department! (that's why I chain back)

conclusion: Chaining has NO effect on my game play. Go for it ladies and gents.

Agreed.

Though, my ego isn't shot down because of chaining. And I give and take chaining all day long. For me it's just another game. I get a tad sad that some buttface just lowered my battle points. But I get over it and chain some more to get those points back.

I do it cuz it's a bit quicker, and I'm lazy -- quicker is better.
I chain cuz it racks up some cash. Not a lot of cash, but if I need a few thousand for some land or some soldiers.. That's how I do it. (or repeat old finished quests)
I chain cuz I know I can beat them and get more battle points of the same value. Again, this isn't always true. Sometimes my chain will go: win, win, loss.

mr_zoot
11-01-2009, 03:52 AM
chain me all you want....Im rich and I own lots of land and I don't give a crap.

Jorge Rivas
11-01-2009, 03:59 AM
In the spirit of sportsmanship could you make an algorithm like if PlayerA Player B =>3 then drop back to menu?

A Pack of Lion finds a large group of Zebras. The lions are hungry. Do you think they will suddenly stop hunting them out of good sportsmanship?

No.

Same reason as to why an attacking player should not have to be limited on his attacking of targets.

It's a struggle. There are no rules, you fight and kill, else you die.

The Lord of the Files
11-01-2009, 04:04 AM
A Pack of Lion finds a large group of Zebras. The lions are hungry. Do you think they will suddenly stop hunting them out of good sportsmanship?

No.

Same reason as to why an attacking player should not have to be limited on his attacking of targets.

It's a struggle. There are no rules, you fight and kill, else you die.

Remind me never to wear a striped shirt near Jorge. ;)

etaka
11-01-2009, 04:19 AM
A Pack of Lion finds a large group of Zebras. The lions are hungry. Do you think they will suddenly stop hunting them out of good sportsmanship?

No.

Same reason as to why an attacking player should not have to be limited on his attacking of targets.

It's a struggle. There are no rules, you fight and kill, else you die.

And the enemy just got killed, when ressurected dies again and attacked again. It's too abusive to hit the weak over and over.

Jaraxxis
11-01-2009, 05:16 AM
Castle age has more limitations to attacking than other games with pvp in it.

- Max amount of gold stolen per attack 100k currently
- Once target is killed or brought below they cannot be attacked again till person logs back on character + character has 10 or more life
- Only 10 demi points per power can be earned through assaults
- You cannot attack a player that is too low in level below you

Benefits to attacking someone (with in game changes i.e not for revenge or psychological gain)
- Gold
- Battle Points
- Demi Points
- Stat inflation

In game mechanics sway people away from chaining
- Gold: is capped as stated in limitations and attacking a dragon/boss can net more gold with same amount of stamina

- Battle Points: If your a low rank your not going to be hit for points and if your a very high rank then you've chained as well. Also once the attacker has gained in rank above current

- Demi Points: with the cap there they will only hit you up to 10 times a day

- Stat inflation: kill counter or win battle counter which have no benefit other than showing other people as fame or to "think twice"

Overall those who are weak will not provide much to the one using invading/dueling as progression and those who are chained often will be the ones who chain as well. Abuse and pity are things we add into the game when the detriment towards the players is minimal.

noir
11-01-2009, 08:41 AM
Those who chain attack people are really cowards, especially those who attack people of lower ranks and lower levels. It is like they finally find a weaker opponent that they can beat so they keep hitting you 10 times in a row.

My suggestion to the game developer is you should not reward anyone beating lower ranked players. So this game is about "heroes" finding weaker folks and robbing them and it is fun? And even worse, when you are attacked 10 times by a guy and you go for a revenge, it says "this person is either dead or too weak to fight". Pretty dumb.

I also fight to get battle points and see how I stand comparing with people at the same rank. If I win, I know I am stronger, and challenge someone else.

4wdfreely
11-01-2009, 07:22 PM
Its simple, if you dont want chain attacked, build up your player..

I made it to level 119 before i was killed but i had only killed 5 players. I chain attack but not for personal reasons! Maybe because your name had a Demi sign next to it that i needed to fill up or i needed the battle points to advance. Other than a stat it does nothing..

I'm a level 9 on battles and i wouldnt ever attack a lower level; it doesnt help me at all. I can attack a High General and get my 15 battle points, loot, and experiance points, and Demi points. I attack a level 2 and i get loot and a Demi point ( i have 14billion so i dont do it for the loot!).

I'm attacked all the time and loose $100,000 but never even know...

Now if i am attacked by a higher player i will attack them when i log back in just to see if i could beat them in an attack. Most people build up attack and not defense..

Dont take it personal.. And yeah, if you wine about it on my comment section, i'll attack you every few hours for a week or two!:eek::D

Jorge Rivas
11-01-2009, 07:29 PM
Chain Attackers are cowards

No... Chain Attackers are better than you, and can kill you. It's the whole point of a competition.

Also, think about it, you really don't lose much when getting Chained. The odds of dying are low, and if you keep losing 100,000 gold per attack that means you're doing a poor job of stashing/spending it.

Punkle
11-01-2009, 10:39 PM
I play vamp wars too...by zynga...I have never been able to kill a player in 3 hits. I chain other vamps all the time. So far I have been put on the hitlist twice, and had only one person whine on my wall. This game has the worst bunch of whiners I have seen on any game I have played yet and I chain every game that has a pvp option.

Suck it up buttercup!

My name is Sabrina and I am a chain attacker

VampWar if more full of crybabies then CA. Problem is you mostly see them in the Clan Comments were the say they are being bullied by players attacking them more then 2 or 3 times :eek:

In VampWar i have killed quite a few in 1 hits so i haven't really been chaining so many, yet.
Not sure how many times i have been hitlisted by crybabies in VW :p

My name is Punkle and there is no way i admit i chain attack...

noir
11-01-2009, 11:03 PM
No they are not. I was chain attacked twice, and my attackers were 2 levels 2 ranks higher than me. But when I attacked them back, I would win them in duel, meaning they are weaker despite of higher rank / level.

I am just a beginner. It was so frustrating when I woke up in the morning, waiting for 5 more minutes in order to buy my first phoenix (so I did not stash) and then suddenly, someone chain attacked me 8 times and robbed 800000 from me.

I don't mind if the game allows some weak souls to pick and bully weaker players and hit them 100 times (maybe they enjoy doing this), just don't give them exp, battle points and loot for their coward act. In fact, the game asks you to attack someone at the same rank or above to gain battle point, not someone at lower rank and bully them over and over again.

The coward who chain attacked me remains dead or too weak to battle all the time (I could only attack him once and won). Well, he better stays dead all the time as I will check on him and attack him everytime I play the game.

No... Chain Attackers are better than you, and can kill you. It's the whole point of a competition.

Also, think about it, you really don't lose much when getting Chained. The odds of dying are low, and if you keep losing 100,000 gold per attack that means you're doing a poor job of stashing/spending it.

The Lord of the Files
11-01-2009, 11:20 PM
No they are not. I was chain attacked twice, and my attackers were 2 levels 2 ranks higher than me. But when I attacked them back, I would win them in duel, meaning they are weaker despite of higher rank / level.


To clarify, they ARE better than you at invading. Go ahead and say that they aren't, if you want to, but the fact that they beat you repeatedly in invasions PROVES that the have toons that are better at invasions. You may beat them in a duel, but it's apples and oranges.

I am just a beginner. It was so frustrating when I woke up in the morning, waiting for 5 more minutes in order to buy my first phoenix (so I did not stash) and then suddenly, someone chain attacked me 8 times and robbed 800000 from me.

Yeah, that sucks. It happened to all of us, at some point.

I don't mind if the game allows some weak souls to pick and bully weaker players and hit them 100 times (maybe they enjoy doing this),

Again, not weak, or morally deficient. Better built for invading, and accruing battle points in the most efficient manner.

just don't give them exp, battle points and loot for their coward act. In fact, the game asks you to attack someone at the same rank or above to gain battle point, not someone at lower rank and bully them over and over again.

The game gives slightly better rewards if you attack players with higher battle ranks. It sill rewards you if you attack at, or below, your own rank.
In the battle ground, you have no identity, because this isn't even remotely like real PvP gaming. No one cares about hurting your feelings. You can't bully a bunch of numbers. If you feel bullied by chain attacks, you're investing WAY to much emotion into this game.

The coward who chain attacked me remains dead or too weak to battle all the time

Because that's the limit of the available strategy under the current system. He/she isn't a coward, just playing within the rules as they exist. Don't like the rules? Make a reasonable and well-considered suggestion for a way to change them without upsetting the apple cart, or go find some other rules to play with.

Well, he better stays dead all the time as I will check on him and attack him everytime I play the game.

Exactly. You're now a chain-attack griefer, and have just given up your moral high ground, assuming you had any to begin with. You just managed to justify becoming exactly what you've been complaining about, and turned "bullying" into a virtue in the process. Enjoy your revenge, and be proud.

noir
11-02-2009, 02:37 AM
For the ones who like to chain attack and don't want to hear complaint, well sorry, this is an open forum and everyone can make their point.

I am making a suggestion that you can't get loot, battle points and experience when you attack a weaker opponent (of lower rank). There are lot of games where you bully, blackmail, kill to complete your quests and I thought CA were not one of them.

Bullying the chain attacker? Well, if you beat someone of lower rank again and again, it is called bullying. If you battle someone who has high rank, it is not. Any chain attackers should expect revenge. If you don't like it, then don't chain attack. After all, it is a game!!

A game is a game, but it really shows one's character. Attack, find easy opponent, and hide. You call it smart play, I call it coward.

The Lord of the Files
11-02-2009, 02:43 AM
...this is an open forum and everyone can make their point...
...A game is a game...

Yup, that's what it boils down to.

Jorge Rivas
11-02-2009, 02:48 AM
You call it smart play, I call it coward.

And he's right. People are playing withing the rules, and taking advantage of something good. Guess what, by your logic, every time someone defeats someone else, that's morally wrong (since they're attacking someone who is worse, since they beat them).

Also, you are basically suggesting a game where good players don't get rewarded for being good players.

4wdfreely
11-02-2009, 04:11 AM
For the ones who like to chain attack and don't want to hear complaint, well sorry, this is an open forum and everyone can make their point.
Yup Yup


I am making a suggestion that you can't get loot, battle points and experience when you attack a weaker opponent (of lower rank). There are lot of games where you bully, blackmail, kill to complete your quests and I thought CA were not one of them.
You dont get battle points for beating up a weaker player.. In fact at higher levels, such as high general, you can loose them if they are too far down in the teir. Battles are optional!! There are ways to avoid becoming a guppy on "the list."

Just because you are a higher level player doent mean that you are better or more powerful than a lower level player. If you want to withstand "invasions" then get a 501 army ASAP! Throw more points on your defense rather than your attack, stamina, or energy.. When you go away, switch to the general you have with the highest level of defense! During battles it takes the attack number of your general x the attack number on your stats.

If you have a general with 15 defense and 200 on the defense stat then you wont loose battles to people with 15 attack and 150 on their stats..

The other things that come into play are the drops. Lower level players - GET THE DRAGON HELM! Its one of the better drops and you cant get it at higher level unless you know a lot of ppl with green dragons (talon is a frequent drop for greens) and the other drops are easy to get.

After all, it is a game!!


This is true, just play and have fun.. We've all lost money! I have 14 billion and i never secure any of it! I dont notice if someone takes me for a mil..

My advice would be for you to focus on your Demi blessings, they have the best rewards that will help from becoming a victom. Azeron has 3 that are the higher of the drops (Both blades and the cowl) but Aurora has some good defense rewards and wont take as long. Use your stamina for dragons or hydra's; they give you the highest experiance and loot rewards and BUILD YOUR ARMY.

Heck, add me as a friend if you need to.. I have over a thousand people in my army! People on your level will probably leave you alone if you have a 501 next to your name on the battle list. I wont even attack 501 players even at lower levels!

Good luck and remember what you said.. its jsut a game.. Its also a great place to meet some fun people!

noir
11-02-2009, 07:33 AM
Thanks 4wdfreely for your useful tips. I have just started playing for 1 week (at lvl 28). I do fight to gain battle points and I don't mind people attacking me. I won 80% of the battle after all. I think you do get battle points (just less) when you beat the weaker players. Being high rank / lvls doesn't necessarily make you stronger but if you have more exp more skill points, that is a definite advantage over the lower rank / lvl players.

Yeah, I lost to the chain attacker probably because I was doing quest and had to use a weaker hero as general. And I had my revenge already :D. Will look for better drops with Demi Blessings. I do enjoy fighting monsters with other players ;).

grimlock
11-02-2009, 06:37 PM
Stop using that zynga MW statment as fact. If you look again you will see that they have edited it. Mainly because you cannot have a game called mafia wars and not expect people to behave like the mafia.

CA has many aspects to it. You can play all day as a dragon slayer and never battle or duel. if your battle rank was acolyte I can bet most players would probably leave you alone.

if you have a high rank, how did you get there? By battling. There are many strategies for battling. The game gives you an option to fight one on one or with an army. If you just want to be a dueler then fine, but a 501 is going to be able to come back and invade you easily. You don't like that?
Well get to 501 and you can still duel to your hearts content.

I have a 501. it took me less than a week. We worked hard to build our army and to equip it. If you choose not to, that's your option.
I tend to duel first and then invade. I like to test both options.
I attack all sizes of armies but mainly have to attack high battle ranks. I don't bother with those that give me 0 points.

Of course I look through my newsfeed.
it's not for revenge. it is hard to find people that are alive or have good rank to gain from. If you beat me or lost to me and have a stat difference, I'll click on your link and attack. Saves me the time of refreshing the fight list.

I chain. If I see someone I chained before, maybe I'll chain less or if I see someone else on the list, I'll take them on first and if the first still happens to be on it, then I go back and chain them.
I get ttacked all the time because of my rank. Why?
because somebody wants to beat me for BPs. If they lose, well so much the better. They were going to pound me anyway, so I pound away guilt free.

Even if I lose on their attack, I know I can usually beat them if I invade with a 501 army. regardless of their stats. Why? Because I can and they didn't bother to build up to 501.

I have a chain/hider who has attacked me about 200 times over the last week. That's a different aspect of the game. I can kill them and have when I caught the person attacking me. 200 losses is a lot of battle points to make up, so if they chain me up to 20 times, am I supposed to only chain for 3?

Naw. I'm going to chain away to make up my losts points and I expect someone who beats me to do the same.
Why?
Because it is a game and nobody really died.
We may get irritated and some of us will put together a hunt group to find the hiders, but it is all part of the game.
If you are not having fun, then stop playing.

Win or lose, I think this is a good game and the developers for the most part have done a fantastic job of giving something for almost all the different types of players out there.

But nothing wrong with making a post and putting in a suggestion to turn the game your way. After all, that is a valid strategy too.
Just look at what all the whiners did in MW.

The Lord of the Files
11-03-2009, 12:42 AM
...I don't call that mastering some particularly difficult aspect of the game...

OOC, which bit of this game is difficult, again? I must have missed that parts that aren't "click-click-click-wait-repeat" :)


So no, chaining doesn't make you special. Chainers =/= "good players."

True. It makes just them more time efficient. In a game involving absolutely no skill, beyond a facility for planning ahead, there are no "good" or "bad" players, only "Dedicated" / "Casual"...

or "New" / "Old"

or "Powerful" / "Weak"

Chain attacking is simply a means to an end. I don't do it personally, because I don't play the game for PvP, but again, chainers are not inherently bad.

lizjkp
11-04-2009, 10:08 PM
In my mind it is "All is fair in love and WAR" :D

leppykahn
11-05-2009, 03:27 AM
Stupid thing to complain about, especially since monsters have severely limited the number of attacks.

Your attacks take less damage, there is a cap on the amount of $$ someone can take, and you even have an option to store the money (SAFELY) in the bank. You lose nothing when you die, and your only cost is very meager to heal yourself.

All I can add is... who cares about chaining?

Opiomorph
11-05-2009, 04:16 AM
My name is Opiomorph and I'm a chain defender. I welcome all chain attackers. Please come attack me and get lots of battle points =)

shirley
11-05-2009, 03:27 PM
i also dislike chain attackers ive been hit 22 times so far today by the same guy its no fun :/
hes higher level and getting no gold just likes to keep me from playing, i think a limit should be set maybe 3 or 4 times an hour would help?

Eileen
11-05-2009, 04:01 PM
I chain attack as well and actually borrowed Caitir's quote to put on my CA inbox. Haven't had a whiner since. When I'm chain attacked I do a friend request and HEAL MYSELF!

tmana1
11-05-2009, 08:43 PM
Its little punks like you that replied that enrage me first you chain attack then you hide under 20 health so you cant be attacked back stand up and fight if your so tough otherwise stay in your hole!

Mursilis
11-05-2009, 08:55 PM
Be nice Tmana1, no name calling. You can make your opinion known in a mature manner.

Defyeler
11-05-2009, 09:55 PM
Wow, I just read through 7 pages of "Hey chaining suxor!" and "Wah, deal with it, *chain chain chain* ".

Comical.

Click my signature, chain me please....... at your own risk though. But chain me please! ^_^

"This message brought to you by guy that just needed to write his 2 cents, yet doesn't really give a crap about all this"

Estelle
11-11-2009, 07:07 AM
If you get chained, go clobber someone. LOL! That's the name of the game! :D

omegawulph
11-11-2009, 08:15 AM
In my mind it is "All is fair in love and WAR" :D

No time for love Dr. Jones.

So thus, WAR!

IOMan1
11-12-2009, 02:43 AM
I don't really like chain attacks either but it is part of the game and I don't chain unless chained but I do revel in the fact I can pound a chainer.

Should there be a limit? Yeah probably. Does there need to be one? Not really

RooRoo
11-12-2009, 10:16 AM
well actually sometimes we are just after the money... try not to be so solipsistic and you will have a better life

iDShaDoW
11-12-2009, 01:47 PM
Have you ever played a Person V Person (PvP) game before ????:rolleyes:

In most PVP games, if someone higher level than you decides to start griefing you you can call in help from a friend who might be higher level than the griefer or you can just leave the area and not get harassed by the same person unless they manage to find you.

Can you do this in Castle Age? Not really. It's very simple to bookmark someone's profile page even if they don't leave a message on your wall or something like that.

I don't mind the chaining, what annoys me is the people who log off weak. I don't know why this aspect hasn't been addressed in some form. I can't see it as having been an intentional design in the game.

Veristek
11-12-2009, 02:05 PM
You (whiners about chaining) can avoid chaining by getting your health to 10 or lower. Then people can't chain you for a while. At least thats what I've picked up on my short time here on the forum.

IOMan1
11-12-2009, 04:26 PM
I just got totally chained by a level 81 with 2 army members and I have 112. And yes before you ask I have valor knights, hydras, and good equip. Totally laughable. I wonder hows he does it with like maybe 300 attack?

Mursilis
11-12-2009, 04:52 PM
He dueled you, so army size matters not.

Ghost
11-12-2009, 08:06 PM
Silly noob... this game is for pros. :D

The Lord of the Files
11-12-2009, 08:39 PM
Silly noob... this game is for pros. :D

The irony is appalling.

wsssixteen
11-12-2009, 08:53 PM
hahaha
there will always be...

3kingdoms
11-12-2009, 09:08 PM
i think the only way you can help against this is buy having it so it doesnt show a persons battle rank unless they are in your army. chaining is just annoying when it is someone who is 20 to 50 levels higher then you. sometimes i agree i need to reload the battle page 3 or 4 times before there is someone i can even get battlepoints from beating. they might as well just give the same amount of points for every battle won or only pull up people with the same battle rank with levels no more then 3 or 4 more or less then the level you are. i think that would help a lot more

Jorge Rivas
11-13-2009, 12:26 AM
People should stop whining and get better stats. All you lose is gold, which you can easily make back, and then some.

Ragnar
11-13-2009, 12:47 AM
This is why you don't hide:

16 minutes, 21 seconds ago:
Victory! You were challenged by Tig101
You defeated your enemy, taking 5 damage and dealing 11 damage to your rival. You gained 2 experience points and $115,000. You have won 6 Battle Points!
2 hours, 25 minutes ago:
Victory! You were challenged by Madmoon
You defeated your enemy, taking 2 damage and dealing 12 damage to your rival. You gained 1 experience points and $14,804. You have won 10 Battle Points!
4 hours, 12 minutes ago:
Victory! You were challenged by Paul
You defeated your enemy, taking 2 damage and dealing 9 damage to your rival. You gained 2 experience points and $115,000. You have won 8 Battle Points!
6 hours, 6 minutes ago:
Victory! You were challenged by Lord Gustav
You defeated your enemy, taking 2 damage and dealing 10 damage to your rival. You gained 1 experience points and $115,000. You have won 6 Battle Points!
8 hours, 30 minutes ago:
Victory! You were challenged by Bev
You defeated your enemy, taking 2 damage and dealing 11 damage to your rival. You gained 1 experience points and $115,000. You have won 1 Battle Points!
1 day, 4 hours ago:
Victory! You were challenged by Paul
You defeated your enemy, taking 2 damage and dealing 9 damage to your rival. You gained 3 experience points and $115,000. You have won 8 Battle Points!
1 day, 4 hours ago:
Victory! You were challenged by Paul
You defeated your enemy, taking 6 damage and dealing 9 damage to your rival. You gained 2 experience points and $115,000. You have won 8 Battle Points!
1 day, 10 hours ago:
Victory! You were challenged by MARKUS ADAMANTINUS
You defeated your enemy, taking 6 damage and dealing 10 damage to your rival. You gained 2 experience points and $115,000. You have won 6 Battle Points!
1 day, 10 hours ago:
Victory! You were challenged by MARKUS ADAMANTINUS
You defeated your enemy, taking 5 damage and dealing 8 damage to your rival. You gained 2 experience points and $115,000. You have won 6 Battle Points!
2 days, 13 hours ago:
Victory! You were challenged by Paul
You defeated your enemy, taking 3 damage and dealing 8 damage to your rival. You gained 1 experience points and $115,000. You have won 8 Battle Points!
3 days, 2 hours ago:
Victory! You were challenged by Tristan
You defeated your enemy, taking 5 damage and dealing 12 damage to your rival. You gained 3 experience points and $115,000. You have won 6 Battle Points!
3 days, 5 hours ago:
Victory! You were challenged by Dijana
You defeated your enemy, taking 3 damage and dealing 9 damage to your rival. You gained 1 experience points and $115,000. You have won 0 Battle Points!
3 days, 6 hours ago:
Victory! You were challenged by Orlando
You defeated your enemy, taking 4 damage and dealing 12 damage to your rival. You gained 3 experience points and $115,000. You have won 12 Battle Points!
3 days, 13 hours ago:
Victory! You were challenged by Arrrrgh!
You defeated your enemy, taking 4 damage and dealing 11 damage to your rival. You gained 2 experience points and $115,000. You have won 10 Battle Points!
3 days, 16 hours ago:
Victory! You were challenged by Scott
You defeated your enemy, taking 5 damage and dealing 11 damage to your rival. You gained 2 experience points and $115,000. You have won 10 Battle Points!
3 days, 16 hours ago:
Victory! You were challenged by Scott
You defeated your enemy, taking 6 damage and dealing 9 damage to your rival. You gained 3 experience points and $115,000. You have won 10 Battle Points!
3 days, 21 hours ago:
You were challenged by Gregory
You lost the battle, taking 8 damage and losing $115,000. You have lost 4 Battle Points!
3 days, 21 hours ago:
You were challenged by Gregory
You lost the battle, taking 11 damage and losing $115,000. You have lost 4 Battle Points!
3 days, 23 hours ago:
You were challenged by Gregory
You lost the battle, taking 10 damage and losing $115,000. You have lost 4 Battle Points!
3 days, 23 hours ago:
You were challenged by Gregory
You lost the battle, taking 9 damage and losing $115,000. You have lost 4 Battle Points!
3 days, 23 hours ago:
You were challenged by Gregory
You lost the battle, taking 10 damage and losing $115,000. You have lost 4 Battle Points!
3 days, 23 hours ago:
You were challenged by Gregory
You lost the battle, taking 12 damage and losing $115,000. You have lost 4 Battle Points!
3 days, 23 hours ago:
You were challenged by Gregory
You lost the battle, taking 12 damage and losing $115,000. You have lost 4 Battle Points!
3 days, 23 hours ago:
You were challenged by Gregory
You lost the battle, taking 9 damage and losing $115,000. You have lost 4 Battle Points!
3 days, 23 hours ago:
You were challenged by Gregory
You lost the battle, taking 12 damage and losing $115,000. You have lost 4 Battle Points!
3 days, 23 hours ago:
You were challenged by Gregory
You lost the battle, taking 9 damage and losing $115,000. You have lost 4 Battle Points!
3 days, 23 hours ago:
You were challenged by Gregory
You lost the battle, taking 8 damage and losing $115,000. You have lost 4 Battle Points!
3 days, 23 hours ago:
You were challenged by Gregory
You lost the battle, taking 8 damage and losing $115,000. You have lost 4 Battle Points!
3 days, 23 hours ago:
You were challenged by Gregory
You lost the battle, taking 8 damage and losing $115,000. You have lost 4 Battle Points!
3 days, 23 hours ago:
You were challenged by Gregory
You lost the battle, taking 10 damage and losing $115,000. You have lost 4 Battle Points!
3 days, 23 hours ago:
You were challenged by Gregory
You lost the battle, taking 9 damage and losing $115,000. You have lost 4 Battle Points!
4 days, 2 hours ago:
Victory! You were challenged by Jerry
You defeated your enemy, taking 6 damage and dealing 12 damage to your rival. You gained 1 experience points and $9,200. You have won 10 Battle Points!


I've gotten more Battle Points from people attacking me than vice-versa, since I've been monster hunting, even with the chain attack in there.

Deyjarus
11-13-2009, 03:35 AM
Take a note of my signature :)

lol Caitir I want in your army. :D




People worrying about this need to relax. In the over all scheme of things later on these chains are meaningless. You'll log in and see6-10 of them on you and its not even a drop in the bucket in the amount of money you have/earn and just laugh it off.

Don't take it personally, and play the game how you want, and don't try to force others to play it you way and you'll enjoy the game much much more.

Alvar
11-13-2009, 03:17 PM
If other people chain you, it is a declaration of war

so chain them back if you can.

Why whimper? Attack and show who is the mightest!

If you cannot today return later with better troops, army, items, generals.

Besides money seems useless if you can get tons of useful items by battling monsters and bosses.

iDShaDoW
11-13-2009, 08:44 PM
Yea... I'm pretty sure the people who chain you and win and then hide outnumber the people who will chain someone for losses...

I got 3 different losers who have been chaining me lately and then go into hide mode. If it came down to who can actively attack more it'd be even if not in my advantage but they get away with it because they exploit this retarded aspect of this game.

IOMan1
11-14-2009, 09:21 PM
Silly noob... this game is for pros. :D

Thanks ghost so glad you care.... Now go play in traffic:D

noir
11-24-2009, 01:49 PM
All these arguments that people being chain attacked should build up their armies and stats are invalid arguments. People play the game in different ways. If you like to battle, you spend all your skill points in attack and defense. If you like to do quest, you spend more skill points in energy. If you want to fight monsters, you want higher stamina.

Just because you like to battle doesn't mean that other players have to play the same way. Chain attack and even worse, bookmarking other player's ID and keep attacking them just ruin the game of other players.

Chain attackers also like to seek easy targets. If you are 2 levels 2 ranks higher, you have at least 20 more skill points and I won't say this is insignificant. If you have 200 armies, you can easily beat anyone with 10 armies. I suggest that if someone beats a player at lower level / lower rank and much smaller army, s/he should get no money, no experience and maybe just a few battle points. This is about fair play.

As for who cares about chain attack? Apparently, many people care, including the chain attackers. Otherwise, they won't go attack other people and then hide themselves.

Finally, for the chain attackers, please stop whining about people "whining". ;)

Jorge Rivas
11-24-2009, 02:10 PM
All these arguments that people being chain attacked should build up their armies and stats are invalid arguments. People play the game in different ways. If you like to battle, you spend all your skill points in attack and defense. If you like to do quest, you spend more skill points in energy. If you want to fight monsters, you want higher stamina.

Exactly, there are different ways of playing the game. But choosing a specific path makes you sacrifice skill in another path, making you vulnerable there. Wether you like it or not, pvp is a part of the game, and will be there as long as this is a multi-player game. People who are good at PVP probably have little Energy, meaning they can't really make much gold in quests or Exp from Quests. People who fight monsters usually don't care about losing, since it's a MINOR THING. All you lose is a couple hundred thousand gold, or more... if you're silly and leave it lying there.

Dragonomine
11-24-2009, 03:14 PM
Usually I only chain if I'm getting a good amount of battle points. I couldn't care less about the money. If I don't find one I'll just move on to someone else because chaining someone that only gives m a cpl BPs is a waste.

Lady MousePotato
11-24-2009, 04:14 PM
I'm sorry - I think it's extremely rude to hit someone more than 3 (three) times. When I come back to my screen I see people have hit me for 10, 12, even more times - yes, They don't get an invite to my army and I go out and block them on fb.

In the spirit of sportsmanship could you make an algorithm like if PlayerA Player B =>3 then drop back to menu?

Everyone needs to have consideration for other players and a lot display excessive behavior - so much for generation X

I'm not one for chaining, but I find the fact that you go to their pages and check their birthdates to be a little...odd...

Seti
11-24-2009, 04:28 PM
Well, there should be an option to bounty players that attack you. Lets say you get chained, so you go to the bounty page and offer a reward for X kills on that player (gold or favor points) and the first player to complete the X kills gets the reweard.
It would be cool to stop chain attackers, who think it's funny but they actually suck and need to attack lower levels, that's the only thing they can do.

karthikkrishna
11-24-2009, 04:34 PM
Well, there should be an option to bounty players that attack you. Lets say you get chained, so you go to the bounty page and offer a reward for X kills on that player (gold or favor points) and the first player to complete the X kills gets the reweard.
It would be cool to stop chain attackers, who think it's funny but they actually suck and need to attack lower levels, that's the only thing they can do.

Well the bounty idea will flop because most players have a lot of money and to pay them enough to beat your chainer would be difficult.
In the higher levels you might have to pay around millions of gold if you want anyone to take your bounty.
I would rather use that money to build myself.

Jehann
11-24-2009, 04:36 PM
This is why you don't hide:

...

I've gotten more Battle Points from people attacking me than vice-versa, since I've been monster hunting, even with the chain attack in there.

True, that! Just for fun I sat down and calculated it one day... I get ~100-150 battle points per day just by sitting around letting other players attack me.:D

Jehann
11-24-2009, 04:38 PM
Well, there should be an option to bounty players that attack you. Lets say you get chained, so you go to the bounty page and offer a reward for X kills on that player (gold or favor points) and the first player to complete the X kills gets the reweard.
It would be cool to stop chain attackers, who think it's funny but they actually suck and need to attack lower levels, that's the only thing they can do.

In my experience, hit lists are nothing but trouble. You inevitably get a few players on there who <i>can't</i> be beat, and people end up abusing it by placing oodles of low money bounties on anyone and everyone who ticks them off. It's a mess.

No hit lists in CA, please!

Jehann
11-24-2009, 04:44 PM
Limiting the number of attacks -- say between 5 -10x -- I could live with, however.

Chaining hasn't really been a problem for me, but I can sympathize with the player who gets bookmarked and repeatedly chained, and I can see how it might drive some newer players away from the game.

I don't really see a downside to limiting the number of attacks, except for the folks who consider it their "right" to play that way. Well guess what, it's a game, the rules evolve, and you'll get used to "only" hitting someone 5x soon enough.

SirTaylor
11-24-2009, 05:17 PM
So in an attempt to screw the chainers, I have been working on building up my defense. But it has blown up in my face. Sure, now *most* people fall beneath my defensive might, but often an attacker beats me. And here is the catch. Instead of being chained 3-5 times before I got below 20 health, they chain me 8-10 times because our stats are closer and so in theory it makes sense that I take less damage.

This may be true, but you do realize that fewer people are now able to chain attack you. For example: instead of 10 people successfully chain attacking you, there is only one person able to successfully chain attack you. You have successfully limited the number of people who are able to attack you.

IMO you're on the right track. Thus explaining the repeated us of the world successful. By making yourself a harder target you have effectively limited the number of people who can defeat you. There will always be someone who will be able to defeat you; the trick is to limit the number of them that can and to make it as difficult for them as possible.

SirTaylor
11-24-2009, 05:34 PM
My suggestion to the game developer is you should not reward anyone beating lower ranked players.


Noir, wouldn't that only punish higher ranking players? Setting them up to be chained attacked by lower ranking players who would know they are safe from any retaliation from higher ranking players?

Keep in mind, no matter what rank you are, you are higher rank then someone

Fearless
11-25-2009, 10:46 AM
All these arguments that people being chain attacked should build up their armies and stats are invalid arguments. People play the game in different ways. If you like to battle, you spend all your skill points in attack and defense. If you like to do quest, you spend more skill points in energy. If you want to fight monsters, you want higher stamina.

Just because you like to battle doesn't mean that other players have to play the same way. Chain attack and even worse, bookmarking other player's ID and keep attacking them just ruin the game of other players.

Chain attackers also like to seek easy targets. If you are 2 levels 2 ranks higher, you have at least 20 more skill points and I won't say this is insignificant. If you have 200 armies, you can easily beat anyone with 10 armies. I suggest that if someone beats a player at lower level / lower rank and much smaller army, s/he should get no money, no experience and maybe just a few battle points. This is about fair play.

As for who cares about chain attack? Apparently, many people care, including the chain attackers. Otherwise, they won't go attack other people and then hide themselves.

Finally, for the chain attackers, please stop whining about people "whining". ;)

i chain attack ppl whom is 5-10 level higher then me. those lower levels can't provide me BP..

Fearless
11-25-2009, 10:48 AM
Well, there should be an option to bounty players that attack you. Lets say you get chained, so you go to the bounty page and offer a reward for X kills on that player (gold or favor points) and the first player to complete the X kills gets the reweard.
It would be cool to stop chain attackers, who think it's funny but they actually suck and need to attack lower levels, that's the only thing they can do.

1 black sheep doesnt mean all sheeps are black..

zeferinix
11-25-2009, 11:07 AM
I'm sorry - I think it's extremely rude to hit someone more than 3 (three) times. When I come back to my screen I see people have hit me for 10, 12, even more times - yes, They don't get an invite to my army and I go out and block them on fb.

In the spirit of sportsmanship could you make an algorithm like if PlayerA Player B =>3 then drop back to menu?

Everyone needs to have consideration for other players and a lot display excessive behavior - so much for generation X

I salute this suggestion!
But not 3, I wonder if people can't fight anyone anymore XD

Punkle
11-25-2009, 02:08 PM
Well, there should be an option to bounty players that attack you. Lets say you get chained, so you go to the bounty page and offer a reward for X kills on that player (gold or favor points) and the first player to complete the X kills gets the reweard.
It would be cool to stop chain attackers, who think it's funny but they actually suck and need to attack lower levels, that's the only thing they can do.
Good idea! But don't forget that the one calling a bounty must them selves end up on the same list! Fair is fair :D

Oh, i don't care what level the players are that i attack as long as they have equal or higher RANK then me :rolleyes:

Obnoxious
11-25-2009, 02:50 PM
Well, there should be an option to bounty players that attack you. Lets say you get chained, so you go to the bounty page and offer a reward for X kills on that player (gold or favor points) and the first player to complete the X kills gets the reweard.
It would be cool to stop chain attackers, who think it's funny but they actually suck and need to attack lower levels, that's the only thing they can do.

Instead of "the first one to do it" should be a one time job. Like a mercenary hired to kill ;D

Gareth88
11-25-2009, 03:16 PM
Well, there should be an option to bounty players that attack you. Lets say you get chained, so you go to the bounty page and offer a reward for X kills on that player (gold or favor points) and the first player to complete the X kills gets the reweard.
It would be cool to stop chain attackers, who think it's funny but they actually suck and need to attack lower levels, that's the only thing they can do.

I like this idea, this is especially a good way to give the people that always cry about chain something to look forward to knowing that their attacker gets killed. Also this does not like guarentee the person on the bounty list will loose the battle so it wont have a negative effect on people that chain attack also, works out perfectly.

The Lord of the Files
11-25-2009, 03:22 PM
Well, there should be an option to bounty players that attack you. Lets say you get chained, so you go to the bounty page and offer a reward for X kills on that player (gold or favor points) and the first player to complete the X kills gets the reweard.
It would be cool to stop chain attackers, who think it's funny but they actually suck and need to attack lower levels, that's the only thing they can do.

How is encouraging high level players to chain low level player for you going to 'stop chain attackers'? It would make the situation worse than it is now.

I like this idea, this is especially a good way to give the people that always cry about chain something to look forward to knowing that their attacker gets killed. Also this does not like guarentee the person on the bounty list will loose the battle so it wont have a negative effect on people that chain attack also, works out perfectly.

It also leads to massive abuse and breaks the game economy:

I make two new alts.

I use Alt #1 to put a favor point bounty on Alt #2 using the initial favor points.

I use my main to kill Alt #2.

Alt #1 gives me favor points as a reward.

I deactivate alt #1.

I Rinse and repeat.

My main gets an endless stream of free favor points.

Bad plan.

Obnoxious
11-25-2009, 03:37 PM
How is encouraging high level players to chain low level player for you going to 'stop chain attackers'? It would make the situation worse than it is now.



It also leads to massive abuse and breaks the game economy:

I make two new alts.

I use Alt #1 to put a favor point bounty on Alt #2 using the initial favor points.

I use my main to kill Alt #2.

Alt #1 gives me favor points as a reward.

I deactivate alt #1.

I Rinse and repeat.

My main gets an endless stream of free favor points.

Bad plan.

Basically anything is exploitable this way.
And, well... thanks for the idea =P

The Lord of the Files
11-25-2009, 05:06 PM
Basically anything is exploitable this way.
And, well... thanks for the idea =P

I wouldn't recommend trying it :) Having an alt can lead to closure of all your facebook accounts, per the Facebook TOU.

Geek Artist
11-26-2009, 02:07 AM
Well, there should be an option to bounty players that attack you. Lets say you get chained, so you go to the bounty page and offer a reward for X kills on that player (gold or favor points) and the first player to complete the X kills gets the reweard.
It would be cool to stop chain attackers, who think it's funny but they actually suck and need to attack lower levels, that's the only thing they can do.

COOL! So instead of chaining random weaklings, I can take your "bounty" and hunt down weaklings that have annoyed you and chain them instead!

*****

Hi. My name is Carla and I'm a chainer.
I started out chaining people for money. I would find the first person to pay out $100,000 and use all my stamina on them. Then I chained for demi-points. I would find one person with the type of demi-power I wanted and chain them 10 times. Then I chained for revenge. I found people who had attacked me and taught them a lesson. Now, I don't bother. I just watch the points and money roll in as people attack me. I get such a kick when I see that 'so and so' attacked me and I won $105,000. I've given up chaining and now I'm a kill stealing vulture who finds weakened hydra's and dragons. I wait for the monster to get just about dead and wail on them with all my stamina.

*****

My best advice for all the whiners: Join the armies of those who chain you.

Heck, I can't even attack people my own level anymore. I go to the battle page and it gives me a page full of people 7 levels above me!

Friend or Foe - Attack me here (http://apps.facebook.com/castle_age//keep.php?user=100000456193281) OR Add me as a friend here (http://www.facebook.com/profile.php?id=100000456193281) Or do both since if you attack me you can expect retaliation within a day or two! :p

Geek Artist
11-26-2009, 02:15 AM
Ok, So I just went back to CA and, low and behold, there are now Achievement Medals you can earn for winning ten duels in a row... or for winning a certain number of duels or invasions total...

I'm going chaining tonight :D

noir
11-26-2009, 02:30 PM
Hmmm, based on my own experience, people who chain attacked me are all higher rank higher level. I have not found a lower level player capable of chain attacking me.

I think hiding and chain attack are closely related. Remove the hiding part, there will be less chain attack. Hiding only protects the chain attackers because they know they can attack and hide. For other people, the chance they are attacked by 10 different people and get killed before their health regenerates is very small. However, if they are chain attacked, they can be dead in a minute.

Angelo
11-26-2009, 02:44 PM
I chain people that are higher level than me. Sorry, but if you duel me for a cheap win, prepare to get hammered into the ground, nonstop, every day, until you get more than 10 levels above me and you pass out of my reach and I can't anymore.

SirTaylor
11-26-2009, 03:01 PM
With the introduction of Achievements to Castle Age, I don't expect the occurrence of chaining attacking to diminish any time soon. My suggestion, if you can defend yourselves, stay off the battle field. Game On!

Jepara
11-26-2009, 09:58 PM
Just make your character better? Overnight? No, it takes a long @#$%@% time to get the necessary equipment from the Demigods, and the dragons, and anything else that it takes to "make your character better". And in the meantime certain #&%$@*# like to attack until you're at least under 10, if not dead.

And since we own so many @%$ @%$# castles and other wonderful properties, why is there not a haven, where one can go so no one can attack? There are aspects to this game that $#!&, and need vast improvements on. And I'm not whining and neither are many others. My "whining" got deleted because there are too many control freaks who don't want the facts made clear.

JFC you freaks, back off, and I don't care how many @%$ @%$# battle points you can't get. I take on 501 level 110s and don't get a single @%$# point.

The game lacks fairness. Period. It is a GAME, not Afghanistan.

King Hrothbeort
11-26-2009, 10:21 PM
The war in Afghanistan lacks fairness too. The real world is in general a lot more unfair than games.

Its annoying being level 119 right when the achievements come out, so I can become a major target when I level up. Its annoying that going on FB counts as coming out of hiding even if you don't play Castle Age. But its still a great game and I'll just deal with going through the gauntlet again when I level up tomorrow. It may be annoying, but its not unfair, everyone gets to play by the same rules.

Lori
11-26-2009, 10:29 PM
Just make your character better? Overnight? No, it takes a long @#$%@% time to get the necessary equipment from the Demigods, and the dragons, and anything else that it takes to "make your character better". And in the meantime certain #&%$@*# like to attack until you're at least under 10, if not dead.

And since we own so many @%$ @%$# castles and other wonderful properties, why is there not a haven, where one can go so no one can attack? There are aspects to this game that $#!&, and need vast improvements on. And I'm not whining and neither are many others. My "whining" got deleted because there are too many control freaks who don't want the facts made clear.

JFC you freaks, back off, and I don't care how many @%$ @%$# battle points you can't get. I take on 501 level 110s and don't get a single @%$# point.

The game lacks fairness. Period. It is a GAME, not Afghanistan.

A bit of friendly advice..you should check out the game guides on the forum here. Battle points are not determined by a persons level. Since it is just a game, please calm down :)

Grey-House
11-27-2009, 07:56 AM
Everyone really has a different perspective on battling... I happen to think the outcome of a battle is not decided in one attack but rather that the fight ends when I am left standing and you are incapacitated, or vise-versa. As all attacks against me never number less than whatever it took to kill/reduce my health to less than ten, I think I can safely say others share this sentiment. Or perhaps they just like battle points--whatever the case actually is, I don't care.

And these are just my personal observations:

-The best way to end a chain attack is to successfully defend against the first blow. Try working on that.

-If your army is strong but you're vulnerable to duels, expect people to take advantage of this as it's a weakness you've made--designed--for yourself. The opposite is also true.

-Whether I call someone a coward for chain attacking me or not doesn't change that I lost and they won. Over and over again. Furthermore, we pick our fights and it doesn't make sense to pick a fight you know you'll lose. In other words, everyone is attacking anyone they know or believe is weaker than they are and that makes everyone a coward. Or maybe no one's a coward and you're just bitter; get over yourself.

That said, I'm not against setting an attack limit but it won't change anything. It just means the other attacks will come from someone else, and yet another person will receive the attacks meant for you.

Rob G
11-27-2009, 05:01 PM
IT'S PART OF THE GAME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!


For crying out loud!


If you don't like the game....FIND ANOTHER ONE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


That's like saying I'm not gonna drive my car because there's other cars on the road. Or, I'm not gonna eat because then I'll have to take a dump.


Unbelievable!


NO ONE in this game is....."entitled".....well, except to a butt kicking!!!

mokeha
11-27-2009, 05:31 PM
I'm having issues right now with a vengeful user (I hit him like 5 times - waaa waa waaa) who's gone to an Alternate screen name to kill me over and over again. How do you report people who are just jerks or are abusing FB/CA?

Aleck
11-28-2009, 12:18 AM
I'm having issues right now with a vengeful user (I hit him like 5 times - waaa waa waaa) who's gone to an Alternate screen name to kill me over and over again. How do you report people who are just jerks or are abusing FB/CA?

1.) What makes you think he is on an alternate screan name.

2.) If you chain attack then you should already understand that there are chain attackers out there and expect to see one that can beat you.

feathin
11-28-2009, 01:58 AM
-If your army is strong but you're vulnerable to duels, expect people to take advantage of this as it's a weakness you've made--designed--for yourself. The opposite is also true.

Weakness to duels isn't really made by a person. Powerful duelers are pretty much just those people who've been playing a long time and focused on the right demi rewards.

I've thrown myself into most aspects of the game, and in a short amount of time was able to get a strong army and be solid at both attacking and defending against invades (got to Lt Commander today, having gotten around 7,000 BP since yesterday), completed tons of quests (just unlocked the Lotus quest today), and slain all types of monsters. I've done my darned hardest to get as good items as I can get (got the dragon helm before I could summon reds myself). But all the most powerful items, necessary to be a good dueler, escape me simply because I haven't played long enough.

Icefyre HD
11-28-2009, 03:23 AM
First thought to Feathin: It sometimes is a weakness caused by the player. If you choose not to either pray to the right deities for certain gear, or if you choose not to allocate your stats a certain way, or choose to not purchase certain Generals, the list can go on and on. It doesn't have to be just a time thing.

Second thought(s) to all: I'm not a chain attacker. Every battle I engage in is seen through to the end. I determine the end to be when you are either dead, or have repelled me enough to make it not worth my while to pursue the outcome, not some arbitrary limit to our encounter. Can you imagine two heroes engaged in a duel swinging their weapons at each other once, and the hero who lands the first blow to declare "I have bested you, therefor thou art inferior and worth naught to me" and abruptly turns on his heel and walks away. Really? Maybe in a sparring ring between friends (though ask any real competitor and their competitive friends what they think of that), but let's face it, we are not friends. On the PvP battlefield we are enemies. The silliness of this kind of engagement is reminiscent of Monty Python's Holy Grail. Now imagine the same situation but (insert your deity here) steps in and says "Now you've hit your brother/sister three times. That's enough. Since you can't behave, then you'll have to go stand in the corner." Where (insert your deity here) then picks you up and places you in the corner. Absurd doesn't even begin to describe it. Ultimately though, there is a limit to my attack. An end to our epic encounter if you will. Your health stat minus 10 hp (your safezone, call it your 'ungodly will to live') Praise Aurora for blessing some of you with a very 'ungodly' will to live.

It is often suggested to work on your character build, by many here even. I can attest to the value of that suggestion. It is not a short term fix, but neither is the goal of becoming a Legend. It doesn't happen quickly. It takes a lot of planning and proper execution. I have taken the advice of many here in the forums who seem to have a good grasp on this game. I have focused on building my character to suit my needs while addressing some weaknesses. I have learned and applied the elements of sacrificing certain things to protect my blind spots. Am I perfected? Hardly. Am I satisfied? Without question. Could I get through this game by ignoring everyone? Sure, but with more stress and headache than I would personally want in my free time spent playing. Which is where most of you who complain about losing multiple battles in a single engagement are. You're upset that things aren't going to plan. It sucks losing. And you want a change. Well consider this: When I first started, I was built for questing, as my first forays into the battlefield were confusing and difficult for me. I'd lose often. I didn't even play often as I did not grasp some of the game concepts (blessings). And then it seemed impossible to accumulate and retain any money for things that I perceived to be the reasons I couldn't win (gear, units). I was so frustrated that I nearly quit. Everything changed for me when I came to the forums. Sure, I've seen the full gamut of jerks to genuine help. I picked up on a few simple pointers on the importance of stat allocation, banking money, purchasing land first, and occasionally hiding if being barraged too much too often. Being that I was a quester, I had a long way to go to correct my build, considering that I had only begun to understand the Oracle blessings, and that I was so far behind schedule, and praying so far into Ambrosia that I had to see it to the end. The biggest thing I've taken away from here is that it's up to me to take care of me. I can't count on having the game handed to me on silver tray for my enjoyment. My work/time into it is what has given me the greatest sense of achievement and enjoyment. I've also noticed that the longer I've played, the more my initial opinions have changed. I used to support the 20hp hide. I used to support banking money. I used to support being a pure quester. More recently, I used to think the dragons were a perfect solution for all the 'fluffy bunny' players out there (you all know who you are :p). The only thing that hasn't changed is my opinion of battling. Having been on the losing end, I understood a very important lesson: You will either teach me to leave you alone by defeating me, or I will teach you the value of defense. It's a lesson I had to learn and now I'll pay it forward. It, like many things, is a lesson learned with time. :)

noir
11-28-2009, 07:34 AM
It amuses me when I hear these comments:

I like to chain attack because I am lazy, I don't want to reload the page....
I like to chain attack because I want to kill.....this is normal....
I attack and win, so you are weaker, you should build up your army and attack / defense (the fact is many of them pick on lower rank / lower level players with small armies)....
This is part of the game, if you are chain attacked, let it go, who cares (but some of them attack and hide, so they care.....)
People who are chain attacked should tolerate this, it is part of the game, but chain attackers can't tolerate people making suggestions and complaints against chain attack, they call it "whining"......
I have the right to hit and hide, the game allows this, you are stupid if you don't use this tactic (yes, but what happens if everyone just wants to attack and hide, who can you attack next time?)

For fair play, I suggest the following:
1) have an opt-in / opt-out option for battle, once you make the choice, you have to stay in that mode for say 3 days (let the players choose how to play the game).
2) if someone beats lower rank / level players, give him / her no money / exp and just a few battle points (this should cut down on bullying).
3) don't let people hide, if their health drops below 10, you can't attack them, but once their health increases back to say 30 or 40, they can be attacked again.
4) when a person dies, the energy and stamina won't regenerate.

Sudd
11-28-2009, 08:25 AM
This request is lame. It's a game, don't take it personal and even by blocking people's accounts just because they attacked you (lol). There is nothing wrong with repeatedly attacking someone. Being attacked 3+ times doesn't do anything to hindering your game play except for decreasing your Battle Points and limiting attacks isn't the right way to go about solving that problem either. The person who compared this complaint to complaining about getting shot in a shooter hit the nail on the head.

Grey-House
11-28-2009, 09:10 AM
I suspect the 'attack again' button was not placed erroneously, but that's just speculation on my part.

I hadn't noticed that people couldn't choose how to play the game. What I notice a lot of is people choosing how to play the game and complaining about how others have chosen to play it. Being able to opt out of battle for a minimum of 3 days or indefinitely until opting in throws up a big red-flag for me. People could opt out and raise an army, earn demi-rewards, monster loot, etc., then opt in and beat the tar out of their peers. Lends itself to too many opportunities for exploitation which I would be more than happy to abuse. On second thought, I support this idea in particular.

At high rank, a few battle points is all that matters. I pull in over 50-million gold an hour and I hear that's on the low side. Nothing I can buy costs less than 100,000 so throwing out cash rewards does nothing. 1-3 exp is nothing. I suppose it adds up, but I wouldn't miss it. If I did, I'd just opt out of combat and fight monsters for exp for a while. Any further reduction of battle points for defeating an opponent of lower rank would all but kill the battle system above Lieutenant Commander. This would be a terrible idea.

30-40 health regenerates in 2 hours at most, assuming you start from 1, and then you could be attacked 3 or 4 times. If you go to sleep for 6 hours, you get attacked at least 9 times and then--considering your next suggestion--if you die, when you log back in you have no stamina or energy unless you had it when you logged out. You never said when stamina and energy started regenerating again so I have to assume you mean when the player logs back in. So a player logs back in after dying with minuscule amounts of energy and stamina and then would have to remain logged in to regenerate fully, possibly over a 10 hour time period--it takes half a day for my energy and stamina to regenerate, but that's neither here nor there--or be left with little choice other than opting out of battle and building an army that could not be defeated before opting back in... And then the game's broken. There's the possibility that you won't die, but with so many trying, the odds aren't in anyone's favor.

None of this sounds very fair or improved to me.

~Io
11-28-2009, 10:02 AM
It amuses me when I hear these comments:

I like to chain attack because I am lazy, I don't want to reload the page....
I like to chain attack because I want to kill.....this is normal....
I'm glad to see that the truth amuses you.

I chain attack because the 30 people I have bookmarked don't have light up buttons for me to watch so that I know when they log back on.... so I stick with the lists of people who are already online and if I'm quick haven't already been chain attacked to death by someone else.

I don't usually feel very guilty when the pop up in the bottom right hand corner tells me that they were notified that me and 12 other people attacked them.


I attack and win, so you are weaker, you should build up your army and attack / defense (the fact is many of them pick on lower rank / lower level players with small armies)....
And the fact is that a well build combat oriented player will outperform a poorly built player, combat oriented or not. Pick a goal and stick to it, don't start crying to us when you change you mind part way through and SUDDENLY LIFE'S NOT FAIR. If you want a bigger army there's an archive of people offering to let you add them that will let you get an army of 1002+ (though you'll only be able to use the first 501 in combat). I spent my week and a half getting my 501 put together, if you want to keep the invaders off of your back do the same. And don't give me the "I don't want random people to see my pictures" bull. You can filter your pictures by group & deny access to specific groups, which means you can add people as -- we'll say for the sake of simplicity "castle age friends" and set it so that "castle age friends" can't see this, that, or the other photo albums.

This is part of the game, if you are chain attacked, let it go, who cares (but some of them attack and hide, so they care.....)
Some people don't care about their stats, some people do. Some people understand how to play the game, some people don't. Some people don't care. Stop trying ot ruin it for everyone.

People who are chain attacked should tolerate this, it is part of the game, but chain attackers can't tolerate people making suggestions and complaints against chain attack, they call it "whining"......
People who are chain attacked should analyze their playing style and investigate why they're being chain attacked rather than "whining" about it. By no means tolerate it. Learn from it. Fix your own issues. But why blame yourself and try to grow when you can blame others.

I have the right to hit and hide, the game allows this, you are stupid if you don't use this tactic (yes, but what happens if everyone just wants to attack and hide, who can you attack next time?)
Um..how about people from that nifty list of people who are logged in right now. The list that if you click on the link to check the profile of your target before deciding how you want to attack very frequently sends you the message that they were notified that you spyed on their keep (then again if you're one of those invaders who just looks for people with smaller armies than you and doesn't bother with the rest of it -- you wouldn't know that most of your targets are online while you're trying to pick them out of the battle page)

For fair play, I suggest the following:
1) have an opt-in / opt-out option for battle, once you make the choice, you have to stay in that mode for say 3 days (let the players choose how to play the game).
Or you could...I don't know...not care about your battle stats if you don't care about your battle stats...and learn about battling if you care about your battle stats. Read the guides. Take advantage of the systems of protection already in place. Not go crying to celesta when you only have 5 points of stamina left (but if you do, you should send me a PM, I have a trick to help you get your health down lower).

2) if someone beats lower rank / level players, give him / her no money / exp and just a few battle points (this should cut down on bullying).
Or we could...I don't know...institute some kind of tiered battle system which tapers down the battle points you're given based on your actual rank (to the point which once you make high commander you're only getting 3 battle points for attacking champions and you won't get any at all for attacking anyone legionare or below) and actual level restictions...maybe +/- 5/10 in all directions until you break lvl...I dunno..80 or 90, then we'll do a flat tier of 30 levels or so where anyone can attack anyone within that tier, and once you get above it (and are a bit more skilled in the game) it's a free for all bloodbath.

3) don't let people hide, if their health drops below 10, you can't attack them, but once their health increases back to say 30 or 40, they can be attacked again.
Um, hi -- I'm a chain attacker with very few stamina points who logs in CONSTANTLY. I'd have to say I would LOVE this idea, however I think there are other people (my victims) who would be very sad to see me come through so often.

4) when a person dies, the energy and stamina won't regenerate.
Because making it easier to chain someone TO DEATH should have additional perks for the victors.

Jepara
11-28-2009, 11:02 AM
It is a game, and a war, but also a war within a game. I'm doing a quest, but I can't do it because I get attacked. I'm fighting a dragon, but I can't because some a-hole is once again attacking me. Everyone is available to attack no matter where you are or what you're doing. That isn't right. You want to fight, design an arena where if people want to battle, they can go battle. If I'm questing or working on a dragon, I don't want my points go down to nothing because I'm blindsided by someone who wants points. It shouldn't be open hunting season on everyone at anytime.

BUILD A ARENA FOR THOSE WHO CHOOSE TO BATTLE!

And leave people who are doing other things alone.

What is wrong with that? What is wrong with logic and common sense?

Dazz_NB
11-28-2009, 11:16 AM
I'm sorry - I think it's extremely rude to hit someone more than 3 (three) times. When I come back to my screen I see people have hit me for 10, 12, even more times - yes, They don't get an invite to my army and I go out and block them on fb.

In the spirit of sportsmanship could you make an algorithm like if PlayerA Player B =>3 then drop back to menu?

Everyone needs to have consideration for other players and a lot display excessive behavior - so much for generation X

Hi my name is Darren,and i'm a chainaholic

noir
11-28-2009, 11:42 AM
Of course, I don't expect the chain attackers to feel guilty for bookmarking and bullying low level players. No matter how you build your character and army, you are subject to chain attack. Someone can defeat you, higher rank / higher level players always have upper hand because they have more skill points.

Just because you like to battle doesn't mean that everyone else has to build their character for battle. Let them choose! Is it unfair if people can opt out and build their army and stat? No, because everyone can do the same. If some players don't like to battle, they can opt out indefinitely and do their quests, fight monsters.

I think shielding people from further attack when their health drops below 10 is originally used to prevent people from dying all the time, but the system is now exploited and used by the chain attackers to hide.

Not giving rewards to chain attackers who bully lower level / rank players won't make the game unplayable unless you are the only one at that rank and level. So you are level 100 high general, you can go fight level 105 general.

Chain attackers don't want changes because they take advantages of the current system. Oh, I am not crying or whining, I am simply analysing the game and making suggestion to make it fairer. I know how to build 501 army and a character for battle. As I said before, I seldom got beaten by someone of lower level / rank. I know how to chain attack and hide too, although I choose not to.

~Io
11-28-2009, 11:46 AM
It is a game, and a war, but also a war within a game. I'm doing a quest, but I can't do it because I get attacked. I'm fighting a dragon, but I can't because some a-hole is once again attacking me. Everyone is available to attack no matter where you are or what you're doing. That isn't right. You want to fight, design an arena where if people want to battle, they can go battle. If I'm questing or working on a dragon, I don't want my points go down to nothing because I'm blindsided by someone who wants points. It shouldn't be open hunting season on everyone at anytime.

BUILD A ARENA FOR THOSE WHO CHOOSE TO BATTLE!

And leave people who are doing other things alone.

What is wrong with that? What is wrong with logic and common sense?
[foamy the squirrel impersonation]The easiest way to avoid that is to go up a tier, Thennnn stop battling.

Once you get to the bottom of the teir you Magically stop loosing battle points...because you can't go down a tier.

That means if you're a champion-stop being lazy and level up to lieutenant commander.

If you're a high commander...get to lieutenant general.

Most of my dragon slayer friends who cared about their battle points noticed that if they're dragon slaying exclusively they'd be chained for their battle points. They've since ranked appropriately and now when they're attacked they loose 0 battle points. You could to.

Ergo, system not broken just because you lazy and not want to work inside of system.

Rank up. Tier up. Whine down. Lose 0 battle points when someone chains you for the 17th time. Stop bothering us with it.

The solutions exist. Use them.[/foamy the squirrel impersonation]

Dazz_NB
11-28-2009, 11:55 AM
very well put...^

Empyreus
11-28-2009, 12:34 PM
ok so i was chain attacked twelve times by a high level dueler like he wanted to kill me. that to me is a deathwish. so i decided to kill him back. so i chain attack him back attempting to kill him. once again i see "too weak to battle". lame.


ingame "hide" feature? boooooooooooo

Dazz_NB
11-28-2009, 01:30 PM
ok so i was chain attacked twelve times by a high level dueler like he wanted to kill me. that to me is a deathwish. so i decided to kill him back. so i chain attack him back attempting to kill him. once again i see "too weak to battle". lame.


ingame "hide" feature? boooooooooooo

I 100% agree with your ..BOOOOO..i hit people allday..i am Bp junkie and xp *****..but i never hide,I have about 3 or four ppl whom hit all the time and before i can even retal once..poof they are too weak..although this morning I caught 2 of them and killed them both

Empyreus
11-28-2009, 02:18 PM
I 100% agree with your ..BOOOOO..i hit people allday..i am Bp junkie and xp *****..but i never hide,I have about 3 or four ppl whom hit all the time and before i can even retal once..poof they are too weak..although this morning I caught 2 of them and killed them both

uh oh this threads gonna be tagged (BY THE MODS?!) as whiners real soon LOL :p

Jepara
11-29-2009, 04:51 AM
Whoever thinks battle points do not decrease when you hit a certain tier are wrong. I hit General at 27,000 Battle points. Since I worked hard for it, I do not lose the General title, but due to chain attackers, my battle points are now 26,167. Now it's a whole lot longer to get to High General at 32,500. I have every right to be pissed off. If the points remained at 27,000 I would have no reason to *****, but they do not, and I don't know where you got the idea they do.

You have no right to say I am lazy, as I worked hard to get to General, and level 105, and if I say the system sucks, it is an obvious observation of the fact the system sucks, and is imbalanced and unfair.

People hit me all day long with their superior equipment, and the battle points go down, whether I'm questing, or fighting a dragon, or spending 30 minutes accepting and returning gifts.

I do not chose to battle if I am attacked, do I? It isn't even a battle, it is a slaughter. It is forced on me when I do not want it. I am keeping a list and when I have corrected the error of not having the knowledge of the top EQ to have prior to level 80, the points going down won't be mine.

The addition of being able to see piece for piece on me vs. the lazy chain attackers is the best thing I've seen done to the game since I started playing a few months ago. Now anyone can see the EQ of those who are chain attacking, so they know where the weaknesses are in their inferior EQ compared to the attacker, and in X weeks of kissing the DemiGods a$$, the EQ can be improved on.

I still stand by my demand that an ARENA be created apart from other areas where you can chain attack each other all day long. That would bring some degree of balance and fairness to this "game".

Since there are so many different areas, there should be "sanctuary" for those who do not want to battle, so they can quest, or fight dragons without getting devastated and distracted from non-battling. Since there is no sanctuary, an arena would work fine for protecting those who don't want to battle. If you don't like my post and you think it is bothering you, don't read it. And you won't know what you can kiss if you just pass by my posts without reading. You are the whiners who don't want to see balance and fairness added to the game so you can continue being lazy chain attacking a-holes.

Knubbs
11-29-2009, 05:10 AM
You should cool down, before the mods step in =P

EDIT: Also, you shouldn't get angry because you worked hard to get a rank, then your battle points go down. You think people with high ranks can just lay back and retire? Dukes and Barons have to fight to retain their battle points. Look at real life. The world champion of boxing isn't going to settle down with his rank, he has to fight to keep it.

Jepara
11-29-2009, 10:33 AM
Cool down? Not likely. Why not an Arena? Make that another aspect of the game with "Clash of the Titans" tournaments. As is done in many sporting events, have individuals fight until the "Best of Castle Age" is determined. Nice prizes of favor points, money, hard to get pieces or DemiGods, and run once a month. One grand prize winner a year. Yes, it would take planning, coding, a "leader board" if there isn't one already, and all those that enjoy battles can have bragging rights and whatever else is determined to go to the yearly winner. Or is it too much, or too complicated to put such a place as an Arena and all that would go with it on the servers? I think it would make a very nice and improved replacement for what once was the training grounds.

As in real life, the way things as they are now are unfair to many, and very much one sided for others. I've written to many players who didn't know the forum existed, and others who knew very little about it. No one explained to me how advantageous it would have been for myself and others there was a place one could go to in order to find the valuable information here to properly prepare for life after level 80. It proved invaluable to me after 1 post where I was directed to a guide, and other areas after posting how frustrating it was to have 5 battle wins vs 100 losses. If I was told of which DemiGod to go after to get the high damage/defense weapons, none of this conversation would be taking place.

And how necessary is the captcha crap to use the search function? Another piece of red hot coal on the brain.

So... whatever...

~Io
11-29-2009, 12:50 PM
Whoever thinks battle points do not decrease when you hit a certain tier are wrong. I hit General at 27,000 Battle points. Since I worked hard for it, I do not lose the General title, but due to chain attackers, my battle points are now 26,167. Now it's a whole lot longer to get to High General at 32,500. I have every right to be pissed off. If the points remained at 27,000 I would have no reason to *****, but they do not, and I don't know where you got the idea they do.

You have no right to say I am lazy, as I worked hard to get to General, and level 105, and if I say the system sucks, it is an obvious observation of the fact the system sucks, and is imbalanced and unfair.

People hit me all day long with their superior equipment, and the battle points go down, whether I'm questing, or fighting a dragon, or spending 30 minutes accepting and returning gifts.

I do not chose to battle if I am attacked, do I? It isn't even a battle, it is a slaughter. It is forced on me when I do not want it. I am keeping a list and when I have corrected the error of not having the knowledge of the top EQ to have prior to level 80, the points going down won't be mine.

The addition of being able to see piece for piece on me vs. the lazy chain attackers is the best thing I've seen done to the game since I started playing a few months ago. Now anyone can see the EQ of those who are chain attacking, so they know where the weaknesses are in their inferior EQ compared to the attacker, and in X weeks of kissing the DemiGods a$$, the EQ can be improved on.

I still stand by my demand that an ARENA be created apart from other areas where you can chain attack each other all day long. That would bring some degree of balance and fairness to this "game".

Since there are so many different areas, there should be "sanctuary" for those who do not want to battle, so they can quest, or fight dragons without getting devastated and distracted from non-battling. Since there is no sanctuary, an arena would work fine for protecting those who don't want to battle. If you don't like my post and you think it is bothering you, don't read it. And you won't know what you can kiss if you just pass by my posts without reading. You are the whiners who don't want to see balance and fairness added to the game so you can continue being lazy chain attacking a-holes.

[foamy the squirrel impersonation]Once you get to the BOTTOM of the teir you Magically stop loosing battle points...because you can't go down a tier.

Last time I checked General is a Rank in the middle of the GENERAL tier, you know, the rank above Lieutenant General. You'll have to get to Baron if you want to be able to take a break.

Rank up. Tier up. Whine down. Lose 0 battle points when someone chains you for the 17th time. Stop bothering us with it.

The solutions exist. Use them.

And let it be known, that equipment does play a part in the game. And loyalty. Go figure, reward the loyal players who have been with the game a long time by giving them stuff. Beats the hell out of making all of the best equipment favor point purchases or dragon helm style quests. I mean it's not like you can ADD people to give you PIECES of things to help get awesome equipment for an invasion style army.[/foamy the squirrel impersonation]

I don't care much for referencing other games...but all of this whining reminds me of the simmers in ******. They complain that they're just "building their city" then someone comes through with a "Massive army" and catapults it to the ground. And they don't understand.... It sure as hades isn't personal unless you make it personal. To most people it's just a game. A real time strategy based war game. Same here. Battle is part of the game. USE the solutions that exist. If you've lost almost 1000 battle points, you very clearly haven't been doing much to exert yourself in game or you'd get your hp lower all on your own and there would be fewer attacks before you hit the safety threshold.

noir
11-29-2009, 03:16 PM
Well I haven't reached level 80 yet so I don't know if I will get 100 attacks a day later. What this game needs is a system to stop bullying. What is bullying? It means beating someone of lower rank and/or level 10, 20, 30 times everyday. Think about this, a player at level 90 who has played the game for 3 months has 80 more skill points than a level 80 player who has played it for only 2 months (50 skill pts from level and 30 from demi-quest). Even if the second player has a 501 army and is built for battle, how can s/he defend against the first player when there is such a difference?

Chain attack and hiding encourage bullying. Everytime i got chain attacked and fought back, the enemy was dead or too weak to battle. But I won't give up, I would chase that person and chain attacked him/her. Most people play at a particular time during the day. Yes I want revenge, but most importantly, I want the chain attacker knows that s/he has to pay a price.

At first, I thought if I fought back, they would chain attack me again, and I got back to them and it would never end. But the reality is, once I attacked them back, they would not bother me again. Chain attackers are not stronger or smarter as they want to believe themselves, they seek easy targets only. If they know you could beat them by invasion or duel, they would not bookmark you and attack you over and over again.

So if this game won't fix the "chain attack and hide" problem, we just spend a bit more time to hunt the chain attackers/hiders down ourselves.

ColbyDogs
11-29-2009, 04:37 PM
Well I haven't reached level 80 yet so I don't know if I will get 100 attacks a day later. What this game needs is a system to stop bullying. What is bullying? It means beating someone of lower rank and/or level 10, 20, 30 times everyday. Think about this, a player at level 90 who has played the game for 3 months has 80 more skill points than a level 80 player who has played it for only 2 months (50 skill pts from level and 30 from demi-quest). Even if the second player has a 501 army and is built for battle, how can s/he defend against the first player when there is such a difference?


I just defeated an army 60 levels above me, how do you explain that then ? If they have far more levels that would mean they also have far more skill points than I and yet I defeated them with ease. The reason, I allocated my skill points accordingly for battle and better equiped my army thats how. If you want to hold off invaders then beef up your army and your def skills, other than that dont complain about your character build because the answer to this issue lies within you.


Chain attack and hiding encourage bullying. Everytime i got chain attacked and fought back, the enemy was dead or too weak to battle. But I won't give up, I would chase that person and chain attacked him/her. Most people play at a particular time during the day. Yes I want revenge, but most importantly, I want the chain attacker knows that s/he has to pay a price.


And they did pay a price, dont you think that they have been chained too or do you think that it is only happening to just you ? It happens to all of us at some point, so you get chained, big whoop, go out and chain the next guy and he'll do it to the guy below him..etc..etc.. etc....thus keeping the circle of PvP life moving.



So if this game won't fix the "chain attack and hide" problem, we just spend a bit more time to hunt the chain attackers/hiders down ourselves.

Good luck with that, while your running around chasing ghosts the rest of us who accept the game as it is will continue to move up the ranks and better prepare ourselves for future attacks.

In all seriousness, why bother playing and jumping into the battle pages if your not capable of dealing with PvP and how it works. I get chained daily by higher levels, it doesn't bother me, it is what it is. Instead of crying about it I improve my army and skills then wage war on other PvP'ers, thats what the battle pages are about.....if you cannot handle that then stay an Acolyte forever and avoid the PvP arena altogether.

Thats MHO

dragonlildragon
11-29-2009, 04:47 PM
I agree chaining is rude but I DO IT. I DO IT because, on my Battle page load im lucky to get 1 or 2 people I can attack that will award me any Battle Points,so I have to click them as many times as possible or Ill be spending all day reloading Battle Page.

Happy Hunting

Knubbs
11-29-2009, 06:10 PM
[foamy the squirrel impersonation]Once you get to the BOTTOM of the teir you Magically stop loosing battle points...because you can't go down a tier.

Last time I checked General is a Rank in the middle of the GENERAL tier, you know, the rank above Lieutenant General. You'll have to get to Baron if you want to be able to take a break.

Rank up. Tier up. Whine down. Lose 0 battle points when someone chains you for the 17th time. Stop bothering us with it.

The solutions exist. Use them.


I do that all the time =P rofl.
Going for Baron D:

EDIT: Wow I just chained a guy 35 times, I had to refill my heatlh (100) once and it still went back down to about half. I farmed about 400 BP's off him.
If you honestly think chaining is a problem, then don't do what this guy did. He obviously had a ton of health when there's no use for it.

noir
11-30-2009, 02:32 AM
I just defeated an army 60 levels above me, how do you explain that then ? "

How? Either you have a larger army or you are built for battle and your opponent is not. But say, if both players are built for battle, how can you beat someone 60 levels above you in duel?

"And they did pay a price, dont you think that they have been chained too or do you think that it is only happening to just you ? "

Did I say it only happened to me? If they don't hide, yes they will be chained too. But many chain attackers do hide so they want to attack and run, whether you like it or not, I call them cowards.

"In all seriousness, why bother playing and jumping into the battle pages if your not capable of dealing with PvP and how it works. I get chained daily by higher levels, it doesn't bother me, it is what it is. Instead of crying about it I improve my army and skills then wage war on other PvP'ers, thats what the battle pages are about.....if you cannot handle that then stay an Acolyte forever and avoid the PvP arena altogether."

When I started playing a few weeks ago, I tried everything, battle, quests, my stamina and attack were too weak for monsters then. But now, I don't do battle anymore, why bother clicking on "attack" 60 times just to gain the rank when I can get more exp, money and better equipment with quests and monsters? If you feel good chaining lower level and forget being chained by higher level, that is you. For me, if I don't like to be chained, I don't do it to the others, that is me.

Avoid the PvP? The only way to avoid PvP is to install an opt-in / opt-out option for battle.

ColbyDogs
11-30-2009, 03:20 AM
How? Either you have a larger army or you are built for battle and your opponent is not. But say, if both players are built for battle, how can you beat someone 60 levels above you in duel?

You can still beat people higher above you, if you have a better att/def ratio and more skill points then it is still possible in a duel. Alot of points can be achieved doing low level quests at the 4th tier which returns low exp and if you take the time to not power level and go at a slower pace you can also max out the demi rewards thus giving you the equipment one needs to be a successful dueler.

Did I say it only happened to me? If they don't hide, yes they will be chained too. But many chain attackers do hide so they want to attack and run, whether you like it or not, I call them cowards.

And how are you sure that these people were not chained into "Hider status" ?


When I started playing a few weeks ago, I tried everything, battle, quests, my stamina and attack were too weak for monsters then. But now, I don't do battle anymore, why bother clicking on "attack" 60 times just to gain the rank when I can get more exp, money and better equipment with quests and monsters? If you feel good chaining lower level and forget being chained by higher level, that is you. For me, if I don't like to be chained, I don't do it to the others, that is me.

Avoid the PvP? The only way to avoid PvP is to install an opt-in / opt-out option for battle.

And who's fault is that that you decided that rushing to the next level was more beneficial ? That lies back apon you, not your attackers. By rushing through the levels you pass over on the smaller quests that yield rewards in skill points not to mention that a slower build character can pray to the gods more frequintly during thier leveling thus making them a stronger player in the end.

Again, once you have chosen to enter the arena you bring it on yourself. By achieving a rank you have placed a target on your back by those seeking BP's.

So if battling doesn't concern you anymore then why complain when you get attacked ? You really haven't lost much, nothing that cannot be gained back "ie" money. I know 1 hit on a dragon nets me anywhere from 400k-1.2mil so the money lost in battle is quickly recovered on a single hit on a dragon.

One last question...what is the point in fighting monsters and aquiring gear when the gear you aquire is to better equip you in battle ?

Things to ponder.

noir
11-30-2009, 06:12 AM
And who's fault is that that you decided that rushing to the next level was more beneficial ? That lies back apon you, not your attackers. By rushing through the levels you pass over on the smaller quests that yield rewards in skill points not to mention that a slower build character can pray to the gods more frequintly during thier leveling thus making them a stronger player in the end.

What makes you think I am rushing to the next level. I finished all quests and subquests (all 4 levels) in the land of fire, now working on the land of earth. But I realise that it actually takes longer to get skill points through subquests than just gain experience and level up. It is easier to gain 1 level than finishing 5 subquests for 5 skill points. Don't make assumption because you don't know how I play the game. If I don't do anything (or just finish 1 subquest) and just pray everyday, what is the point of playing? I want to level up and build my stat.


One last question...what is the point in fighting monsters and aquiring gear when the gear you aquire is to better equip you in battle ?
Again, I want to get more skill points to build my stat. I don't want to be chained and bullied, so even if I don't do battle actively, I still have to defend myself.

What is the problem having an opt-in / opt-out system? You can choose to do quests and fight monsters, why can't you choose to battle or not? Why do the chain attackers refuse to have such a system, so they can keep bullying other players, this is kind of sick.

Why do the chain attackers have the right to ask other people to play the game their way or just shut up or leave the game?

Jepara
11-30-2009, 06:39 AM
[Avoid the PvP? The only way to avoid PvP is to install an opt-in / opt-out option for battle.]

Does such an installation package exist? If so,how can I obtain this? I'll turn it on when questing/battling dragons/receiving and returning gifts, and say nothing more about the abuse of power mad chain attackers.

I do however wonder why the concept of arena battling is not addressed? Can it be done or is it it will not be done, although it could be, and if not, why not?

And again, what is the purpose of captcha for searching in an already password protected area?

Thank you for your time, and also in advance for answers to the questions yet to be answers!
Jepara

noir
11-30-2009, 06:52 AM
I do however wonder why the concept of arena battling is not addressed? Can it be done or is it it will not be done, although it could be, and if not, why not?

I second that. Arena battling will even be better than opt-in/opt-out.

Dazz_NB
11-30-2009, 06:57 AM
I second that. Arena battling will even be better than opt-in/opt-out.

I agree,I play another,non fb,game where all pvp is arena based and it works out very well,for starters it gives you a chance to see by level what you should try to equip yourself with etc

plus it has a tournament option you can opt in to..which is fun while your waiting to quest again

~Io
11-30-2009, 09:37 AM
[Avoid the PvP? The only way to avoid PvP is to install an opt-in / opt-out option for battle.]

Does such an installation package exist? If so,how can I obtain this? I'll turn it on when questing/battling dragons/receiving and returning gifts, and say nothing more about the abuse of power mad chain attackers.

I do however wonder why the concept of arena battling is not addressed? Can it be done or is it it will not be done, although it could be, and if not, why not?

And again, what is the purpose of captcha for searching in an already password protected area?

Thank you for your time, and also in advance for answers to the questions yet to be answers!
Jepara

There is a function for this. It's called "Don't Refill your health when you can't get it down below 10 points again".

I've chained someone 30 times, leveled, then proceeded to chain him for another 20, at which point I stopped. Why? Not because the beatings couldn't continue, but because if I were to refill my health at that point at that point I would be unable to get it back down below 10 points.

You know what that makes me? Someone who doesn't have a reason to whine about being chained because they've found a way to prevent people from doing it to them.

The beating will continue until morale improves. This false concept that you are completely and utterly not at fault for your own action will be beaten out of your mind, so help me Mr Lincoln. There are no accidents. The past is the reason for the present. And the present will cause the future. That's the way the world works.

And if you choose to ignore my advise at this point, that means that you don't CARE that you have options. You don't CARE that you have the ability to defend yourself and that you have the ability to prevent yourself from being chained. You'd rather come here and moan about it because you just invested 200 skill points in energy and another 400 in stamina because you thought i'd be neat if you could log in twice a day and burn them all up, and because you felt this pathalogical NEED to use all of these points, you refilled your health from a place that would have prevented all of this drama, back to full, then spent your last 23 stamina points on 4 power attacks and 3 regular attacks when you COULD have actually gotten your HP down to where you'd still be safe.

ColbyDogs
11-30-2009, 09:48 PM
What makes you think I am rushing to the next level.


Through your own words
It is easier to gain 1 level than finishing 5 subquests for 5 skill points. Don't make assumption because you don't know how I play the game.

How else am I or anyone else suppose to read that ? To me the word easier means well, that things are easy. By going the quickest way to achieve these skills points that you ( by your own words ) are opting to take the fastest route to obtain said points and that route that you now prefer is through leveling. There are several ways to obtain skill points, you can quest, battle, pray to the demi gods, leveling up and also from the newest addition of achievements awards. So while people are rushing to gain the next level for these skill points a slower building character can gain more skill points by going at a slower pace becasue they can aquire more points per level by taking thier time.

The point is is that it can be done, you can build your character to become very powerful and a very underestimated opponent all while maintaining a low level. Ive come across many low level characters who have the best equipment that the demi gods offer, when you combine those gifts with strategically placed skill points you can build a very powerful low level character that can combat at higher levels and succeed.

I stand by what I said, if people dont want to become targets then slow your pace and gain some skills to repell would be attackers or avoid the PvP aspect of the game all together. once you have aquired a rank then you have let others know that you are/were a willing participant and are now fair game to battle against.

deadalus
11-30-2009, 11:12 PM
There is a function for this. It's called "Don't Refill your health when you can't get it down below 10 points again".

I've chained someone 30 times, leveled, then proceeded to chain him for another 20, at which point I stopped. Why? Not because the beatings couldn't continue, but because if I were to refill my health at that point at that point I would be unable to get it back down below 10 points.

You know what that makes me? Someone who doesn't have a reason to whine about being chained because they've found a way to prevent people from doing it to them.

The beating will continue until morale improves. This false concept that you are completely and utterly not at fault for your own action will be beaten out of your mind, so help me Mr Lincoln. There are no accidents. The past is the reason for the present. And the present will cause the future. That's the way the world works.

And if you choose to ignore my advise at this point, that means that you don't CARE that you have options. You don't CARE that you have the ability to defend yourself and that you have the ability to prevent yourself from being chained. You'd rather come here and moan about it because you just invested 200 skill points in energy and another 400 in stamina because you thought i'd be neat if you could log in twice a day and burn them all up, and because you felt this pathalogical NEED to use all of these points, you refilled your health from a place that would have prevented all of this drama, back to full, then spent your last 23 stamina points on 4 power attacks and 3 regular attacks when you COULD have actually gotten your HP down to where you'd still be safe.

I don't have a problem personally with being chained. I have built defensively and while I do occasionally get chained, I gain way more battle points from being attacked than I lose. I have actually considered hiding recently to prevent myself form being pushed up the battle rankings too fast.

I do have an issue with the chain attackers who hide and tell other people if they don't like being chained they should hide too. While yes this is a valid strategy. (By this I mean that it breaks no rules and gives the person doing it an advantage by allowing them to completely ignore the defense stat without suffering any consequences.) It is a potential game breaker. If everyone stopped complaining and did just what the "snipers" are saying, there would be noone to attack anymore. Think about it. If everyone hid before logging off, your only chance of attacking anyone would be to find someone who was online at the time doing stuff. And since anyone below ten hp wouldn't be able to be attacked, you would have to be lucky enough to find someone who has just logged on before someone else knocked them down to 10 hp. This would break the pvp aspect of the game. So to all the chainers who hide before they log off, stop telling people to do the same. Let people complain and enjoy your advantage. Don't mess it all up by convincing everyone to act the same way. Just stay quiet and let them complain. Different people play differently. Let them.

zweistein
11-30-2009, 11:36 PM
I would attack a person more that a couple of times either for "milking" some good $$ out of him or for getting the demi points i need. killing a few people will achieve some kinda battle achievement.
after that i find it ridiculous to be attacked for like 20 times and be killed again and again and again as if it was sth personal lol

an attack limit will be nice for each person is attacked (not the one who attacks) for every 24 hours.
no harm will come from it. that way a lot of battles can still be done and noone will be more so dissapointed or whinning.

thats my opinion anyway.

~Io
12-01-2009, 12:27 AM
I don't have a problem personally with being chained. I have built defensively and while I do occasionally get chained, I gain way more battle points from being attacked than I lose. I have actually considered hiding recently to prevent myself form being pushed up the battle rankings too fast.

I do have an issue with the chain attackers who hide and tell other people if they don't like being chained they should hide too. While yes this is a valid strategy. (By this I mean that it breaks no rules and gives the person doing it an advantage by allowing them to completely ignore the defense stat without suffering any consequences.) It is a potential game breaker. If everyone stopped complaining and did just what the "snipers" are saying, there would be noone to attack anymore. Think about it. If everyone hid before logging off, your only chance of attacking anyone would be to find someone who was online at the time doing stuff. And since anyone below ten hp wouldn't be able to be attacked, you would have to be lucky enough to find someone who has just logged on before someone else knocked them down to 10 hp. This would break the pvp aspect of the game. So to all the chainers who hide before they log off, stop telling people to do the same. Let people complain and enjoy your advantage. Don't mess it all up by convincing everyone to act the same way. Just stay quiet and let them complain. Different people play differently. Let them.

-.o # of people who use the fourms:
Members: 31,727, Active Members: 18,139

-.o # of people who play castle age:
2,656,306 monthly active users

If you don't find someone to attack, you can't blame my advise on the forum. But I've got my guide up & linked in my signature -- I'm just tired of people suggesting things that'll screw up the game. Suggest something useful, like the abilty to choose whether you kill someone or not when you deliver the final blow. Maybe a second set of buttons when you're getting ready to deliver the final blow -- one that' uses the "attack" link to finish him off and another that has a "mercy" link to let them go. Something that adds a degree of depth to the game and new achievements for people to strive for :D

zweistein
12-01-2009, 12:30 AM
and mercy link will add like 2 or 3 demi points but not exp or money (or sth like that) :P

Jehann
12-01-2009, 12:54 AM
Suggest something useful, like the abilty to choose whether you kill someone or not when you deliver the final blow. Maybe a second set of buttons when you're getting ready to deliver the final blow -- one that' uses the "attack" link to finish him off and another that has a "mercy" link to let them go. Something that adds a degree of depth to the game and new achievements for people to strive for :D


I like this idea. Shiny!

deadalus
12-01-2009, 12:56 AM
-.o # of people who use the fourms:
Members: 31,727, Active Members: 18,139

-.o # of people who play castle age:
2,656,306 monthly active users

If you don't find someone to attack, you can't blame my advise on the forum. But I've got my guide up & linked in my signature -- I'm just tired of people suggesting things that'll screw up the game. Suggest something useful, like the abilty to choose whether you kill someone or not when you deliver the final blow. Maybe a second set of buttons when you're getting ready to deliver the final blow -- one that' uses the "attack" link to finish him off and another that has a "mercy" link to let them go. Something that adds a degree of depth to the game and new achievements for people to strive for :D

I know that there will always be people to attack. I was exagerating to make a point. If everyone hid there would be a problem, but that will never happen. The point I was really trying to make is if people want to complain, let them. I see no problem with chaining although I usually limit myself to 3 or 4 attacks per person (my personal choice and mine alone) but I do make an exception occasionally. I see nothing wrong with hiding. I haven't done it yet but have considered it. It is annoying to get chained and be unable to attack back. The only time I was able to chain back my chain attacker, we went back and forth a few times, him dueling and me invading, until we called a truce and sent a freind request. I enjoyed the fact that we tested each other's mettle and then joined armies. I do have an issue with bookmarking people and chaining them day after day. Not a personal problem. More of intellectual concern. To me it is like killing the golden goose. It can potentially cause players to drop the game and delete the application. Some people will be discouraged enough by being chained day after day for weeks into quitting. This is bad for the game. The more people that play the more the devs will be able to add to the game. Not to mention that you attack someone into quitting, you will no longer be able to attack them. So, what I am saying is, chain people all you want, but if you bookmark and chain day after day, be reasonable and if someone asks nicely, stop. Now if they scream, yell at you, and call you names, feel free to continue to pummel them. Maybe they will learn that when someone else has a position of power over them, to be polite.

noir
12-01-2009, 03:05 AM
So while people are rushing to gain the next level for these skill points a slower building character can gain more skill points by going at a slower pace becasue they can aquire more points per level by taking thier time.

So, I spend the whole day finishing 1 subquest and pray, I get 2 skill points, I avoid doing anything that will give me exp to gain level and rank (I don't battle, don't fight monster, don't do higher level quests), take months to build my stat. Why do I play the game then?

Again, you are suggesting me to play the game for battle. This is not what I want. You still fail to address why we cannot choose to battle or not (except in hiding).

Another thing is, I wonder why the developer designs the battle rank in the first place. By gaining high rank, it means that you are stronger, you can defeat other players, and you need to prove it over time. For example, you have to defeat 3000 people to be a high general. But some people think, hey I want to do it quick, I don't want to defeat 3000 people, I just go fight 200-300 people and hit each of them 10 times. Then other people think, oh I can bookmark 30, 50 people and hit them 10 times everyday. Better still, I hide so I can attack the others but no one can attack me and I won't lose battle points. Are these not cheating?

p.s Even if I don't battle, I still gain rank because people attack me and lose, my battle points keep rising, and you know how easy it is to gain a rank at low levels.

obsideus
12-01-2009, 03:25 AM
Feel free to chain attack me - and I even have 300 million just sitting for the poor soul who needs it. Money is pretty pointless at this point it seems, I mean I'm bringing in almost 30 million per hour and have a couple billion in the bank... wtf am I gonna do with all of that?

avsquare
12-01-2009, 03:27 AM
Feel free to chain attack me - and I even have 300 million just sitting for the poor soul who needs it. Money is pretty pointless at this point it seems, I mean I'm bringing in almost 30 million per hour and have a couple billion in the bank... wtf am I gonna do with all of that?

buy land, even more land, then buy 501 Archangels, 501 Royal Seals etc.

Then buy 1,000 Sky Sanctuaries etc, for the sake of fun. :D

suze
12-01-2009, 04:39 AM
i don't mind the chain attacks, i mind that those folks then keep their health so low i cant get them back, wusses.....

Dazz_NB
12-01-2009, 09:12 AM
Ok,first off..i'm fine with chaining..i do it myself and i have it done to me,often.On 100% of the battle pages i have seen day in out for the last few days i am always the highest ranked player,normally by several ranks so if i catch another general i am hitting as much as i can..it's the nature of a pvp.


This being said,I can offer an easy solution to limit attacks,the first being an ''alert'' system,where we are all ''low'' alert when active,so if you invade, your status remains at ''low'' meaning you are open to all hits,so in other words if you click your attack button,your wide open.

medium alert status could occur after x number of non retal'd hits,and every subsequent hit gives less loot,ie gold,and xp,thus the reward for chaining would be lessened

full alert would occur after the max number of hits was attained with the player being hit without either hitting invader back or invading another player which would reset the status to low,full alert could last for a set period of time during which time,the player goes backward in the alert ranking until they finally hit ''low''again.

This would add an element to trying to kill an enemy..you could watch his/hers alert status and when it drops you can do the math on when they will be hittable again

This would protect players from excessive chainer hits,plus it could be the answer to eliminate the hiders

Just navel gazing..off to chain someone now

Luneatha
12-01-2009, 10:07 AM
I'm in for the bounty thing - but instead of giving favor points, it grants you the bounty. e.g: I hitlist player A for $1000. Player B hits player A until they're knocked out, or whoever landed the KO-ing hit on player A gets the bounty. At least it would give lower-level players to get back at their attackers. :P
EDIT: Seems like I skipped too many pages :o
But I like the alert system. Except that it doesn't need a timer. xD Like, when a player gets to full alert status because they never retaliated in (for example) 50 battles the rewards get significantly lower.
So low alert = best loots but gradually decrease.

ColbyDogs
12-01-2009, 11:09 AM
Again, you are suggesting me to play the game for battle. This is not what I want. You still fail to address why we cannot choose to battle or not (except in hiding).


Then if you dont want to battle, why complain about losing battles and bp's ?

Is it the money loss ? Well if your not planning on battling then money has no real value to a monster hunter. If your not battling others then what is it that you monster hunters spend your money on ?

There are 3 aspects to this game, 1) questing, 2) monster hunting and 3) PvP. The first 2 aspects of this game lead up to number 3- PvP. The whole game is geared towards it, after all its through the quests and monster hunting that gives you the gear to better preapre one for battle.

Why should you have an opt-out button ? So you can build your character up and then later on decide you want to battle ? How fair would that be that you got to stay safe while you quietly build your skills and army up and then later decide you wish to now do battles ? They pretty much already have that feature built in, dont PvP and you wont go up the ranks to warrent attacks. You cannot get attacked that much to truely level your rank up enough to be a worthwhile victim. I see many players high up in level with the rank of Knight, alcolyte and legionaire....these players are worthless for BP's to the true PvP'er.

Deviot
12-01-2009, 11:18 AM
1 word; hide

noir
12-01-2009, 01:24 PM
Then if you dont want to battle, why complain about losing battles and bp's ?

I don't know why, I hate being chained and not able to hit back because of the hiding. Just like I don't know why people have to chain to rush through the ranks to become high general and then complain that they can't find anyone to attack. So there is a new tier, the same people then chain to rush to become baron. Soon enough, they will become baron, and they will complain again. Why?

Is it the money loss ?

At first I cared about money loss. It took me hours to get 80,000 then somebody just robbed it from me. Now I don't care about money as I have a lot.

Why should you have an opt-out button ? So you can build your character up and then later on decide you want to battle ? How fair would that be that you got to stay safe while you quietly build your skills and army up and then later decide you wish to now do battles ?

I don't see a problem if everyone sees the opt-out button and uses it as s/he wishes? Everyone can opt-out and build his/her army. And if they don't like the PvP part, they can opt-out forever. How fair it is if some people hide and sneak attack and some don't even know this option?

You cannot get attacked that much to truely level your rank up enough to be a worthwhile victim. I see many players high up in level with the rank of Knight, alcolyte and legionaire....these players are worthless for BP's to the true PvP'er.

I hope this is true. I am a legionaire but I see my bps keep going up. I might go up another rank in 2 weeks doing nothing just having people attacking me.

mfhCastleAge
12-01-2009, 07:53 PM
No matter what you do their is always someone better and the Credit Card Players in This game will win- so what.

I personally do not spend my money on cyber wins or cyber bullying.

Some players have spent loads of money buying all of the Generals.

I don't Chain - I look for my targets off the fighhtlist or my attacked window.

But grow up - the world is full of bullies and people who need to win in Cyberworld. Why care?


And before You ask I'm a lvl 181 and my defenses are more than 3 times my level - I am an Earl.

Hell I have one wack job who hits me 4 times a days - today its been over 60 times.

He has the best player configuration that money can buy -


Christ get over it.

I have a live and would much rather spend my money on things in the Real world-

But quit *****ing if you get killed.

ColbyDogs
12-01-2009, 08:15 PM
I don't know why, I hate being chained and not able to hit back because of the hiding. Just like I don't know why people have to chain to rush through the ranks to become high general and then complain that they can't find anyone to attack. So there is a new tier, the same people then chain to rush to become baron. Soon enough, they will become baron, and they will complain again. Why?

No one enjoys being chained however its all part of the grand scheme of things...the better your opponent the higher the reward of BP's are given and when you can barely find targets worthy you need to strike while the iron is hot so chaining is an avenue most traveled. As for those lower level characters that rushed up the ranks they are now paying the price by placing a huge target on thier backs, they entered the realm of PvP and are prime pickings for those on the hunt for BP's.


At first I cared about money loss. It took me hours to get 80,000 then somebody just robbed it from me. Now I don't care about money as I have a lot.
Again I ask, if your not PvP'ing then what real use is money anyways ? Its not like your needing to buy 501 of everything because it has zero to do with monster slaying. Besides purchased quested units money only has true value to those who PvP, it cost billions to aquire and upkeep 501 Commander plates, Champion aura's & Arc Angels etc...etc..


I don't see a problem if everyone sees the opt-out button and uses it as s/he wishes? Everyone can opt-out and build his/her army. And if they don't like the PvP part, they can opt-out forever. How fair it is if some people hide and sneak attack and some don't even know this option?

By adding the "opt-out" people would be able to opt right out and opt back in on a whim....that IMHO would be worse than hiding. Atleast the way things are you can attack others while they are on so hiding isn't all that effective when compared to your "opt-out" feature would be. Everyone that is not on the hunt for BP's would opt out and then opt back in when they feel like fighting other players to gain those BP's. If you think pickings are slim now on the battle pages just imagine the ghost town it would turn into with this proposed feature.

I hope this is true. I am a legionaire but I see my bps keep going up. I might go up another rank in 2 weeks doing nothing just having people attacking me.

Well if your already this strong then why complain, sounds like your benefitting from the currnet format. And no, your not going to skyrocket up the ranks by being attacked unless you got insane stats. The higher ranks are starting to get further apart costing thousands of BP's til the next rank. You'd have to be being challanged constantly and winning to gain ranks while defending which brings us full circle to my original comment....if you have a rank ( which comes from PvP'ing) then you have entered the arena of battle and have accpeted all that comes with it.

noir
12-02-2009, 02:18 AM
By adding the "opt-out" people would be able to opt right out and opt back in on a whim....that IMHO would be worse than hiding.

I think once you opt-in, there should be an interval before you can opt-out again and just take away the hiding part. Or as someone has suggested, have arena battling where people can fight. At my level and rank, it is not difficult to find someone to battle. At higher rank, if you can't find many worth fighting, you should be proud, don't complain.


Well if your already this strong then why complain, sounds like your benefitting from the currnet format.

I am not strong at all, I spend a lot of skill points on energy (for quests) and stamina (for monster fighting). I think strong characters built for battle should have a 2.5-3 : 1 att/def to level ratio. But if I do that, I would have to log in frequently for quests and monster fighting. There are many people rushing to higher rank at my level, so I still get chained. If there is no opt-out option, I probably have to hide once I hit level 80.

Juans640
12-04-2009, 04:45 AM
http://i7.photobucket.com/albums/y263/pirujomon/chain-1.jpg

I don't really care about being chained but how this guy could kill me 3 times in the same minute, is not that I lost exp, is the fact that he kills me 3 consecutive times, one next to the other, I think it really needs a good solution because this goes over "fair play"

I know is a PvP game but come on, we need a way to fight back and not just pay real money to buy hundreds of weapons and heroes.

Luneatha
12-04-2009, 08:48 AM
It's prolly a bug - it's impossible to regenerate health that fast! o.o

antondubai
12-04-2009, 10:11 AM
OMG! this thread is so much fun...
it is rude to attack someone more than 3 times )))
thanks for my good mood)
ROFLMAO

SeleneD
12-04-2009, 10:17 PM
I got started on this game because a friend of mine suggested it and I dig RPG style games. My favorite part of the game is gathering up huge forces to tilt against the Hydras and other large monsters. And I'm pretty good at it, too. I set aside a certain number of stamina points to hit the creature and a certain number for "diplomatic missions" (trading favors) and I am rewarded with phat lewt and that warm fuzzy feeling of having accomplished something cool with my team and a bunch of perfect strangers. I like being helpful that way. That is fun for me.

I also like quests, so I tend to only buy soldiers as I need them for said quests, and the rest of my soldiery comes from gifts and loot. I like following the quest lore and earning the next bit of pretty art and interesting whatnots that come as you level.

I don't have a whole crapton of land. I am acquiring it slowly, and I get more of my valuable land from killing hydras than I do trying to save up for it. Saving up doesn't really work for me because I use Facebook for other things during the day (business oriented) and 9 times out of 10, a sizable chunk of my gold has been pilfered by someone who chained me when I come back to the application. I know that I can theoretically stash it, but that means I have to come back every hour on the hour to do it, and that's just crazy talk. Who does that?

Insofar as a game is capable of pissing me off, that really pissed me off, because it comes down to this (as far as I can see): people like me who have no intention of ever battling anyone but just like the social aspect of killing critters are financially supporting the advancement of "duelists" or whatever you call them. I worked hard on the hydras to earn the land that pays me so that I can then buy the generals and soldiers I need for quests, but I have to hope that I can get it in quickly before I get snacked on by a chainer. That's frustrating, because that's my time and it just evaporates, and there is no recourse. I just had to accept that players like me exist to support the playtime of people who like to duel, and its irritating because it forces me to have to worry more about buying land than I would have otherwise so that I can budget for the extra money needed daily to support chainers. I know some people here say they don't care about the money, but people who quest and battle monsters do -- or at least I did -- because I was often saving up for special things for that.

I didn't realize that this game was primarily PvP when I started playing. It doesn't look that way on the surface and you don't really get that impression of it as you play until you get pwnt over and over after you've invested many hours worth of leveling and suddenly become interesting to duelists. Now I'd have to pile money and time into a huge amount of defense to keep people from pillaging me before I can get done what I want to do, but here's the rub: if I do win, then I earn battle points, which means that I'm a big fat target now guaranteed to get harassed when really I just wanted to be left alone so I could go kill hydras. It's like being forced to pay a tithe.

So that's annoying. Had I realized this game was primarily for PvP and people who play just to quest/monster-hunt are suckers, I wouldn't have invested as much as I did into helping other people to kill all those hydras -- that was a lot of time and work, yo! -- and I guess its the sense of wasted time that is most annoying, since time is the most valuable thing I have. I didn't realize I was opting into playing a game where, if I wasn't willing to simulate random violence against strangers, I was going to be a farming subsidy for those who do enjoy that.

I don't think there's anything wrong with enjoying that kind of game, I just think the problem is that the game isn't obviously about that when you first start playing -- at least I didn't realize that, since it seemed more about monsters and quests to me -- and when you are smacked repeatedly by a chainer and then told to suck it up, it feels unfair because you weren't investing your time with the realization that that was what you were signing up for.

So maybe if they advertised the PvP part of it a little bit better that would keep people from getting so pissed off, because you have to remember that the kinds of people who are attracted to RPG style games are not necessarily the same kinds of people who like PvP in all cases and it does seem a little bait-and-switch. Not everyone digs that kind of thing and it sucks when you feel like you just invested all this time in something that, as it turns out, you really don't want to be participating in afterall since you don't have any choice in the matter. I think someone upthread mentioned opting out, which would be nice for people like me who have zero interest in combating other players, but I gather that basically this game just wasn't designed to appeal to me and I was just fooled by the cache of the RPG into thinking that it was different from Mafia Wars and other games like that when it isn't.

Anyway, now that I know this game is PvP primarily and the quests and monsters are just a side-dish to support that, I won't be investing my time into it anymore so I'll have no reason to be pissed off about it (easiest solution really is to stop!), but I did just want to toss out my own 2 cents for why some people get so upset with chaining. Maybe the developers could explain that this is a PvP game first and foremost to new players so that you know what you're dealing yourself into. "Mafia Wars" and "Vampire Wars" is obvious, yanno? "Castle Age", especially with all the keywords like "quests" and "monsters" and whatnot doesn't seem like it's so PvP oriented.

Alright, 2 cents paid. Peace out!

- S.

Hels
12-04-2009, 10:36 PM
Um... huh?

I'm a monster hunter, and I almost never get hit by battlers. If you DO NOT battle, your rank is so piteable that you'll get attacked a handful of times a week, if that.

I just looked at my front news page to see how many times I've been hit lately (as a monster person... I DO NOT LOOK most of the time...what for?)... my ENTIRE SCREEN is BLANK!!! LOL! I have NO NEWS. NOT ONE PERSON HAS HIT ME since the update (or earlier... dunno, don't look as I said). ABSOLUTELY NOTHING, and I've never used the clear button.

If you are a monster hunter, you are also chunking points into atk... which in itself makes you a 50/50 target. If you bank, what benefit for someone to hit you? You have no money, you barely give points if any. Unless you really ticked someone off in a monster fight (you're a tagger so are getting chained for screwing up other people's monsters? No sympathy deserved if so).

As for the money... you don't need money if you don't battle, so the 10% banking fee doesn't matter either. You spend it just to waste your attacker's stamina for hitting you. Unpleasant targets deter repeated attacks:).

So, either you DO battle and are just complaining because you want your cake and eat it too by wanting the monster killing stats vs people who forfeited everything for PVP, or you are simply making stuff up for the attention.

I do NOTHING to deter duelists or invaders. Not stat wise. I bank $$, that's it, otherwise I don't notice them. Amazingly... they don't notice me either. So I have to wonder WHAT you are doing to get people to chain you, and it sure isn't regular monster hunting.

Um wait... you are a monster hunter. How do you even know someone has been chaining you:)?

I have to add... I have NEVER intentionally logged out with less than 10 hp. NEVER.

SeleneD
12-04-2009, 10:42 PM
Just since this post I have been attacked 5 times and I have 0 battle points and 0 money.

*shrug* I don't know why I am being attacked, but I am many times a day, and often chained if I didn't manage to log in fast enough to stash my money. Maybe you have more time on your hands to do that, but I don't.

And I notice because the home page is where I log in and when I log into less money than I was expecting and a long list of "You lost X amount of gold and 0 battle points" it is annoying.

Do you want a screenshot or what?

EDIT: I was just trying to say why I got frustrated. This game isn't for me, and I can accept that and gtfo, so you don't have to get all smug and smarmy about it when I was just trying to explain why I thought some folks like me might get aggravated. I just think that if they advertised the PvP part a bit better, you wouldn't hear from people like me so much because we wouldn't be playing, and if we were, we would know to expect to get pwnt all the time.

Um... huh?

I'm a monster hunter, and I almost never get hit by battlers. If you DO NOT battle, your rank is so piteable that you'll get attacked a handful of times a week, if that.

I just looked at my front news page to see how many times I've been hit lately (as a monster person... I DO NOT LOOK most of the time...what for?)... my ENTIRE SCREEN is BLANK!!! LOL! I have NO NEWS. NOT ONE PERSON HAS HIT ME since the update (or earlier... dunno, don't look as I said). ABSOLUTELY NOTHING, and I've never used the clear button.

If you are a monster hunter, you are also chunking points into atk... which in itself makes you a 50/50 target. If you bank, what benefit for someone to hit you? You have no money, you barely give points if any. Unless you really ticked someone off in a monster fight (you're a tagger so are getting chained for screwing up other people's monsters? No sympathy deserved if so).

As for the money... you don't need money if you don't battle, so the 10% banking fee doesn't matter either. You spend it just to waste your attacker's stamina for hitting you. Unpleasant targets deter repeated attacks:).

So, either you DO battle and are just complaining because you want your cake and eat it too by wanting the monster killing stats vs people who forfeited everything for PVP, or you are simply making stuff up for the attention.

I do NOTHING to deter duelists or invaders. Not stat wise. I bank $$, that's it, otherwise I don't notice them. Amazingly... they don't notice me either. So I have to wonder WHAT you are doing to get people to chain you, and it sure isn't regular monster hunting.

Um wait... you are a monster hunter. How do you even know someone has been chaining you:)?

I have to add... I have NEVER intentionally logged out with less than 10 hp. NEVER.

Hels
12-04-2009, 10:43 PM
What level and battle rank are you? This makes no sense to me.

Lori
12-04-2009, 10:50 PM
@ Selene

I found your comments about not realizing this game had Pvp...puzzling. The battle tab is the 3rd one over, you pass by it each time you go to your keep (which contains a chart of Kills, and times eliminated, battles won/lost) to get to your hydra battles. :confused:

ColbyDogs
12-04-2009, 10:53 PM
Um... huh?

I'm a monster hunter, and I almost never get hit by battlers. If you DO NOT battle, your rank is so piteable that you'll get attacked a handful of times a week, if that.


Exactly !

You might go up one-two ranks from being attacked and winning said attacks at lower levels, however the higher players get, the rewards from attacking non-battling foes is not worth the stamina. There is really no point in attacking players that yeild zero BP's. I'll wack one or two if I need the demi point but I do not nor will not chain anyone that is of considerable low rank.

There are level 140 Alcolytes, how is that these folks have not gone up in rank yet most of these people using that as a crutch excuse do ? Sounds to me like these folks have dipped thier toes into the PvP waters and have earned a rank or two and are now just flat out complaining because they bit off more than they can chew.

At the start of my CA career I too was a monster hunter, I somehow managed to evade combat and earned cash in the process. Sure from time to time I was attacked but never lost enough money to worry about. i have snice learned to embrace ALL aspects of this game, I PvP and kill monsters...thats what its all about and I enjoy every minute of it.

Hels
12-04-2009, 10:58 PM
Well, I didn't mean to sound smarmy, I was genuinely astonished.

The thing about monster slaying is... you ROLL in money very quickly, most monsters will drop land if you do a reasonable amount of damage to it. If you are very low leveled, then maybe that would cause people to hit you more, as they are learning too.

And of course, when you have very low income and need to buy the rest of your quest mobs... money matters more to you. It's been a while since I had to do that, so I've forgotten that there was a time when I panicked about the $$ I made and how important it was to me then.

If I can offer some advice... because I think you WILL find this game a LOT of fun if you recognize that there are so many nuances to it:

1. Buy and Equip Aeris. Use her for questing and fighting (except for the 'equip proper generals' quests of course) til you get her to level 4. This shouldn't take long... it wasn't even 1 full stamina cycle for me, but then, I'm a lot higher leveled than you.
- you do this because Aeris will eliminate all cost for banking at level 4, so no more 10% to stick money in bank when she's equipped.

2. Add to your army... there's many ways. My favorite is to add ONLY from monsters I fight. I can see what kind of player they are, how dedicated they are about hitting a monster, if they are polite players or jerks, and I want no taggers in my army. I add army slowly, but at least I know who most of them are and what kind of players they are.

3. Use up every bit of your gifts every day, you will get some of them back, and with this, you start building the makings of your own summons. Lower levels capable of summoning Blue and Green dragons are VERY sought after by higher levels who still need those parts. And in turn, you will get more monsters to fight because of the association.

4. Fight dragons and hydras. Both offer huge low level bonuses... hydras are best, because you will pick up both land and incredible units for very little damage, and are broken up by levels. You will level so fast, you won't believe it.

5. Completely ignore the front page News. It's irrelevant to you til you are ready to pvp. You absolutely can ignore the PVP in this game if you want to, there's really enough other fun things to do that it doesn't matter unless you want it to.

SeleneD
12-04-2009, 11:01 PM
@ Selene

I found your comments about not realizing this game had Pvp...puzzling. The battle tab is the 3rd one over, you pass by it each time you go to your keep (which contains a chart of Kills, and times eliminated, battles won/lost) to get to your hydra battles. :confused:

I didn't say that I didn't realize there was PvP, but just that I didn't realize that PvP was the main purpose of the game and the rest was just to get you to that. Someone else said that further upthread and it just clicked for me that the whole reason I was irritated was because I was playing a game that I thought just had this duel thing in the background that people could do if they wanted to, not that it was something that you HAD to do whether you wanted to or not, because that's what this game is about. And I passed over that tab because the Monster button is shinier. :D

And I am level 17 to answer the question above. I get farmed all the time.

Look, I get that no matter what I say here I'm going to be wrong because the basic thing is that I thought "Hey neato! A game where you can group kill huge monsters for phat lewt while doing quests!" and I didn't realize that doing that part was just a facility to get you to the part where you pillage each other. So I had a wrong take on the game, but it's understandable because it is not exactly explained that you're a freakin' loser if you don't like to PvP when you're starting out. That part is only explained to you when you come to the forums wondering if there's some bug that accounts for why some guy just managed to chain you repeatedly and drain the money you just made off of a bunch of quests because you switched windows, took a phone call, or whatever, before you could stash it. That has happened to me so many times and I'm not saying that it shouldn't happen -- if that's the game, then fine -- but if I'd known that when I started, I wouldn't have played because I don't like that kind of game.

That's all I'm trying to say here, but so far the responses have been combative and accusatory like you think I'd come here and lie about this for some reason... and that's probably revealing in itself, lol.

Anyway, this message was for the developers anyway, not meant to insult any players or play styles.

EDIT: I just saw some of the updated responses after I posted that were helpful, and thanks I appreciate it! :) But I'm cool with this not being my game. I'll go feed my fish in Happy Aquarium or something. :D

And the combative remark I meant as a compliment. I'm totally pacifist and it's kind of funny to me that this thread has a ton of arguments in it that are so passionate mostly because the people who play this game like to fight with strangers. That kind of thing freaks me out, but then, I'm the kind of chick who played D&D for the RP, so that makes me a total loser. lol

Hels
12-04-2009, 11:10 PM
Well, SeleneD, I apologize for picking on you. As I said, I forget how it was to be a newbie myself, but when I think back on it, I could see that I might have written a note just like yours out of frustration at the beginning.

Please read my last note, it may help. And so you know... those guys beating you up who are NOT monster fighting will be poor for the rest of their game. You will get richer and richer:P.

At level 17, you may not be seeing that when killing monsters... it can be a leap of faith to keep hitting a monster when you collect ZERO gold from each shot... although at level 17, you should start getting a bit of gold per hit. It's the 'Collect Reward' button that will make it all worthwhile:).

Just ignore that front page and keep killing the monsters and buying land when you do have $$. Use Aeris when banking.

Give it a week, bet you start liking the game a whole lot more:).

SeleneD
12-04-2009, 11:17 PM
You think that because you don't do something, no one else does? I mean it's great that you don't hit lowbies, but not everyone is nice like you. I am a level 17 Acolyte. I only get battle points when someone loses after challenging me, and that's what tends to attract the chaining which then drains the ol' resources. I have never started any PvP with anyone. There's none of this "dipped my toe in the water and now I'm crying" nonsense. I didn't dip, alright? You're just telling yourself that because you can't believe that some people who play this game are jerks.

Well, there are! If everyone were as noble as you, then maybe it'd be no big deal. *shrug* But you keep telling yourself that I must secretly be a crybaby who picks on people and can't take the heat. That ain't the case, my friend. Scout's honor.

Anyways, this is the last I'll say about it, because this has gotten to be way more than 2 cents from me, hasn't it? :D

Exactly !

You might go up one-two ranks from being attacked and winning said attacks at lower levels, however the higher players get, the rewards from attacking non-battling foes is not worth the stamina. There is really no point in attacking players that yeild zero BP's. I'll wack one or two if I need the demi point but I do not nor will not chain anyone that is of considerable low rank.

There are level 140 Alcolytes, how is that these folks have not gone up in rank yet most of these people using that as a crutch excuse do ? Sounds to me like these folks have dipped thier toes into the PvP waters and have earned a rank or two and are now just flat out complaining because they bit off more than they can chew.

At the start of my CA career I too was a monster hunter, I somehow managed to evade combat and earned cash in the process. Sure from time to time I was attacked but never lost enough money to worry about. i have snice learned to embrace ALL aspects of this game, I PvP and kill monsters...thats what its all about and I enjoy every minute of it.

CheeryBomb
12-04-2009, 11:19 PM
I mostly snipe those with <20 army members :(

I'll admit that I was a monster hunter/quester when I was starting out CA, but immediately switched to PvP mode because some jerk chained me 10 times.

Nowadays, I try not to hit people more than 3 times, unless they were either dropping some serious bank (50k+) or >6 BP :)

I recommend you to just ignore the battle part or newsfeed if you like questing and monster hunt^^

Of course, revenge is best served hot. Especially when you strike back and knock them dead :D

Lori
12-04-2009, 11:19 PM
Since you are a low level, I suspect that is why you are being attacked..by other players just starting out. I think once you get a bit higher in level you will be attacked less, and less..assuming you don't raise your battle rank. Banking your money should help you avoid repeat attacks.

rgman27
12-04-2009, 11:28 PM
Since you are a low level, I suspect that is why you are being attacked..by other players just starting out. I think once you get a bit higher in level you will be attacked less, and less..assuming you don't raise your battle rank. Banking your money should help you avoid repeat attacks.

I think you are wrong on the first part, I tend to go for people at the same battle level because it yields more battle points. There isn't any point duelling anyone like an acolyte because you won't get many points.


Your second point about the banking is spot on. I chain attack if the person is yielding huge amounts of money. One person I managed to get almost a 1 million off. It may be unethical but if I am making 25 grand an hour..then it is easy money.

Sometimes I just chain attack because just to press the attack button over and over again. Especially if the guy is yielding battle points.

Lori
12-04-2009, 11:40 PM
I think you are wrong on the first part, I tend to go for people at the same battle level because it yields more battle points. There isn't any point duelling anyone like an acolyte because you won't get many points.


Your second point about the banking is spot on. I chain attack if the person is yielding huge amounts of money. One person I managed to get almost a 1 million off. It may be unethical but if I am making 25 grand an hour..then it is easy money.

Sometimes I just chain attack because just to press the attack button over and over again. Especially if the guy is yielding battle points.

The reason for my thinking is that...there are more acolytes at level 17, then there will be at 40, 50, 100. Since new players are looking for their first BP, they can still gain from an acolyte. She is still a good target for other beginning players...later she will not be as big of a target. As an Earl, I would never attack an acolyte, and I do see them over level 120.

antondubai
12-05-2009, 05:19 AM
Since you are a low level, I suspect that is why you are being attacked..by other players just starting out. I think once you get a bit higher in level you will be attacked less, and less..assuming you don't raise your battle rank. Banking your money should help you avoid repeat attacks.
agree, also with Hels's points.
but banking money with hourly income of more than 10m will be costly. you need to be attacked at least 11 times per hour for this to be profitable.

Hels
12-05-2009, 05:22 AM
anton! You get aeris to level 4 and banking is completely free:).

noir
12-06-2009, 04:25 AM
These are what people said:

1) This is a PvP game, the other stuff are only built for PvP
2) I chain and hide, I just play by the rules
3) Stop whining / crying, or just leave

What I said is they are not the game developer. You don't need to care about what they said. When I started playing CA, I thought quests, PvP, and monster fighting were 3 main aspects of the game. I still think this should be the goal of the developer to make it more balanced.

I have read in this forum that people at lower levels like to pick on the acolytes and people with small army. The acolytes are those who do quests and buy lands, they have money to rob. If you are lvl 100 high general, maybe you won't get bps by attacking lvl 100 acolytes (but I seriously doubt anyone can stay at this rank at lvl 100), but a lvl 19 solider can get pretty good bps and money by chaining a lvl 17 acolyte.

Chaining exaggerates the win / loss ratio and money loss. Maybe you are only attacked by 3 people a day, but if 2 of them chain you, you feel like you are being attacked and keep losing money all the time.

The game developer should do something about chaining to make the game more enjoyable to the new comers.

Jdandro592
12-08-2009, 01:45 AM
Banking your money should help you avoid repeat attacks.

The problem is, is that I can't bank my money when I am at school or asleep, and so I'll get murdered from a chain invade attacks, becuase I have an income of 200k + (only level 19, still young in CA), Then when I log in, I should have a couple million, but I've been robbed to say about... acouple hundred left? And its only Invades I lose, I typically win most duels, but I never chain more than 3 at a time, even though I could chain 6 at a time, I just never really care to make people, such as those on this form, get more upset. But in light of those who hate the PvP settings, there should be an option, that allows a player to disable their Battlepoint system, or anyform of gain for the attack, in which, the attacker may only attack and gain, well, just nothing but the fact that they won, still get the stats, but no battle rank gain, no money gain, no exp gain, no hero lvl gain, ect. ect. BUT, they should be able to disable their pvp when they get past a certian battle rank, and a 24 (or 12) hour cool down for those who are below that battle rank.

I like the PvP, but I see where these people are coming from, hey, maybe they'll add a new banking system so where the offline players won't worry about money being robbed, just battle rank, or w/e system they might come up....

Castle Age FTW! :P Currently knight >.< I lose Invades, whoopide do!, I'll just chain you back in duels :)

burton
12-11-2009, 03:24 PM
I'm sorry - I think it's extremely rude to hit someone more than 3 (three) times. When I come back to my screen I see people have hit me for 10, 12, even more times - yes, They don't get an invite to my army and I go out and block them on fb.

In the spirit of sportsmanship could you make an algorithm like if PlayerA Player B =>3 then drop back to menu?

Everyone needs to have consideration for other players and a lot display excessive behavior - so much for generation X


I've been playing this game now for little over a week and have run into exactly the same situation. Is it funny? No I think its rude, inconsiderate and lazy. But lets face it - it takes more brains and effort to evaluate a series of individuals rather than just click a mouse after you've identified an easy victim a few levels down from you. Just like real life - some people find it easier to cheat on exams than study and commit fraud rather than actually work for a living. All the catagories on here sound so respectable - duel, invade, first night, champion. I figure there should be other catagories based on behavior - like punk, mugger, robber king, ambush, and murderer. :p

The only thing I find terribly amusing about the whole thing is that most people on this site are kids and most of the 'offenders' are adults!! So there you have it - a few (mostly adults) that have such an ego problem that they insist on playing below their own level and beating up on inexperienced kids and then think they actually accomplished something! Its a bit like an adult cheating at cards when playing with kids - some people just NEED to win - its an ego thing and they probably are very, very, very insecure.

Me? I'm just a beginner, but I did run into that situation a number of times. The problem for some of those idiots is that that haven't figured out that this is largely a game of skill and by doing that they're not learning some critical skills.

A solution? There probably isn't any. My own approach is to speak to them. A few have apologized and now we play on the same team. The others? I put them on a hunting list and when I passed them in ability gave them the same treatment. Funny - apparently for all their claims that it was fair play and I was I whiner - they didn't like that treatment themselves. And thats the only reason I have kills listed on my profile.

But it does make you wonder how many bullys are included in members of the top level players here. Starts to look a lot like the government - democracy and communism both work fine in principal - its corruption and abuse that makes neither of them work well.

In the long run I'm just her to have fun and I've made a few friends. The rest isn't worth remembering.

Punkle
12-11-2009, 03:47 PM
The game developer should do something about chaining to make the game more enjoyable to the new comers.

Why?
Are the newcomers now so much weaker and fragile then the rest of us when we were new?

Its a Battle game with elements of questing for battle fatigue, not farmVille.

thanakar
12-11-2009, 03:50 PM
This game forces you to chain attack, what with the battle rank system. If all battles gave the same reward then you could strike 3 times and move on. But for someone that wants to maximize their play time they are going to hit those targets that give the best rewards as often as possible.

I saw a person today with only 3 people in their army, but they were a Lieutenant Commander. So you can do it, just have to plan your character accordingly.

Diamondduck
12-11-2009, 03:58 PM
The game developer should do something about chaining to make the game more enjoyable to the new comers.

i myself have played this game almost purely as a quester and monster hunter and still found it very enjoyable. i ignore the pvp aspect and just clear news without even bothering to look and have done so since a very low level. if you play this game to pvp, than worry about it, learn it and adapt. if you enjoy the other things this game has to offer, as i do, then just ignore it.

mark0820
12-11-2009, 04:02 PM
I'm still fairly new to the game, but chaining attacks is a must, especially if you're trying to move up on the battle ranks. Every day I log in and I'm dueled by the same people again and again because I'm a Lieutenant Commander. If I find a High Commander, yeah, I'm chaining them too since I can actually get battle points.

NightElemental
12-11-2009, 06:04 PM
My way of dealing with chain attackers is to get them to join my army. Not because I really like them or anything. But purely so they can't attack me again. As you can't attack members in your army and removing someone from your army to attack is pretty pointless, since you don't know how much hp they have at any given moment. Plus, there's plenty of others out there would would give the same rewards. So, in all, getting more of an army by recruiting the chain attackers would help reduce how many people could do that to you. ;)

Treg
12-12-2009, 06:18 PM
I have a suggestion I would like to make, I don't know if its been suggested before I got tired of the same arguments after page 14 of this link....

I'm not a regular chainer I will attack someone as many times as I am attacked some I win some I lose hey ho...

BUT... when I do just want to get demi points I just hit someone a few times That I know I can beat selcet player> attack> attack again> attack again...etc ad infinitum

BORING!!

could we possibly have a formula added such as in the old D&D games where attack values I.e hit points and stuff were awarded from a percentage chance
I particularly like the ~FUMBLE~ (roll 1 on a 20die) where I would lose grip on an item and lose it in battle or the annoy opponent to beserker (roll 20 on a 20 die) giving him an extra 10 attack points

If I were designing this I would link it to the attack again button. It would certainly make me read the notices a bit more carefully and dare I say it give me a bit more enjoyment out of the game

Love the game addicted to winning.. and losing its FUN

solkyro
12-13-2009, 04:15 AM
LOL at guys and gals who keep whinning on being chained :D

i get chained too but i don't raise hell about it. i would just wait for the chainer to come out and the chainer would lose more bp than what he/she gained from attacking.

also, i get to kill him too :D

shanu
12-13-2009, 04:34 AM
l2stack defense and qq less or do the thing everyone tries to do and maintain below 10 hp so you are too weak to attack.

CastleAgeSlime
12-13-2009, 09:20 AM
It's the only way to advance in battle points. You take some, you lose some. Just the way it is..it can be annoying but that's how all PVP's work. It's still fun, though, right? :p

groovyspaceman
12-13-2009, 10:27 AM
In the spirit of sportsmanship could you make an algorithm like if PlayerA Player B =>3 then drop back to menu?

Are all the posters here noobs or does no-one remember that attacks were capped to 5 in July'09?

You would hit someone five times before seeing a message stating "WhiningOpponent has retreated."

Everybody hated it and the restriction was removed in less than a week without any ceremony.

groovyspaceman
12-16-2009, 03:44 AM
Why?
Its a Battle game with elements of questing for battle fatigue, not farmVille.

Hey! I once got a nasty chafe playing Farmville. :p

XxRyanxX
12-16-2009, 05:00 AM
I say limit the number of attacks to 125 in a row...any more is too much;)..ah I kid..I kid..but seriously..

Smidge
12-18-2009, 03:27 AM
OK so I only started playing this here game a few days ago but as with any game i play a visit and a join of the forums is a must if just to learn some of the tricks of the trade so to speak.

As a new player to this game but an old gamer in general i find the complaints about being attacked repeatedly highly amusing. It is a game, one aspect of which is PvP. So you got attacked a dozen times, go attack someone else.

I do chain attack, as soon as my random attacks give me a win with a large cash payout i hit that person until either i am out of stamina or they are weak/dead and i cant hit them anymore.

Being new to the game cash is hard to come by, quest rewards are not yet very high, making a mil in 10 attacks in 30 seconds sure beats questing for 5k gold.

I will ONLY attack the same person repeatedly if i am getting decent cash. There is a bank....use it and i wont be hitting you again. I am sure the game dynamics will change for me as my levels improve but, for now at least, chain attacking is a winner for me.

artyboy
12-18-2009, 04:01 AM
lol seriously?

http://www.iwatchstuff.com/2007/04/12/care-bears.jpg

Rin
12-19-2009, 05:29 AM
LOL.

I used to complain about this very problem . . . until I said "f**k it, I'm joining an add list!" Now I have an army of 616 and growing (even if only 501 of them can actually be counted, they can all send me gifts!), and now my news feeder on the opening screen is empty . . . because no one is attacking me. Even with my 501 Army, I don't attack anyone with an army over about 250, and I guess most others don't either.

Maguita
12-19-2009, 05:57 AM
I only attack several times if i find someone who i can get some good Battle Points. 10-12.

I donīt mind if they attack me several times if they canīt get my Energy and Stamina. I only Heal and get my revenge xD

honor469
12-22-2009, 12:56 AM
for those that say those of us who have decent battle ranks have to have battled, maybe. I won more battles on the defense than i ever did (1-3 attacks when if i felt like attacking). for most people who attack me, they fail and i can take them for alot more than they can take me for. i get hit for 8 attacks at 3 bp per hit and loose 24 points. I can hit them for 10 attacks at 13 bp per hit and take them for 130 bp in a set. funny thing is, it's only lieutenant commanders that want to attack me (I'm a centurion). I'm amazed at some of the wise ashes here that think their ability to attack someone repeatedly makes them a good player. sounds like the same geniuses that think because they play COD:MW2 they are real hardcore. Been there; done the real thing. Don't like it? Come to my house and see what a real chain attack is.

ZCookie
12-22-2009, 03:11 AM
I know it's annoying but it's something you have to deal with, I mean I like being a chain attacker and am not afraid too admit it. What I'm trying to say is --- they're not going to limit the attacks.

Tokolosk
12-22-2009, 04:12 AM
Play smart and reduce the reasons people would want to chain you. They chain you for either gold or BP (battle points). If your gold is not stashed in your bank they will try to steal it. If they don't care about gold they might be after your BP's because your rank is higher than them. If you don't want to be chained by BP hunters then don't play the pvp game and keep a low rank.

Honestly, I've been chained and I don't see what's wrong with it. They can only chain you till your health is below 10 HP and then you're safe. Sure, you'll lose BP's and any unstashed gold but who cares, you can get both back very easily!

edit: lol, just realised this is a 21 page thread :-/

Markuswaters
12-22-2009, 04:56 AM
Also, it's one of the best ways to make fast cash at low levels. Just find someone who's not storing their dough and bap them til either your stam or their health is tapped. :cool:

Dieter
12-23-2009, 01:26 PM
I don't know why you guys all hate this idea, but I think it's because you guys are just all chainhitters yourself.

This is my problem= I lose more BP then i can gain, so it's impossible for me to get those rewards.

Just get stronger!: I am currently lvl 140, and I get attacked by 130-180. People who are 40 lvl's higher then me, how do you beat those?

It's rather demotivating to still do real battles for me, seeing my wall is full of chain hitters each morning.

GOLD: CARE
XP: LOL
BATTLE POINT: To much... 12x 5bp= 60 per player. I got 125 hp, so i get hit alot.

Make it 5-6 attacks max

Nazo
12-24-2009, 01:55 PM
Honestly, I don't understand why people like chain taking. I never actively attack other players, but I am attacked by others everyday and lose in most of these battles. That's the real world, so i don't want to complain about it. Being killed by others make me feel bad, but that's just a game.

The problem is, once I win one battle, I get about 10~15 battle points which makes me rank up involuntarily! I don't care what I can get from the battle points. To be more clearly, I DON'T WANT IT. Since there are players who like pvp and others don't. Why not try to "separate" these players?

For example, since higher rank players get almost no reward from attacking lower rank ones, is it possible not to increase the battle points to those who are attacked and win? Or can there be a button make me able to choose not to increase my battle points if i am "unwillingly" win a battle? By this, people like me don't like to attack others can stay in low rank, which can make us far from the battles between players......i wish.

Of course you who like pvp can still attack these lower rank players. And i will not complain if i can make you waste your time attacking me and get almost nothing. Because just like i've said above. This is just a game.

TheAquarian
12-24-2009, 02:01 PM
I'm sorry - I think it's extremely rude to hit someone more than 3 (three) times. When I come back to my screen I see people have hit me for 10, 12, even more times - yes, They don't get an invite to my army and I go out and block them on fb.

In the spirit of sportsmanship could you make an algorithm like if PlayerA Player B =>3 then drop back to menu?

Everyone needs to have consideration for other players and a lot display excessive behavior - so much for generation X

hmmm I don't duel much anymore, but I'm against this one because it just doesn't make sense to stop doing something that is profitable. When I was invading / dueling earlier on it was very hard to find other players with a rank high enough to match mine, much less exceed it. Why should I have to attack low rank folks when there's a perfectly good even rank one there for the challenging?

Furthermore, if I see that my click generates 100,000 coin instead of 452.... then it's in my best interest to keep clicking since that is the way to get ahead in the game. Games are competitive.... people should find a way to defend themselves and fight back if it is a bother.

Kizer
12-24-2009, 04:19 PM
My name is Sabrina and I am a chain attacker....

Hi. My Name is Kizer, and you rawk.

Kizer
12-24-2009, 04:20 PM
I don't know why you guys all hate this idea, but I think it's because you guys are just all chainhitters yourself.

This is my problem= I lose more BP then i can gain, so it's impossible for me to get those rewards.

Just get stronger!: I am currently lvl 140, and I get attacked by 130-180. People who are 40 lvl's higher then me, how do you beat those?

It's rather demotivating to still do real battles for me, seeing my wall is full of chain hitters each morning.

GOLD: CARE
XP: LOL
BATTLE POINT: To much... 12x 5bp= 60 per player. I got 125 hp, so i get hit alot.

Make it 5-6 attacks max

You go out and find someone else to chain to compensate.

Joel S
12-24-2009, 04:23 PM
It's not up to the attackers to stop what makes the game fun and profitable for them. It's up to the defenders to do something to stop it.

Mega-Douche
12-24-2009, 04:55 PM
I am currently lvl 140, and I get attacked by 130-180. People who are 40 lvl's higher then me, how do you beat those?

You have to become a *hider* if you want it to stop or befriend them (which mostly doesn't work). When I played I was level 151 High General-when the new battle ranks came out I was #1 on hitlists for level 300+ to become Earls, Dukes, whatever the new battle ranks are. You can't do anything about it.

Everyone hides as far as I am concerned, and unless you're level 300+ or you have been playing this game from the when it first started, you really can't afford to not hide. Even people who ***** about hiders find some inane excuse as to why they are hidden all the time. They say "oh I just attack people and log off, whatever my health is doesn't concern me" or some variant of that.

Most of the players who have been using this game the longest relish in chain attacking people lower level than they are, and if you look at their stats they don't have very many losses compared to their wins... and it isn't because they are super-duper players... it is because most of them do not attack each other out of social etiquette (they are friends with each other). Also, there were less level 300s back when they started because power leveling was all-but abolished.

Zamosc
12-30-2009, 06:08 AM
How do chain attackers avoid being attacked back? I'm a newbie.

Thrud
12-30-2009, 08:25 AM
How do chain attackers avoid being attacked back? I'm a newbie.

They "hide" - they use their health is under 10, than they leave CA and when you try to hit them back you will get a msg they are either dead or too weak.

I also think chaining someone, especially lower level is rude,
though the only good advice and solution is:
put alot into Defense, dont underestimate that
cause thats the only thing that keeps attackers from attacking you again
if they will loose once or twice, they will move on.
i got 350 and counting on my defense, and its what gives me a break from those bullies

Snakey Pete
12-30-2009, 08:23 PM
Godamn pinko commie democrat liberal pussies!

This is WAR!

You maggots don't have to like it, you don't have to agree with it. You just gotta get your ass in the grass and feel the PAIN!

And I ain't getting on no 'plane, fool!

RNKaren
12-30-2009, 09:20 PM
I have been attacked in the wee hours of the morning by people who have 501 in the armies. What good is it to keep playing when I can never advance. I liked the quests and helping others, but if this doesnt change, I am outa here.
Karen

Darren
12-30-2009, 09:36 PM
I have been attacked in the wee hours of the morning by people who have 501 in the armies. What good is it to keep playing when I can never advance. I liked the quests and helping others, but if this doesnt change, I am outa here.
Karen

This is a game played around the World in different time zones. Your midnight is someone elses 9 a.m.

dragonlildragon
12-30-2009, 09:40 PM
I glad u can attack more than 3 times, otherwise I would never see the words - you dealt the final blow.

RNKaren
12-30-2009, 09:40 PM
Commander, How can I ever get any further if I keep getting killed to death? And I tried hiding... your automatic payouts for land etc.... automatically heals you too. And the whole thing starts all over again.... sigh.. it was fun while it lasted....Karen

Darren
12-30-2009, 09:43 PM
Are all the posters here noobs or does no-one remember that attacks were capped to 5 in July'09?

You would hit someone five times before seeing a message stating "WhiningOpponent has retreated."

Everybody hated it and the restriction was removed in less than a week without any ceremony.

Thankyou. Someone else that remembers. This should be in a sticky.

Darren
12-30-2009, 09:45 PM
Commander, How can I ever get any further if I keep getting killed to death? And I tried hiding... your automatic payouts for land etc.... automatically heals you too. And the whole thing starts all over again.... sigh.. it was fun while it lasted....Karen


Level 261
I am only level 201 but put loads into attack and defence ( 1200 combined ). I don't get attacked much now ( 4 times a night and win most of those ).

You could try that with any more stat points you get.

wackydave
01-03-2010, 04:36 AM
ok seriously!!!!! come on people! geeze! it's a game and you are supposed to chain attack some one lmao! also your supposed to try to not get killed lol. but it would be really really boring if you can only hit someone once or twice, i have been killed and my very first acheivment award was humility! lmao! i took it in stride though I love this game the way it is And to the hiders? I never had to hide sure, i get attacked when i am asleep, i lose money, but i deal with it and move on! i go to work and come home and log back on. people need to quit crying and start playing more.

Sudre
01-03-2010, 04:22 PM
I've said hundreds of times and I'll say it again.

All we need is an:

knighta
01-03-2010, 05:04 PM
I've said hundreds of times and I'll say it again.

All we need is an:

What about the "I win" button?

Sudre
01-03-2010, 06:21 PM
I liked the I win button and a lot of ppl did... but it just wasn't EASY enough for most.

I don't care about winning. I want it easy.

knighta
01-03-2010, 06:44 PM
The only thing difficult about this game is getting epic rewards such as Wall of Fire and Demon Strength.

Also about this thread I am a chainer and if you don't like it build up your defenses.

The Bowman
01-04-2010, 03:46 AM
I just chain attacked my dinner, is that wrong?

hjmcdermott
01-04-2010, 05:34 PM
Back to sportsmanship and 3-hits being honorable - considering i only hit people 3 times, was actually surprised to see i have 72 kills on my profile
You've been lucky then. When you kill someone, you not only take their battle points but also experience points that they need to level up. I can't believe you have so many kills? That seems a little ironic.

hjmcdermott
01-04-2010, 05:58 PM
Those who chain attack people are really cowards, especially those who attack people of lower ranks and lower levels. It is like they finally find a weaker opponent that they can beat so they keep hitting you 10 times in a row.

My suggestion to the game developer is you should not reward anyone beating lower ranked players. So this game is about "heroes" finding weaker folks and robbing them and it is fun? And even worse, when you are attacked 10 times by a guy and you go for a revenge, it says "this person is either dead or too weak to fight". Pretty dumb.

I also fight to get battle points and see how I stand comparing with people at the same rank. If I win, I know I am stronger, and challenge someone else.
That would prevent the highest ranks from ever participating in PVP action in the game. That was one of the first features available in the game. PVP aspect is not my favorite part of the game; however, it is a game that teaches strategies and alliances. It would be unfair to limit the Nobility Tier of the game from battle. My favorite targets are those that rise in battle rank too quickly. They are the ones that have not purchases or battled monsters to obtain epic units in the battle.

Yes! It stings when a higher rank pummels me and I use to get upset, but I use them as bench mark targets. They have their victories now. CA is wonderful in letting me know what I have lost in terms of battle points and gold. One day, my path will cross their path on the battlefield, and I will return the favor with the same graciousness that afforded me. Patience is a virtue and provides its own rewards.

I don't like to kill them. That is just a statistical luck that I take their health to zero (0).

robx
01-04-2010, 06:57 PM
Those who chain attack people are really cowards, especially those who attack people of lower ranks and lower levels. It is like they finally find a weaker opponent that they can beat so they keep hitting you 10 times in a row.

My suggestion to the game developer is you should not reward anyone beating lower ranked players. So this game is about "heroes" finding weaker folks and robbing them and it is fun? And even worse, when you are attacked 10 times by a guy and you go for a revenge, it says "this person is either dead or too weak to fight". Pretty dumb.

I also fight to get battle points and see how I stand comparing with people at the same rank. If I win, I know I am stronger, and challenge someone else.

10 or 11 attack doesn't bother me really. They are just after demi points as its part of the game. But what does bother me is when they chain attack more than that just to get achievements or experience points. My say is a chain attack of more than 10 or 11 should not be allowed, or restricted to some degree of ratio to time. To make matters worst, some of these people actually bookmark you and chain attack you daily for whatever reason it is they do it.

Bloodface Muscle Ripper
01-05-2010, 12:43 AM
The simple solution to chain attackers is to send them a friend request and add them as an ally. You add an ally more powerful than yourself, increase your army and stop them from attacking you. I now have over 600 allies and at least 50% are people who were chaining me. I typically only hit for three. I'll go as far as five if I'm having trouble getting a particular demi point filled. Despite that I have 56 kills, which really means nothing at all.

That said I would like to see a 10 attack limit per 24 hours set in the game. Enough for the attacker to get his/her demi points but limited so chainers have to at least put in a little effort for victories as opposed to picking on one person over and over again. Either that or create a counter attack option like pirate clan has. A tool I've found to be fairly effective against chainers.

Ben
01-05-2010, 12:46 AM
Chaining is part of the game. Stop crying and start getting some defense or hit some other people to get your BP back

The Bowman
01-05-2010, 05:15 AM
I'm really glad I read this thread. I now chain attack everything I can. It's amazing to see that you can rip $1 million+ off of ppl. I laugh so hard I can hardly breath. :eek:

solkyro
01-05-2010, 05:18 AM
I'm really glad I read this thread. I now chain attack everything I can. It's amazing to see that you can rip $1 million+ off of ppl. I laugh so hard I can hardly breath. :eek:

well a million lost is worthless to many of us here, considering we earn more than that :D

On topic: still too many whiners

ashen
01-05-2010, 06:45 AM
is there anyone out there that is of high battle rank that did not get there by chain attacks

I can`t imagine trying to find 175 different people with high enough rank to be of any use. Or even 60 with attacking 3 times. I already spend most of my attacks on people 10-30 levels higher than me with my 541 army.

Darren
01-05-2010, 06:50 AM
Chain attacking is a valid strategy and I love it.

Chain attackers should also try attacking 200 different people once each in a day and watch the free exp roll in as most of them retaliate.

pwndcake
01-05-2010, 07:16 AM
I chain attack, and I do it almost all the time. It's because I'm looking for battle points, and there are only usually one or two players on the battlefield who have a decent amount of points for me to take (10-12+), if you don't like being chained, just make your character better, players will not chain attack you if they keep loosing.

The problem with this is that, due to the two different types of attacking, you can almost always be preyed on by someone. You could sink point after point into defense, find yourself a hero with a sick defense bonus, and you can still be killed by someone who has a bigger army simply because you can't get enough people on your side to defend against everyone.

In fact the only way to make being attacked unattractive in this game is to lose all your battle points and be a Novice forever. That way you will never be worth enough battle points to bother attacking.

So I guess the point is if you don't start nothin', there won't be nothin'.

Castle AGE ADDICT
01-05-2010, 11:46 AM
I suggest stop plaing Castle Age, and go play farmville or other such crap! Not Fair? I should take my broadsword and take you over my knee and spank you with it, grow up or quit playing

Pole
01-05-2010, 06:38 PM
let me pull out my soapbox and stand on it...

I don't mind chain/multiple attacks. I think it's a perfectly valid part of the PvP aspect to the game...

What I hate is bookmarking. If bookmarking could be gotten rid of, I'd never hide.

As it is, from time to time I'll get bookmarked by someone 200+ levels above me. (I'm a Baron, just under level 170.)

I can't compete with someone who's had another 1000 skill points to play with, no matter what I do. I like the PvP game, so I have worked to get all the best gear, I have over a thousand points total in ATT and DEF, but I'll never be able to catch up with those high high level players. (That said, I have beaten players who are 100 and 150 levels above me.)

I'm perfectly willing to stay in the arena and take my chances, because I get points too from those who can't beat me, but because it is getting harder and harder to find people around my level I can get battle points from, when I'm bookmarked, it takes me time to make up those points I lose, especially when the bookmarkers think they can stop by whenever they want and have a drink.

So, when I find myself bookmarked, I start hiding. It's ludicrous that some think I'm just supposed to stand there and let my point total get whittled away, as if that is some sort of noble honor. Hiding is the only way I have to avoid it, and so, I'm a source of points for others that's taken off the board, just because some are too lazy and impatient to keep at the random battle page.

Chao
01-06-2010, 07:16 PM
Chain attackers are just lazy. I love it when they attack, win the first, and lose the rest, but it is still silly. 3 drink maximum sounds good to me, and very easy to program. I don't spend most of my time in PvP, but when I do venture that way, I don't want to make anyone's life a living hell. Several of the PvPers I've come across actually seek to do that.

Chao
01-06-2010, 07:22 PM
I suggest stop plaing Castle Age, and go play farmville or other such crap! Not Fair? I should take my broadsword and take you over my knee and spank you with it, grow up or quit playing
You have your driver's license yet? My knee would hurt a lot more than yours.

Rufuszz
01-07-2010, 09:02 AM
Chain attackers are just lazy. I love it when they attack, win the first, and lose the rest, but it is still silly. 3 drink maximum sounds good to me, and very easy to program. I don't spend most of my time in PvP, but when I do venture that way, I don't want to make anyone's life a living hell. Several of the PvPers I've come across actually seek to do that.

3?? well yeah, the PvP's gone then. I'll suggest 10.

finzl
01-07-2010, 09:16 AM
Don't put any points in health and attacking will stop as soon as you're dead.
That should be enough limitation.

Ice_prince
01-07-2010, 05:22 PM
Don't put any points in health and attacking will stop as soon as you're dead.
That should be enough limitation.
10 would be the limit if the dev want to put limit in PvP IMO..agreed with Rufuszz
But based on my experience and luck, fans of PvP this day are diminishing..as just a few people chain attacked me now..alot of stamina this day goes to monster, not people..
so IMO there is no need for attack limit, quoting finzl, health is the limit.

jonzenor
01-30-2010, 07:38 PM
Another FB game I played had an interesting way of dealing with this. Forgive me if someone already suggested it, I have not read all of the replies.

Anyway, what they do is have an "alertness" stat, every time they are attacked their alertness level raises by one, win or lose. The higher the alertness level the tougher they are to beat in battle. This level goes down over time, so it would allow someone to be attacked multiple times, and if you are strong enough then you could beat the defender over and over again, but if the battle is a close match or someone is just slightly higher then you will only win a few battles before being unable to win.

Only the person attacked got the alertness points, the attacker got nothing of course.

Sudre
01-30-2010, 07:44 PM
Yah.. you should have read all the over replies.

Go play that game.

Lassandra
02-10-2010, 06:41 PM
I don't agree with only 3 hits. 10 is a good number because that is how many demi points you can get for each. The problem now is with raids, there is no need for someone to "chain" attack 30 or 40 times. Getting hit is a part of the game. Anyone that doesn't realise that when they start should after one day. Personally could care less about Rank.

At this point though, I have not been able to play for the last two days because everytime I try to help with an orc horde or hydra I get 2 maybe 3 hits and then have to heal. If I am lucky to get that many in.

Okay, I am a Duke and made the choice to obtain that rank. My bad, lol. But I am a daily player in a group dedicated to help others with summons. I can't do that, or anything else because I keep being killed!

If we can't put a 10 hit limit on individual battle, how about if a player is killed they can not be attacked for a 24hr period? I would rather see a limit as there is no real good reason for attacking someone until dead. The game is supposed to be for fun right? How much fun is it if you can't even play?