View Full Version : Hit and Hide
Fernando)
08-13-2010, 10:30 AM
as well as with Facebook version of Castle Age each time more and more are using excessive (more than 5) battle attacks at someone, and when people want to try hit back finds just "Your opponent is dead or too weak to battle".
this is not a major problem since it happens sometimes and not always from the same player; but soon or later it will happen someone have a kind of point battle parasite who keep attacking the same, as they were a kind of private garden to crop every day.
some people just keep making their defense stronger, make a better army, and so do not get upset, as this is a game; other can be quite upset and feel quite sad about it, up to the point of leaving the game. I have seen it.
mySpace is a great place for making test and improvements, as with the Market of gens; I would like to seen anyone on battle a weaker player too often to be struck by lightning and lost all their stamina and energy for the day, or make a new variable for Castle Age "karma" or "popularity", that would rise after too much attacks on weaker players, and would enter on the players formula for getting less energy and stamina.
Castle Age bully can be a problem, please address this issue here at mySpace.
Any other suggestions are welcome.
:D
Fernando)
08-13-2010, 10:39 AM
the hit and hide is a technique to not allow any further damage at owns battle rank system, and is done by letting the health value drop at 10 or less and close the browser, not going visiting again Castle Age until next day.
until there Castle Age does not allow any battle giving to anyone trying the message "Your opponent is dead or too weak to battle." even after the health value increases above 10 up to the max value again.
the problem is there are technical incentives to people use that cause they are not on any way prejudiced.
this exists, and can not be undone, cause if not anyone attack while sleeping would just drop their health bellow 10 and killed, and killed over again, and as soon had some health, killed and robed again, and again.
people with a low popularity or karma value would not have such protection
:cool:
Ginger The Hutt
08-13-2010, 11:28 AM
so let me get this straight - you sign up to a PvP game and can't handle getting hit so you want to introduce a mothering system where by all those who have a crappy PvP build get sheltered and those that made a PvP build don't get the satisfaction of using it to it's full capacity?
Fernando)
08-13-2010, 11:59 AM
so let me get this straight - you sign up to a PvP game and can't handle getting hit so you want to introduce a mothering system where by all those who have a crappy PvP build get sheltered and those that made a PvP build don't get the satisfaction of using it to it's full capacity?
Glad you made that question.
:)
It is clear Castle Age battle system has no limits to fighting on duel
and invasion. It is designed that way. The community response was
at Facebook to create groups and/or alliances so those who are so
attacked to the full satisfaction and capacity of the stronger are
then by their turn the chase of even stronger ones, who like to be
a kind of avengers. it is a game, and no rules from one side, also no
rules from the other. it adds challenge and fun.
what I am addressing here is something else:
excessive attacking using bookmarking or bots
and hide
I have seen it at FB friends CA; someone peeks 5 or so weaker
players, bookmark them, and keep during months using them as
a sure and easy way to progress on duels achievements or else
as a game, those who are this way used as a private gardem
may strike back asking for group or stronger allies help, but as
the hit and hide is used by those, the game begins another
dark side of bookmarking and scripting, what, seems to me, is
not what is intended to be.
By the way, if any advanced mySpace player likes the idea,
please make an avenger group of high level players to help
on those cases described above, just for the fun of it.
Most of the times (just knew a case it did not) those who taste
the same thing they are doing to weaker players, feel fast, and
understand what words can not explain, and became good friends
and allies.
But not those who really are not playing but scripting, and also
using a lot of duplicates bots. So yes, a karma or popularity
variable would be nice. It could just be at the players KEEP
without any influence on the game. Just a number there.
Then, if needed later it could be announced to begin to be used.
Just the hypothesis that value could be used later and seen can
be a good thing, don't you think?
:rolleyes:
Ginger The Hutt
08-13-2010, 12:21 PM
bookmarking and bots are very different.
if bookmarking and chaining are to be deterred then hiding should also be abolished. so those that get hit can always retaliate.
As an experienced player in CA - all the high levels on MSCA are PvP weaklings - as they have for the most part power levelled to get there and either gotten bored or continued power levelling and largely ignored their PvP stats.
The top PvP power houses are in the level 60 to 80 range currently.
You'll also find that most of the high level MSCA players are PvP builds in FBCA and as such won't lower themselves to acting as enforcers for essentially a hitlisting clan.
Nasca
08-13-2010, 01:12 PM
Eh, I think it would be a very bad idea to eliminate hiding. It serves several obvious and also not so obvious functions. For one it stops serial chainers (Like ME :D ) from chaining a target to death and beyond, it also protects Strong PvP's from getting "chain suicide-killed".
Think about it. A strong wall build depends on bouncing targets to gain BP and exp, we still take damage every time we bounce someone. So, what's to stop a weaker player from chaining and bouncing till they reduce our health to 0 and kill us becuase they don't send you to hide ?
In other words the hiding system is there for a reason. Those that neglected their PvP stats are "food". If they have a problem being a "garden" that we can just stop by and harvest for BP points then they should never have neglected their stats in the first place.
Besides a Karma system can easely be exploited, what's to stop someone with "Bad Karma" from creating several alts and then proceeding to boost their karma by using the alts votes ? Or someone doing the opposite, creating alts to vote your karma down enough to chain-kill you over and over ? it just would not work.
Dragonomine
08-14-2010, 01:37 AM
I don't think more than 5 hits is excessive but with that being said, since there are so few on my battle list I try to contain it to 3 hits. Trust me, when there's more players I'll hit more. :) However, when War came out I did chain. Chain chain chain til I now sit at level 7 where I can't lose any points. I don't hide. I haven't been hit for 2 days. :(
As for bots, I haven't found any yet that work with MSCA. Just a ton of multiple accounts and heavy CC players.
Fernando)
08-14-2010, 07:13 AM
Besides a Karma system can easely be exploited, what's to stop someone with "Bad Karma" from creating several alts and then proceeding to boost their karma by using the alts votes ? Or someone doing the opposite, creating alts to vote your karma down enough to chain-kill you over and over ? it just would not work.
Give it 100 karma points to everyone. Take 1 each time on a battle there is a win 0 battles points. Give 1 every day, time based. Max value would be 100. No more complicated than that.
:D
Dragonomine
08-14-2010, 12:47 PM
Give it 100 karma points to everyone. Take 1 each time on a battle there is a win 0 battles points. Give 1 every day, time based. Max value would be 100. No more complicated than that.
:D
Some people would turn it into a badge of pride.
uncle_wilf
08-14-2010, 10:34 PM
The top PvP power houses are in the level 60 to 80 range currently.
That depends on your definition of "Powerhouse" There are a few guys in the 160-170 range like me and The Gnome with BSIs of 6+. For dueling, a level 80 player would have to have a BSI in the region of 10-12 (depending on build) to compete at that level. Similarly a level 350+ need only have a BSI around 3 to compete. Invasions, of course, have many more variables.
But back to the original point. One of the big problems on MSCA is the lack of targets. While I try to hit people worth decent BP, to get my daily 50 demi-points I need to hit some Champions for 1BP. When I next rank up, I may end up still needing to hit Champions, and that will gain me 0BP. (And if one of those Champions has a Harp of Dishonour go off in my face, they are going to get chained whether I need the demi-points or not!)
Fernando)
08-15-2010, 11:08 AM
That depends on your definition of "Powerhouse" There are a few guys in the 160-170 range like me and The Gnome with BSIs of 6+. For dueling, a level 80 player would have to have a BSI in the region of 10-12 (depending on build) to compete at that level. Similarly a level 350+ need only have a BSI around 3 to compete. Invasions, of course, have many more variables.
second time I see "BSI" mentioned.
1st at http://copter.bomhofintegrated.com/
where there is also other variable "LSI"
would love to find a url with a definition on those
:D
update:
found them at http://castleageforums.com/cforum/showthread.php?t=21813
:)
labalaba
08-15-2010, 11:36 AM
(And if one of those Champions has a Harp of Dishonour go off in my face, they are going to get chained whether I need the demi-points or not!)
They don't think this through, by now I have over 100 of each item
without using alts at all. MySpace is crawling with alts, I imagined
many cheats their way to get lots of those. It's a weird way to get
people to pvp, I don't really see the point.
duoyiza
08-16-2010, 01:57 AM
I haven't been hit for 2 days. :(
I haven't been hit for 3days now -.-
Last one was "Just another disappointed Myspac" a commander who got 501 army but he got defeated :D
I hit him back the other day and saw his SoR and I lose, I'm soon to get my SoR and will be an Aurorian :D
Rest on 40~50 are on rank 9 below and they won't pvp at all.
Ginger The Hutt
08-16-2010, 07:52 AM
That depends on your definition of "Powerhouse" There are a few guys in the 160-170 range like me and The Gnome with BSIs of 6+. For dueling, a level 80 player would have to have a BSI in the region of 10-12 (depending on build) to compete at that level. Similarly a level 350+ need only have a BSI around 3 to compete. Invasions, of course, have many more variables.
But back to the original point. One of the big problems on MSCA is the lack of targets. While I try to hit people worth decent BP, to get my daily 50 demi-points I need to hit some Champions for 1BP. When I next rank up, I may end up still needing to hit Champions, and that will gain me 0BP. (And if one of those Champions has a Harp of Dishonour go off in my face, they are going to get chained whether I need the demi-points or not!)
To me a PvP powerhouse is about beating those on your own level and defending against those of your own level. being double/triple/quadruple my level and thus being able to 'compete' just wipes you off my slate - needing that many extra skill points/levels to compete against me, doesn't make you a PvP power house. EpicQC displayed this epically when he started his 'super PvP build', lost at high level against low levels and quit.
I guess we can have this discussion all day - but that's my pov and I doubt there is anything you can say to change it - likewise me changing your perception. :)
There are about 5 peeps (I'm aware of) in the level 60-80 range with BSI's of 7.5+. of those, I know for definite 2 with BSI's over 9.
so 10 really isn't that far off. of course dependant upon build like you say... :) most of the high BSI builds are defensive. :)
Fernando)
08-21-2010, 10:33 AM
when we use the log at the Home tab we can see who has battled us by duel or invasion. From there we may do a courtesy visit to return the attention eh eh eh but! most and almost every interesting attacker is on the "Your opponent is dead or too weak to battle." status.
I would love to have 2 mark box next to each entry at the Battle News log to "queue response" so as soon as they would go online could be dueled/invaded.
Example
15 hours, 9 minutes ago:
You were challenged by Someone 23
You lost the battle, taking 10 damage and losing $100,000. You have lost 1 Battle Points!
[ ] queue duel
[ ] queue invasion
:rolleyes:
Ginger The Hutt
08-27-2010, 09:53 AM
when we use the log at the Home tab we can see who has battled us by duel or invasion. From there we may do a courtesy visit to return the attention eh eh eh but! most and almost every interesting attacker is on the "Your opponent is dead or too weak to battle." status.
I would love to have 2 mark box next to each entry at the Battle News log to "queue response" so as soon as they would go online could be dueled/invaded.
Example
15 hours, 9 minutes ago:
You were challenged by Someone 23
You lost the battle, taking 10 damage and losing $100,000. You have lost 1 Battle Points!
[ ] queue duel
[ ] queue invasion
:rolleyes:
I'm always alive. I never hide. you want your battle points back off me - my keep link is below.
hadoNo63Raikoho
08-27-2010, 10:00 AM
pointless pole... it's a pvp game, if u don't like it go play super mario with cheats
Fernando)
08-27-2010, 11:39 AM
pointless pole... it's a pvp game, if u don't like it go play super mario with cheats
it's more then a Player vs Player game, however that's not the subject here
:D
it's about letting players *do* PvP to those who always hide by strategic.
RoseAnne
08-27-2010, 09:14 PM
My problem with attacks on the PvP battle page is when a high ranked player such as a Duke or Prince attacks a lower ranked player such as a general and continuously attacks up to 25 or 30 times until they kill the lower rank player. It makes no sense as they are not getting money or bp, as far as I can see, so why do they do it other than that they are bullies!!
Fernando)
08-28-2010, 09:56 AM
My problem with attacks on the PvP battle page is when a high ranked player such as a Duke or Prince attacks a lower ranked player such as a general and continuously attacks up to 25 or 30 times until they kill the lower rank player. It makes no sense as they are not getting money or bp, as far as I can see, so why do they do it other than that they are bullies!!
I would love there was +1 "bad karma" point each time an attacker gets 0 money and 0 battle points; anyone would have 10 honor points, and each time one gets 0 battle points, it would get -1 honor point. That should go into the strength formula for scores, or if at 0 honor points he/she would not be able to pay CA at all. Each day 1 honor point would be added, up to the max of 10.
or something else in this line
Ginger The Hutt
08-28-2010, 01:41 PM
My problem with attacks on the PvP battle page is when a high ranked player such as a Duke or Prince attacks a lower ranked player such as a general and continuously attacks up to 25 or 30 times until they kill the lower rank player. It makes no sense as they are not getting money or bp, as far as I can see, so why do they do it other than that they are bullies!!
There are reasons for this sort of thing...
I would love there was +1 "bad karma" point each time an attacker gets 0 money and 0 battle points; anyone would have 10 honor points, and each time one gets 0 battle points, it would get -1 honor point. That should go into the strength formula for scores, or if at 0 honor points he/she would not be able to pay CA at all. Each day 1 honor point would be added, up to the max of 10.
or something else in this line
Karma should extend beyond just PvP then. it should extend to all aspects of the game. It should include taggers tagging monsters and not pulling their weight, it should include bad language used by a player in chat. It should include over eager MH killing a slow kill too quickly. in fact it should include all the reasons my 'being chained' topic has in it...
Nasca
08-28-2010, 02:12 PM
This thread is pointless...
For one, this is the Myspace section. Second, if you did any type of serious PvP in MSCA you would notice there are no Prince, or King or High King ranked players yet, the highest I have seen is a Baron, and that's the bottom tier for nobility.
Myself I am still at General and over 1000 BP away from High General. Do you have any idea how many Generals are on my level tier ? Two. That's right, ONLY two generals, me and Jim. Every other player in our level tier is below our rank. I am practically FORCED to hit other players that only give me 1 or 3 BP's per hit. Finding a High Commander or that elusive Lt. General is at the most a once per week event and for the most part they are already dead or will be in a hit or two. ;)
If you don't like to be chained, then get defense. It is that simple. You don't want to invest on defense ? Too bad, go and then hide. Get your HP below 10 and hide, nothing wrong with that.
As long as my victims give me a single BP, a demi point or exp. I will chain them as long as I can, until the game stops me or I kill them. If they want to retaliate then they are more than welcome to come and bounce off me all day long.
The lack of thought from the original poster in this whole matter has me stunned. :cool:
uncle_wilf
08-28-2010, 04:27 PM
If you don't like to be chained, then get defense. It is that simple.
Or you can learn to ignore being chained. If you don't like losing the BPs, win them back elsewhere. If you don't like losing the cash, stash it. If neither of those matter to you, then just buy back your health and carry on.
It's not rocket science.
Ginger The Hutt
08-31-2010, 12:52 PM
Finding a High Commander or that elusive Lt. General is at the most a once per week event and for the most part they are already dead or will be in a hit or two. ;)
aint that the truth... :/
I've stopped active PvP for a little while... 28,318bp's currently, waiting for the rest of the field to catch up and be worth chaining again. That and it gives me an excuse to energy only diet while I build up sp's... :D
Nasca
08-31-2010, 03:09 PM
aint that the truth... :/
I've stopped active PvP for a little while... 28,318bp's currently, waiting for the rest of the field to catch up and be worth chaining again. That and it gives me an excuse to energy only diet while I build up sp's... :D
There are some BP worthy targets out there, it just takes some time to find them and hope they are dumb enough to strike back so they get stuck on your feed.
Speaking of BP worthy...
Jim, you really need to start catching up on levels =/. Once I reach a certain mark on attack you're going to be BP farmable again, it won't be soon, but I'm getting there. I hope you're patience with your dedication to your BSI is not the ruin of you.
Ginger The Hutt
08-31-2010, 03:13 PM
Jim, you really need to start catching up on levels =/. Once I reach a certain mark on attack you're going to be BP farmable again, it won't be soon, but I'm getting there. I hope you're patience with your dedication to your BSI is not the ruin of you.
I know that is the ultimate demise of my build - but in all honesty I'm levelling bloody fast for a PvP build. I'm up to about once every 2 days currently... :D
Looking to increase that BSI till about 100 then builde energy and stam and power level 100 to 150, then back to BSI building... :D
Nasca
08-31-2010, 03:23 PM
I know that is the ultimate demise of my build - but in all honesty I'm levelling bloody fast for a PvP build. I'm up to about once every 2 days currently... :D
Looking to increase that BSI till about 100 then builde energy and stam and power level 100 to 150, then back to BSI building... :D
Aye, I have been rather stubborn about praying to Azeron for stamina or adding more energy and stamina. I know I need that SoR to have a solid Duel and War build. If War opens at the 100 level range then I will be screwed.
I'm hurting bad in the equipment department, once I hit High General (400 BP away from it) I will be very active in Monster hunts. Most likely will be grinding Ragnaroks. I envy that shiny Frostbolt you have :P
Ginger The Hutt
08-31-2010, 04:17 PM
I envy that shiny Frostbolt you have :P
tis the only decent blooming weapon I have! :p
Fernando)
08-31-2010, 09:50 PM
Nevertheless the arguments posted here there are players who would like to be able to fight back invading for those who had dueled then a lot and find every and each time a "Your opponent is dead or too weak to battle."
It is not taking the sleep. Just spelling out that I would prefer that hide technique could be somehow open for those being attacked. if Devs just keep as it is, also no big deal.
But I saw more than once players really sad about having a personal persecutor where there is no BP or money taken. Some are just build the duels count for the 5000 duels win achievement. Other are just bulling, really.
Anyway the game is as it is. We are talking about what it could be.
BTW that 5000 duels achievement could count just the duels with BP's
:cool:
Nasca
09-01-2010, 01:23 AM
Nevertheless the arguments posted here there are players who would like to be able to fight back invading for those who had dueled then a lot and find every and each time a "Your opponent is dead or too weak to battle."
It is not taking the sleep. Just spelling out that I would prefer that hide technique could be somehow open for those being attacked. if Devs just keep as it is, also no big deal.
But I saw more than once players really sad about having a personal persecutor where there is no BP or money taken. Some are just build the duels count for the 5000 duels win achievement. Other are just bulling, really.
Anyway the game is as it is. We are talking about what it could be.
BTW that 5000 duels achievement could count just the duels with BP's
:cool:
If you could be hit while "hiding", it wouldn't be that much of a hideout ;). Anyway, if people really and I do mean REALLY wanted to retaliate against hiders, just look at your battle feed. It tells you exactly at what time you were hit, it doesn't take a detective to figure out that your foe is active during that time, play during that time and strike back, it's not that hard.
What you're asking of what castle age "may be" is ridiculous. Everyone will attack you for different reasons, BP, exp, money, demis, kill count, win count, annoying topics,etc...
There is no castle age "maybe". When you look at everything it's a game that has it's root on PvP. As such it would be dumb to penalize a player for doing exactly that. Going Player vs. Player.
Also, how about adding a 10,000 duel and invade achievement. I need more reasons to chain worthless grunts these days :rolleyes:
Ander Clayton
09-01-2010, 02:22 AM
There is no castle age "maybe". When you look at everything it's a game that has it's root on PvP. As such it would be dumb to penalize a player for doing exactly that. Going Player vs. Player.
;) Well, kinda sorta kinda sorta. Honestly for me for a good while the PVP aspect wasn't really in the picture and was more of an added on sort of thing. Even now the '501 army' thing feels more tacked on because they are using the same basic interface as MW, VW, etc. Ummmm... Assuming that it is still 501 here (the same as FB) and really seems to not serve a whooooole lot of purpose in game.
Even having started doing a bit of the PVP thing here though it still kinda feels more tacked on than anything else because the PVM thing is something that they have been focusing time by far on. Sure they brought things back a little with the War and Arena things but neither is actually active on Myspace yet (and even on FB those things seem a bit tacked on).
Nasca
09-01-2010, 05:52 AM
Well, kinda sorta kinda sorta. Honestly for me for a good while the PVP aspect wasn't really in the picture and was more of an added on sort of thing.
I will concede on the idea that the game here on Myspace started with Monster hunting included, where in Facebook it started as strickly a PvP game. Hence why i mentioned the game's "roots".
Even now the '501 army' thing feels more tacked on because they are using the same basic interface as MW, VW, etc. Ummmm... Assuming that it is still 501 here (the same as FB) and really seems to not serve a whooooole lot of purpose in game.
Yes, the army max is still 501. Still serves the purpose to give and edge on invasions (i'm sure you knew that) and also gives players an incentive to promote the game to new players. Nothing like free adverticement :rolleyes:
Even having started doing a bit of the PVP thing here though it still kinda feels more tacked on than anything else because the PVM thing is something that they have been focusing time by far on. Sure they brought things back a little with the War and Arena things but neither is actually active on Myspace yet (and even on FB those things seem a bit tacked on).
It all depends on what you want to do really. I have three builds in MSCA. A pvp, a hybrid and a power leveler. As of right now I get the most enjoyment from my PvP build and i'm currently 300 BP away from High General. Also, War has been active for quite some time on MSCA, you just need to reach a certain level to be able to war with others.
Ander Clayton
09-01-2010, 06:28 AM
I will concede on the idea that the game here on Myspace started with Monster hunting included, where in Facebook it started as strickly a PvP game. Hence why i mentioned the game's "roots".
Well, PVP and the quest thing anyhow. I started on FB before monsters but didn't really do much until they released them. I think I'd made level 30ish just out of idle curiosity.
The big trick with calling it PVP is that historically I've played MUDs where PVP actually had fairly serious in-game consequences (loss of a level/all of your items, etc). Here you lose a few XP. Sure I know in concept you can get ganged/botted/whatnot but for the most part the consequences are pretty minor and the benefits of being a PVPer aren't incredible...
Yes, the army max is still 501. Still serves the purpose to give and edge on invasions (i'm sure you knew that) and also gives players an incentive to promote the game to new players. Nothing like free adverticement :rolleyes:
Sure but they are essentially just numbers, not really an 'army' per se. I understand that they are pretty much vital to get anywhere if you want to PVP ( :) ) at all but if you are just doing the monster thing, they only really help on raids, to join your monster battles (though the full 501 isn't exactly vital there), and (maybe) to get the join in bonus things (your army member blocks, your army member helps you do extra damage, whatnot).
It all depends on what you want to do really. I have three builds in MSCA. A pvp, a hybrid and a power leveler. As of right now I get the most enjoyment from my PvP build and i'm currently 300 BP away from High General. Also, War has been active for quite some time on MSCA, you just need to reach a certain level to be able to war with others.
Ah. Not really a fan of the War function personally--especially after the Arena thing with it. Kinda neat in concept but practical application not so much.
Just shy of high general over on FB myself. Only a third of the way here though (sorta--people at my rank are too scarce at my level so I've kinda been going the monster route the last few days).
:) PVP build is high stamina/high attack, right?
Ginger The Hutt
09-01-2010, 07:25 AM
the benefits of being a PVPer aren't incredible...
PVP build is high stamina/high attack, right?
Welcome to the discussion... :)
the in game benefits of PvP may not be obvious. However the social interaction of PvPers is way more fun than that of a Monster Hunter.
For instance - if you go rooting through the history of Nasca and I, you'll find that back when I was level 30 I was the biggest baddest shark there was going on MSCA. At lvl 40 I caught up Nasca and she showed me that 'actually - you've let your build slip a bit' and that she was the biggest baddest shark.
I came here and found out who she was.
Then there is a months worth of friendly banter between us, me taunting her, and vice versa, her reports on how her chaining of me was going, my frustration. Etc etc. After a few weeks - I'd upped my defence enough to bounce her, so then the banter got taken up a gear, an arms race to see who could get strongest quickest!
What I have for Nasca is a mixture of admiration, respect, and utter hatred (though this is minimal and simmering).
admiration - because I know the amount of effort she has put into her build. Respect because whilst she can't beat me, it wont be long before she can given her speedier levelling. and hatred for screwing up my most awesome win:loss record.
I'm certain that Nasca feels a similar thing for me - maybe not the hatred bit (cos I haven't screwed her record yet)... but maybe a suppressed fear in case I ever get strong enough to beat her.
don't get me wrong - the minute (if it ever happens) that I can beat her, she'll pay dearly for the losses and kills she added to my record... and she knows it, likewise when she can beat me, all the smack talk will be straight back onto my a$$...
As is I've found an awesome friend in Nasca. Someone I can tease, threaten playfully and have a meaningful discussion with on here. I've not made a friend like this through monster hunting or power levelling...
As for a PvP build. I have moderate stamina, moderate energy and huge defence.
Fernando)
09-01-2010, 08:21 AM
As is I've found an awesome friend in Nasca. Someone I can tease, threaten playfully and have a meaningful discussion with on here. I've not made a friend like this through monster hunting or power levelling...
due to Facebook groups for Castle Age the ability to join efforts as a
community to defeat a heavy monsters has also it friend side.
some people, besides Castle Age roots, look at the game as something
like Dragons & Dungeons and would turn it into a kind of MRPG game.
I would love to know about the feelings of those who are (Facebook)
High Kings and keep being a long time ago. does the game looses some
interest, or just are going into monsters and guilds etc.
As for a PvP build. I have moderate stamina, moderate energy and huge defence.
defense contributes 70% for monster attack, so theoretically one can
not level up the attack attribute, just defense, and still be able to make
some damage and fight at the monster approach of Castle Age, and by
doing so, can also have a good Player vs Player (PvP) stronghold.
Ginger The Hutt
09-01-2010, 08:27 AM
due to Facebook groups for Castle Age the ability to join efforts as a
community to defeat a heavy monsters has also it friend side.
some people, besides Castle Age roots, look at the game as something
like Dragons & Dungeons and would turn it into a kind of MRPG game.
I would love to know about the feelings of those who are (Facebook)
High Kings and keep being a long time ago. does the game looses some
interest, or just are going into monsters and guilds etc.
defense contributes 70% for monster attack, so theoretically one can
not level up the attack attribute, just defense, and still be able to make
some damage and fight at the monster approach of Castle Age, and by
doing so, can also have a good Player vs Player (PvP) stronghold.
I'm a king - monster hunting is all the same- the only difference is that the sometimes the monster flees and you get no lootz. wit PvP there is a risk you'll lose and thus get into a chain war... that's the beauty of it... :)
A PvP build is purely att and def building. no high stamina. so a combo of att and def, low stam and low energy.
I have 85 combined stamina and energy, and over 700 def on my PvP build. I'm level 83.
Nasca
09-01-2010, 08:28 AM
Aye, Jim is pretty much spot on ;)
I will confess that it's true I have a certain level of fear of retaliation from Jim if ever slip up with my build. It's something that stops me from doing anything that might hurt my BSI.
Oh, but how do I look foward to the day I retake his keep and crush him underneath my boot once more. I even have 12 Stamina potions saved for the occasion :)
There is nothing like PvP. Sure a monster here and there is fun. By battling and opponent that evolves,adapts and matches wits with you ? Nothing like it.
I might be a vicious chainer, but darn if it doesn't make me the happiest person on MSCA :p
Nasca
09-01-2010, 08:33 AM
defense contributes 70% for monster attack, so theoretically one can
not level up the attack attribute, just defense, and still be able to make
some damage and fight at the monster approach of Castle Age, and by
doing so, can also have a good Player vs Player (PvP) stronghold.
This is false. The ammount of defense I have would have me hitting monsters for about 100,000 damage if this was true. On certain monsters defense adds some damage, but nowhere near 70%.
you need to go get your facts straight.
Ginger The Hutt
09-01-2010, 08:41 AM
Aye, Jim is pretty much spot on ;)
I will confess that it's true I have a certain level of fear of retaliation from Jim if ever slip up with my build. It's something that stops me from doing anything that might hurt my BSI.
Oh, but how do I look foward to the day I retake his keep and crush him underneath my boot once more. I even have 12 Stamina potions saved for the occasion :)
There is nothing like PvP. Sure a monster here and there is fun. By battling and opponent that evolves,adapts and matches wits with you ? Nothing like it.
I might be a vicious chainer, but darn if it doesn't make me the happiest person on MSCA
The day I break through your wall missy is the day I redecorate every room in your keep, and paint the outside walls a pastel pink and in 15' high neon green lettering, I'll write the date and 'Hutt woz in ere'
That said... a certain fear of you re-breaking through is what keeps me on the straight and narrow PvP route... :D
Like you said. PvP is an arms rush, a battle of minds and build. Evolution and adaption. strength and wits. PvP is such a great game for me... and smack talking and jesting here while waiting for stam to charge up just adds to the fun... :D
Fernando)
09-01-2010, 08:41 AM
Thank you for showing the beauty and interest of the Player vs Player
of the Castle Age Battle system. You surely gave me a perspective.
It would be nice other would also understand this so stop complaining.
Back at business I see no warm if there was an option to choose at
the battle news log a box to auto duel or auto invade (no matter if one
was invaded or dueled) cause it would be an option to choose or not.
I mean auto-reply to an already made duel or invasion by someone,
not a script or automated system! just a way to avoid at some extend
the hit and hide.
And the result would just auto schedule some more defeats at most
cases; however there are situations where the balance for invasion or
dueling could be better used.
:rolleyes:
Fernando)
09-01-2010, 09:05 AM
This is false. The ammount of defense I have would have me hitting monsters for about 100,000 damage if this was true. On certain monsters defense adds some damage, but nowhere near 70%.
you need to go get your facts straight.
source of the 70%
http://castleage.wikia.com/wiki/Battle/Dueling plus:
http://castleage.wikia.com/wiki/Castle_Age_Wiki_Projects/POWER
from pratice,some monsters deal with this different from others, yes
Nasca
09-01-2010, 09:12 AM
The day I break through your wall missy is the day I redecorate every room in your keep, and paint the outside walls a pastel pink and in 15' high neon green lettering, I'll write the date and 'Hutt woz in ere'
That said... a certain fear of you re-breaking through is what keeps me on the straight and narrow PvP route... :D
Like you said. PvP is an arms rush, a battle of minds and build. Evolution and adaption. strength and wits. PvP is such a great game for me... and smack talking and jesting here while waiting for stam to charge up just adds to the fun... :D
Hehe, like that will ever happen :P
But I always keep my promises, I told you I'm going to bring your death count to the double digits, and I intend to keep my word.
A few more weeks and I will be able to overtake you :D
But you know, I'll be fair after that, and gladly give you mercy if you ask for it.;)
Nasca
09-01-2010, 09:15 AM
source of the 70%
http://castleage.wikia.com/wiki/Battle/Dueling plus:
http://castleage.wikia.com/wiki/Castle_Age_Wiki_Projects/POWER
from pratice,some monsters deal with this different from others, yes
You do realize that 70% defense is only used as attack in duels and invades against other players. -,-
I do not mean to be rude, but I get the impression you don't know what hell you're talking about. -,-
Fernando)
09-01-2010, 09:28 AM
You do realize that 70% defense is only used as attack in duels and invades against other players. -,-
I do not mean to be rude, but I get the impression you don't know what hell you're talking about. -,-
best discussions came from people who do not know what hell are talking
cause those who know best do not have a need to discuss; they know.
anyway I realize that from the first link, please check the rumors at t'2nd
http://castleage.wikia.com/wiki/Castle_Age_Wiki_Projects/POWER
I am testing it by the way, and it has something of true, cause my attack
is almost nothing, and I am seeing the monster damage being each time
more just by leveling up the defense.
Ginger The Hutt
09-01-2010, 09:29 AM
Hehe, like that will ever happen :P
But I always keep my promises, I told you I'm going to bring your death count to the double digits, and I intend to keep my word.
A few more weeks and I will be able to overtake you :D
But you know, I'll be fair after that, and gladly give you mercy if you ask for it.;)
I know you intend to keep your word about double digits.
you over taking is inevitable I'm sure... but I have a couple of tricks up my sleeve yet.
mercy? you know that I'll never ask for mercy. I'll take my beatings and contemplate revenge and wait till the day comes when I can beat you... :)
Nasca
09-01-2010, 09:38 AM
mercy? you know that I'll never ask for mercy. I'll take my beatings and contemplate revenge and wait till the day comes when I can beat you... :)
Hehe, all the sweeter from me when I reclaim you, my little squeeky toy :D
Also, 283 BP away from High general. I can't believe I've lucked out so much with this Lt. general. he keeps trying to hide in my army and I keep beating the tar out of him <3
You have won 8 Battle Points! You now have a total of 32,217 Battle Points.
You are victorious in battle, taking 5 damage and dealing 10 damage to your enemy. You gained $115,000 and 3 experience points.
You have earned your max demi points of this type for today! You can earn more of this type by battling in : 22 hours and 26 minutes.
You delivered the final blow, killing your opponent.
Ginger The Hutt
09-01-2010, 09:39 AM
Hehe, all the sweeter from me when I reclaim you, my little squeeky toy :D
Also, 283 BP away from High general. I can't believe I've lucked out so much with this Lt. general. he keeps trying to hide in my army and I keep beating the tar out of him <3
You have won 8 Battle Points! You now have a total of 32,217 Battle Points.
You are victorious in battle, taking 5 damage and dealing 10 damage to your enemy. You gained $115,000 and 3 experience points.
You have earned your max demi points of this type for today! You can earn more of this type by battling in : 22 hours and 26 minutes.
You delivered the final blow, killing your opponent.
nice!
I've had a once in a lifetime (on MSCA) morning... 5 lt generals, all healed up and all got chained down to under health - no kills admittedly - but I'm 700bp's up on where I was this morning... :D
not gonna get HG before you mind... :)
Nasca
09-01-2010, 09:51 AM
nice!
I've had a once in a lifetime (on MSCA) morning... 5 lt generals, all healed up and all got chained down to under health - no kills admittedly - but I'm 700bp's up on where I was this morning... :D
not gonna get HG before you mind... :)
Very nice. :)
for what it's worth I have already hit this one guy more than a 120 times! I do hope he never figures out how to go into hiding, or oh,oh,oh !!!! he comes here for help and post my keep link. I would DIE laughing xD
Also, that's what happens when you stay static on level 79 =/.
Ginger The Hutt
09-01-2010, 09:56 AM
Very nice. :)
for what it's worth I have already hit this one guy more than a 120 times! I do hope he never figures out how to go into hiding, or oh,oh,oh !!!! he comes here for help and post my keep link. I would DIE laughing xD
Also, that's what happens when you stay static on level 79 =/.
I would love it if someone came here with my keep link asking for help! that's gotta be the biggest and best PvP badge to wear! :D
I didn't static on lvl 79 - Just maximised my sp's between 75 and 80 - so it took me a little longer than normal... besides... my effort wasn't wasted... I'm a good 0.4 BSI up on where I was before... :D
Nasca
09-01-2010, 10:06 AM
I would love it if someone came here with my keep link asking for help! that's gotta be the biggest and best PvP badge to wear! :D
I didn't static on lvl 79 - Just maximised my sp's between 75 and 80 - so it took me a little longer than normal... besides... my effort wasn't wasted... I'm a good 0.4 BSI up on where I was before... :D
My build fluctuates, between 9 and 9+. I know i'm going to stay on the 9+ side for quite some time too, Just opened 2 demi quests that are easy 32 SP's and my duel achievement is just around the corner for another 15 SP's.
you're going to need to make a mad dash just to be able to keep up :P
Ginger The Hutt
09-01-2010, 10:23 AM
My build fluctuates, between 9 and 9+. I know i'm going to stay on the 9+ side for quite some time too, Just opened 2 demi quests that are easy 32 SP's and my duel achievement is just around the corner for another 15 SP's.
you're going to need to make a mad dash just to be able to keep up :P
duel is less than 1k away, invasion is less than 3k away... so I reckon a fortnight for duels and a month or more for invasion.
I had forgotten about demi quests - thanks - I have about 90 easy sp's there waiting, and another 70/80 of less easy to get but nonetheless available.
build is sitting at a pretty BSI of 8 - I dumped the last two levels into Stam and energy... it felt so wrong... :(
Fernando)
09-01-2010, 10:56 AM
build is sitting at a pretty BSI of 8
for anyone reading and wondering what this BSI thing is about and
why it is of importance, you have reading at
http://castleageforums.com/cforum/showthread.php?t=19701
Ginger The Hutt
09-01-2010, 11:27 AM
for anyone reading and wondering what this BSI thing is about and
why it is of importance, you have reading at
http://castleageforums.com/cforum/showthread.php?t=19701
It's not important.
BSI is a relative strength indicator for the person in questions level. That's enough to answer the question if they are wondering.
What is important is that peeps play the game how they see fit. They way they want to play.
If my fun infringes on theirs - then they should send a polite PM telling me so. Likewise if their fun infringes upon mine I send a polite chaining till they message me asking what the problem is.
This is a game. It should be played for fun.
Dragonomine
09-01-2010, 11:29 AM
My build fluctuates, between 9 and 9+. I know i'm going to stay on the 9+ side for quite some time too, Just opened 2 demi quests that are easy 32 SP's and my duel achievement is just around the corner for another 15 SP's.
you're going to need to make a mad dash just to be able to keep up :P
You and Jim wanna get a room or something?
Ginger The Hutt
09-01-2010, 11:33 AM
You and Jim wanna get a room or something?
you got one we could borrow? :p
Dragonomine
09-01-2010, 12:32 PM
you got one we could borrow? :p
Not at my house I have impressionable children. :)
Fernando)
09-01-2010, 01:11 PM
You and Jim wanna get a room or something?
I guess you will be chained cause of that
:D
Nasca and Jim managed for the first time to me to show how interesting
Player vs Player is, and why there are chain at battles cause of playing.
I figure it's not a room thing, of course, but more like as superheroes who
are invincible, who break an all city fighting, while other just want make a
regular life on a few battles.
Ginger The Hutt
09-01-2010, 01:27 PM
Not at my house I have impressionable children. :)
You've not introduced them to CA yet!? o.O
I guess you will be chained cause of that
:D
Nasca and Jim managed for the first time to me to show how interesting
Player vs Player is, and why there are chain at battles cause of playing.
I figure it's not a room thing, of course, but more like as superheroes who
are invincible, who break an all city fighting, while other just want make a
regular life on a few battles.
To each their own. I live and die by my sword. I think it's more fun than living and dying by wheat or 30 genesis a week...
I've been a power leveller and a monster hunter. I've made friends in all three races... but the best ones are PvPers by far... :)
Dragonomine
09-01-2010, 02:23 PM
You've not introduced them to CA yet!? o.O
Psh they think it's stupid. My son is addicted to Xbox online (Halo mostly) and my daughter.. she's more into music videos on you tube and PS2/wii
Nasca
09-01-2010, 06:16 PM
You and Jim wanna get a room or something?
She's in my army, so she's safe from chaining =P
Hehe, It would need to be quite the sturdy room, with all the bouncing that's going to happen :rolleyes:
Sadly for Jim, I have a shiny win/loss record I wish to keep, so any bouncing I do, I try to keep it to the minimal ;)
Battles/Wars Won 9246
Battles/Wars Lost 24
Times eliminated 0
Times you eliminated an enemy 247
I have won 99.95% of all my battles :D
Also...
177 BP till High general. This guy just never learns xD
You have won 8 Battle Points! You now have a total of 32,323 Battle Points.
You are victorious in battle, taking 3 damage and dealing 11 damage to your enemy. You gained $4,773 and 2 experience points.
You have earned your max demi points of this type for today! You can earn more of this type by battling in : 14 hours and 37 minutes.
You delivered the final blow, killing your opponent.
Fernando)
09-07-2010, 08:04 AM
today, again, I would love to be able to respond with invasion
to someone who duel'me during the night sleep, but not eh eh
he/she is too week. Let's not disturb he/she sleep.
:D
with a queue function one would just mark a [x] and as soon
he/she returned to Castle Age some health points would be
reserved to honor reply. That was he/she could yet hide but
bellow say, 15 health, not 10. And those 5 would be at fight.
anyway, no one care about changing what is already a
tradition at Castle Age - just speaking out one more hideout.
:)
Sir Michael WOC
09-27-2010, 10:26 PM
so let me get this straight - you sign up to a PvP game and can't handle getting hit so you want to introduce a mothering system where by all those who have a crappy PvP build get sheltered and those that made a PvP build don't get the satisfaction of using it to it's full capacity?
Your opinion about bully chainers is very interesting... From what you said, it seems that you support the concept of "Get Power to Prey on the Weaker Players". Is that pretty much your stand on good game play?
It's interesting to note just how some people view things and how the concepts of fair play, being honorable and good gamemanship are not even in their mental wheelhouse. It shows a lot about a person who feels that preying on the weaker is such a commendable trait.
The topic in question here was about someone who saves a person's link so that they can continually return over and over to harvest off of another player. For you to defend that type of behavior is disgusting. I'm sure that that type of thinking is not held only to this "game" and would bet that it is also carried on in regular life as well. One good thing is the knowledge that the Hitlers, Stalins and Jabba the Hutts were taken down by those who found that mind set unacceptable.
Facebook is a huge forum where it is very difficult to remain anonymous. A person's behavior and demeanor is well noted by many and if you do or say unacceptable things, that will get around. Many times there have been notices posted to let everyone know just what a person is like or what they've said or done. That's how it is when in the public eye.
Death of Rats
09-27-2010, 11:56 PM
Your opinion about bully chainers is very interesting... From what you said, it seems that you support the concept of "Get Power to Prey on the Weaker Players". Is that pretty much your stand on good game play?
It's interesting to note just how some people view things and how the concepts of fair play, being honorable and good gamemanship are not even in their mental wheelhouse. It shows a lot about a person who feels that preying on the weaker is such a commendable trait.
The topic in question here was about someone who saves a person's link so that they can continually return over and over to harvest off of another player. For you to defend that type of behavior is disgusting. I'm sure that that type of thinking is not held only to this "game" and would bet that it is also carried on in regular life as well. One good thing is the knowledge that the Hitlers, Stalins and Jabba the Hutts were taken down by those who found that mind set unacceptable.
Facebook is a huge forum where it is very difficult to remain anonymous. A person's behavior and demeanor is well noted by many and if you do or say unacceptable things, that will get around. Many times there have been notices posted to let everyone know just what a person is like or what they've said or done. That's how it is when in the public eye.
1. This is MySpace, but that's not particularly important.
2. You have the wrong idea about what Ginger is saying, but I think I'll leave it for him to clarify.
BTW, I will say what has been before: Just because someone is currently too weak to battle does not mean that they have employed the hiding technique. If they are worth hitting for BPs or even demis, then they may have been ko'ed by someone who got to them before you did.
Dragonomine
09-28-2010, 02:08 AM
1. This is MySpace, but that's not particularly important.
2. You have the wrong idea about what Ginger is saying, but I think I'll leave it for him to clarify.
BTW, I will say what has been before: Just because someone is currently too weak to battle does not mean that they have employed the hiding technique. If they are worth hitting for BPs or even demis, then they may have been ko'ed by someone who got to them before you did.
True. I get farmed for war points in the middle of the night. It's not like I can heal myself while I'm asleep. Feel free to catch me now. I'm all full up of health. Mama Dragon.
Nasca
09-28-2010, 10:39 AM
Your opinion about bully chainers is very interesting... From what you said, it seems that you support the concept of "Get Power to Prey on the Weaker Players". Is that pretty much your stand on good game play?
It's interesting to note just how some people view things and how the concepts of fair play, being honorable and good gamemanship are not even in their mental wheelhouse. It shows a lot about a person who feels that preying on the weaker is such a commendable trait.
The topic in question here was about someone who saves a person's link so that they can continually return over and over to harvest off of another player. For you to defend that type of behavior is disgusting. I'm sure that that type of thinking is not held only to this "game" and would bet that it is also carried on in regular life as well. One good thing is the knowledge that the Hitlers, Stalins and Jabba the Hutts were taken down by those who found that mind set unacceptable.
Facebook is a huge forum where it is very difficult to remain anonymous. A person's behavior and demeanor is well noted by many and if you do or say unacceptable things, that will get around. Many times there have been notices posted to let everyone know just what a person is like or what they've said or done. That's how it is when in the public eye.
Reading this makes it very clear to me that you didn't read the rest of the thread. Jim or Ginger the Hutt (He had a name change) is far from what you describe. I will quote him from another post in this thread:
Welcome to the discussion... :)
the in game benefits of PvP may not be obvious. However the social interaction of PvPers is way more fun than that of a Monster Hunter.
For instance - if you go rooting through the history of Nasca and I, you'll find that back when I was level 30 I was the biggest baddest shark there was going on MSCA. At lvl 40 I caught up Nasca and she showed me that 'actually - you've let your build slip a bit' and that she was the biggest baddest shark.
I came here and found out who she was.
Then there is a months worth of friendly banter between us, me taunting her, and vice versa, her reports on how her chaining of me was going, my frustration. Etc etc. After a few weeks - I'd upped my defence enough to bounce her, so then the banter got taken up a gear, an arms race to see who could get strongest quickest!
What I have for Nasca is a mixture of admiration, respect, and utter hatred (though this is minimal and simmering).
admiration - because I know the amount of effort she has put into her build. Respect because whilst she can't beat me, it wont be long before she can given her speedier levelling. and hatred for screwing up my most awesome win:loss record.
I'm certain that Nasca feels a similar thing for me - maybe not the hatred bit (cos I haven't screwed her record yet)... but maybe a suppressed fear in case I ever get strong enough to beat her.
don't get me wrong - the minute (if it ever happens) that I can beat her, she'll pay dearly for the losses and kills she added to my record... and she knows it, likewise when she can beat me, all the smack talk will be straight back onto my a$$...
As is I've found an awesome friend in Nasca. Someone I can tease, threaten playfully and have a meaningful discussion with on here. I've not made a friend like this through monster hunting or power levelling...
As for a PvP build. I have moderate stamina, moderate energy and huge defence.
In no way he is of the mentality of "Get Power to Prey on the Weaker Players" as you say. It's more about getting power to stay competitive. He constantly tries my keep and bounces off, yet he still keeps trying, I've had players hundreds of level above me try my keep and bounce and NEVER come back. Jim is one of the better players out there and one of the more like-able forum members here.
Besides, Jim is right. This game does not need a mothering system. I played a game by name of Algadon that had a mothering system. You can't hit players with fewer levels than you, you can only hit players a certain ammount of times, If your gear was too advance compared to an opponent of your same level your damage was reduced, worse PvP game EVER. Castle Age is fine as it is. If you can't take a loss then DON'T rank up. If you're not able to defend your rank, then you do not deserve it.
Besides, this is a game. There was no need to compare him to Hitler or Stalin.
Simple as that.:cool:
Fernando)
10-10-2010, 10:26 PM
Just initiated a poll about the information screen one get after each duel
to also show the adversary health.
http://www.castleageforums.com/cforum/showthread.php?p=1643604
it has to do with chaining: some may find useful to know when to stop
while others may want to find how more they need to continue
Ginger The Hutt
10-11-2010, 06:52 AM
See this thread (http://www.castleageforums.com/cforum/showthread.php?t=40558) for more information on the Troll...
daviidwilson
11-09-2010, 11:52 PM
bookmarking and bots are very different.
if bookmarking and chaining are to be deterred then hiding should also be abolished. so those that get hit can always retaliate.
As an experienced player in CA - all the high levels on MSCA are PvP weaklings - as they have for the most part power levelled to get there and either gotten bored or continued power levelling and largely ignored their PvP stats.
The top PvP power houses are in the level 60 to 80 range currently.
You'll also find that most of the high level MSCA players are PvP builds in FBCA and as such won't lower themselves to acting as enforcers for essentially a hitlisting clan.
Eh, I think it would be a very bad idea to eliminate hiding. It serves several obvious and also not so obvious functions. For one it stops serial chainers (Like ME ) from chaining a target to death and beyond, it also protects Strong PvP's from getting "chain suicide-killed".
Think about it. A strong wall build depends on bouncing targets to gain BP and exp, we still take damage every time we bounce someone. So, what's to stop a weaker player from chaining and bouncing till they reduce our health to 0 and kill us becuase they don't send you to hide ?
In other words the hiding system is there for a reason. Those that neglected their PvP stats are "food". If they have a problem being a "garden" that we can just stop by and harvest for BP points then they should never have neglected their stats in the first place.
Besides a Karma system can easely be exploited, what's to stop someone with "Bad Karma" from creating several alts and then proceeding to boost their karma by using the alts votes ? Or someone doing the opposite, creating alts to vote your karma down enough to chain-kill you over and over ? it just would not work.
Ginger The Hutt
11-10-2010, 07:11 AM
Eh, I think it would be a very bad idea to eliminate hiding. It serves several obvious and also not so obvious functions. For one it stops serial chainers (Like ME ) from chaining a target to death and beyond, it also protects Strong PvP's from getting "chain suicide-killed".
Think about it. A strong wall build depends on bouncing targets to gain BP and exp, we still take damage every time we bounce someone. So, what's to stop a weaker player from chaining and bouncing till they reduce our health to 0 and kill us becuase they don't send you to hide ?
In other words the hiding system is there for a reason. Those that neglected their PvP stats are "food". If they have a problem being a "garden" that we can just stop by and harvest for BP points then they should never have neglected their stats in the first place.
Besides a Karma system can easely be exploited, what's to stop someone with "Bad Karma" from creating several alts and then proceeding to boost their karma by using the alts votes ? Or someone doing the opposite, creating alts to vote your karma down enough to chain-kill you over and over ? it just would not work.
I think you may have me confused... As I agree with your post... :)
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