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View Full Version : Property income limit based on player's level, another communism ?


alan_too
02-06-2010, 03:07 AM
It is hard to image why a rpg sytle game will try to limit player's property income. Now everybody at the same level gains almost the same income, and is it another communism that everyone keeps the same income based on the officials' announcements?

But it is not true that every player's income is the same, there is always some exceptions. The exception is that the higher level the player, the more rich they are. So now the player income based on level, the low level player's property income is always much much lower than high level player's. Is that kind of fair to low level players? The high level player in this game, they have much more benefits than the low level player such as higher attack power, more stamina to use, more heroes to hire, more army size in battle, and usually more property income every hour. At this time, the low level players lose their last advantage.

wolfwing
02-06-2010, 03:20 AM
I hope this is a joke topic? WTF are you saying not fair that low level people get less money, it was ALWAYS this way, they just enforced it a bit more, someone at level 40 is going to have alot less lands then someone at 100 more then likly. All this complaining is getting stupid.

Mytch
02-06-2010, 03:40 AM
Actually, it's surprisingly accurate.

Read here. (http://www.latimes.com/news/nation-and-world/la-fg-north-korea-economy3-2010feb03,0,6849184,full.story)

alan_too
02-06-2010, 04:45 AM
In dual, there is no way that low level player can beat high level player, and it is because of the difference between the oracle power, equipped item, and the attack power.

But for invasion, there is another story.
For low level player, they still have chances to beat another high level player in "invasion" if they have a big army size such as 501, and their enemy's army size is equal or less than 200. But even the low level player's army size is higher than the higher player whose they beat, they still need "MONEY" to "Buy" a lot of "Soldier" in order to gain the benefit of big army size. The price for each Angel, dragon, phoenix, valor Knight and archangel is that "Cheap", especially valor knight and archangel since their price goes up if you buy more and more.

So where are the sources that the low level player can get money? Battle dual and battle invasion, beating monsters, and buying land are the four money sources.

For low level player, battle dual is always not a good deal. Battle invasion may be a good deal but you need money to buy soldiers. About beating monsters, low level player with low stamina can not attack monster for many times, and the money you gain each time for your slash the monster is calculated based on your "Property Income". People can ask friends to play this game to see how much money they can gain in slash the monsters before they buy the lands. The result must be "No Land resulting in No Money in Slash Monster". Buying land to collect money each hour may be the last choice and a good choice.

The price difference around the properties is so big that players intend to buy "A LOT OF CHEAP PROPERTIES" before they can afford the next more expensive one, but let's see what happens right now. The officials cut their property size, and the only reward for the players is to get the full refund. Is that a joke ??? Everybody knows that after buying properties after one or two months, the amount of income from the properties will be much much more than the price of the properties. So the effect of the officials cutting player's property size is the same as cutting player's money. Some people smile, and some people cry. Here it is, and how can the low level players get their battle points and battle ranks during the battles and death gates?

tossa
02-06-2010, 04:53 AM
Right, so the developers want everyone to log in often, spend their energy and stamina, gain XP and level up often.

Players have to feel that they are missing out if they don't log in (their energy and stamina is already maxed out, for example), in order to log in frequently.

Otherwise, as you said, lower level players can mass land, then not log in for a long time, until they finally log in and have a ton of cash.

It would not be an issue if it weren't for the multi accounts. If you have, say, three or four accounts, you don't want to use every single account every day. So instead, you let them sit and earn money, then log in and buy more land, and let them sit again.

Creating a system in which your income is limited unless you play often weakens multi accounts. And that is actually very good for the majority of people who play with one account!

omegawulph
02-06-2010, 04:55 AM
*shakes head, drinx the rum* <<Its more effective>>

Darkal
02-06-2010, 05:01 AM
What you need to realize is that this new income cap is NOT about balance at all. Just the opposite. This is a reward for those new to the game that have spent a ton of real money to power-level their way up, but have not had any time to build up their income. I (currently lvl 181) have beaten many of these players that are in the 300's and have been laughing at the weapons, units, etc that some of these players are using.
But I have spent months building my income so when I gained in rank I was able to afford the tier items. Now my income is 40% of what I spent months building. Balance ? Not in any sense of the word.

bsgirl2u
02-06-2010, 05:09 AM
My question is I had no clue this was going to happen. I get beat by lower level players in duals because the have better general than me; that's ok...I just choose invade instead. Now all of a sudden a lot of my magic, warriors, etc that I purchased have disappeared. the properties I purchased to support the cost of the warriors is no longer there and I can sell the land back for what I paid for it but what about all the soldiers and weaponry I purchased. I am so confused right now. Am I making any sense.

Eyes High
02-06-2010, 05:15 AM
I could be wrong, but I think this might actually drive some people away from the game.

And what is the limit of land?

Is it 10 each, 20 each?

I can see why this was done --to a point, but I think the way it was carried out might have been a mistake. Fine if we can't buy anymore, but why make what was already bought now useless?

People have real lives, and some can't come on everyday. Is there going to be a maxium to what the players can even earn in a day?

Just not for sure if this was such a smart move. But that's my opinion.

solkyro
02-06-2010, 05:17 AM
"drinks a red label*

ok now, let me re-read the thread again

Tejama San
02-06-2010, 05:21 AM
I concur............A person is now penalized for not banking but rather sticking it into land.......

In dual, there is no way that low level player can beat high level player, and it is because of the difference between the oracle power, equipped item, and the attack power.

But for invasion, there is another story.
For low level player, they still have chances to beat another high level player in "invasion" if they have a big army size such as 501, and their enemy's army size is equal or less than 200. But even the low level player's army size is higher than the higher player whose they beat, they still need "MONEY" to "Buy" a lot of "Soldier" in order to gain the benefit of big army size. The price for each Angel, dragon, phoenix, valor Knight and archangel is that "Cheap", especially valor knight and archangel since their price goes up if you buy more and more.

So where are the sources that the low level player can get money? Battle dual and battle invasion, beating monsters, and buying land are the four money sources.

For low level player, battle dual is always not a good deal. Battle invasion may be a good deal but you need money to buy soldiers. About beating monsters, low level player with low stamina can not attack monster for many times, and the money you gain each time for your slash the monster is calculated based on your "Property Income". People can ask friends to play this game to see how much money they can gain in slash the monsters before they buy the lands. The result must be "No Land resulting in No Money in Slash Monster". Buying land to collect money each hour may be the last choice and a good choice.

The price difference around the properties is so big that players intend to buy "A LOT OF CHEAP PROPERTIES" before they can afford the next more expensive one, but let's see what happens right now. The officials cut their property size, and the only reward for the players is to get the full refund. Is that a joke ??? Everybody knows that after buying properties after one or two months, the amount of income from the properties will be much much more than the price of the properties. So the effect of the officials cutting player's property size is the same as cutting player's money. Some people smile, and some people cry. Here it is, and how can the low level players get their battle points and battle ranks during the battles and death gates?

The_Skipper
02-06-2010, 05:23 AM
Limiting people's income has no bearing on strength, etc. Except that you may not be able to buy the basics needed to raise your army strength.
Limiting amount you can own by level is about the dumbest move any game dev could ever even consider, let alone implement. As it now stands,
I am going to have to reach level 841 before I can buy ONE Sky Sanctuary?

Granted, for now, I can bring my Dragons and Phoenix's up to 407 each, as well as the bonus equipment achieved by High Commander rank.

Whether or not you win in battles or duels is a factor of armies, I can be beaten by lower levels with more armies when they attack. By the same, I can beat much higher levels, and it's not because of my income.

Pharmer4
02-06-2010, 05:26 AM
It's cool they decided to make any you own above the limit sellable for their buy price (rather than lower like normal).


One thing I'd like to know at this point is, if you are maxed out, and you kill a monster or raid etc, what happens to any land you might have won at this point.

Will you get it, then be able to sell it at full price?

Will you win something else in leu of the land (ie will the system be intelligent enough to know that you are maxed, and substitute a new prize "of similar value"

Will you just not get anything for that prize slot?

Archon_Lives
02-06-2010, 05:27 AM
I could be wrong, but I think this might actually drive some people away from the game.

And what is the limit of land?

Is it 10 each, 20 each?

I can see why this was done --to a point, but I think the way it was carried out might have been a mistake. Fine if we can't buy anymore, but why make what was already bought now useless?

People have real lives, and some can't come on everyday. Is there going to be a maxium to what the players can even earn in a day?

Just not for sure if this was such a smart move. But that's my opinion.

You are limited by one land of each type for each level you have gained. They nuked 40kk/hr off me and I'm a little pissed about it 'cause what else am I gonna spend it on? Soldiers? I duel! Weapons/items? I have the big crap anyway and I only need one of anything because, again, I DUEL! There is nothing else to buy!

blackbert
02-06-2010, 05:30 AM
they continue to ruin the one game i look forward to playing each day. oh well, i guess its time to move on... i realize this game doesnt belong to zynga but kudos to the devs for piss poor planning and execution...

Rong
02-06-2010, 06:05 AM
:confused::mad:

why ? limiting Property size for balancing? will this make things fair? will we limit army size with player level also in future for a better 'fair' game...
People spent months to save and equip their army with best gears... especially buying those battle rank unlocked items, units and magic... they are soooo expensive to buy and keep!...
Even allowing refounding the 'extra' Property in full prize, i personnally feel this will not solve....does anyone think of someone may even have a negative income from this adjustment? how much will he/she have to lose by selling those 'extra' units, items and magics with unkeep.... How much battles he/she has to lost with this 'new' items and equippments? eventually, how many players are leaving from this?

May i suggest that having new/unlocked buildings with size limit is proportional to player level? perhaps, such buildings may have some bonus/additional functions, like enable you to buy some special units, or enabe to lower unkeep $ for specific items or units, etc....:(

sugarbelvis
02-06-2010, 06:12 AM
Blame the people who keeps on complaining about the sudden increase gold in their treasury... If they talk ... as if didnt touched the money

brooster
02-06-2010, 06:45 AM
What you need to realize is that this new income cap is NOT about balance at all. Just the opposite. This is a reward for those new to the game that have spent a ton of real money to power-level their way up, but have not had any time to build up their income. I (currently lvl 181) have beaten many of these players that are in the 300's and have been laughing at the weapons, units, etc that some of these players are using.
But I have spent months building my income so when I gained in rank I was able to afford the tier items. Now my income is 40% of what I spent months building. Balance ? Not in any sense of the word.
ONE HUNDRED PERCENT SPOT ON!!! Take a look at my TOPIC "Socialist Subserviance''... I don't mince words....

They keep this up... and we, the sagacious ones who took the time to meticulously balance our gameplay will leave THIS game to the GANGS who can't balance their checkbooks.

gorlanon
02-10-2010, 10:57 PM
I purposely invested in property and endured being beat up on by those with better armies and equipment. Once I had a decent hourly income I was going to go back and buy loads of soldiers, weapons and magic. Now my income has been cut in half! and they want to refund my purchase price!

I don't think so

Major
02-10-2010, 11:28 PM
In dual, there is no way that low level player can beat high level player, and it is because of the difference between the oracle power, equipped item, and the attack power.


Are you slow? It is possible for a low level player to beat a high level player in dueling. Its possible for a level 1 player to have 365 Attack points (actually its possible for a level 1 player to have 1,000+ Attack points).

All this land cap is going to do is force AFK players to AFK longer and give high level players an advantage. It is also going to force players to level faster giving higher level targets easy prey (because the leveler's wont have the advantage of saving income to purchase units, weapons and magic).

So the 're-balancing' claim by the dev's is crap. It's going to make the higher level players stronger. I'm going to be testing an idea next week. If it works, there wont be a need to own land. (And it will make it possible for a level 1 player to be stronger than any player lower than level 120, in regards to invading).

revdjweb
02-10-2010, 11:31 PM
How does the land limit benefit power levelers? i get it that in a shorter amount of time their potential income increases faster but given that power levelers level up through energy/stamina refills used on quests and monster battles and NOT PvP they have nothing to spend that money on except to buy even more land. wow, what a game breaking threat that represents. and truth be told, the pvp gear ultimately represents the worst equipment you take into battle. a power leveler farming large numbers of hydra heads, wolf spirits and the like through monsters is truthfully more dangerous. game income has nothing to do with *that*.
Perhaps the level 300 gauntlet is a spider trap for power levelers. i don't know how anyone in that bracket is ever going to advance from scout to the nobility ranks, or even high general even if they all cannibalize each other.

Jehann
02-11-2010, 12:26 AM
*shakes head, drinx the rum* <<Its more effective>>

*grabs a beer*
You know, I remember a time when communism actually meant something, and wasn't just a word to be thrown around when pissed at the PtB.

SDHawk
02-11-2010, 12:36 AM
ya know...I had much fun with the economics thread this morning but this is starting to get....

booooorrrrrrriiiiiiinnnnnnnnggggggggg

mith
02-11-2010, 12:45 AM
I agree.

If people really want to talk game economics and political systems, I'd be happy to prattle on for hours, but I figured that would get boring for about 98% of the board after the second post.

quill
02-11-2010, 12:47 AM
It is hard to image why a rpg sytle game will try to limit player's property income. Now everybody at the same level gains almost the same income, and is it another communism that everyone keeps the same income based on the officials' announcements?

But it is not true that every player's income is the same, there is always some exceptions. The exception is that the higher level the player, the more rich they are. So now the player income based on level, the low level player's property income is always much much lower than high level player's. Is that kind of fair to low level players? The high level player in this game, they have much more benefits than the low level player such as higher attack power, more stamina to use, more heroes to hire, more army size in battle, and usually more property income every hour. At this time, the low level players lose their last advantage.

low level player can buy land cheaper then high level player is that fair no it's the same the more land you own the more it cost to buy, but income per ss remains the same what ever the cost,

Defyeler
02-11-2010, 12:47 AM
This thread made my head hurt....

Jehann
02-11-2010, 12:49 AM
I agree.

If people really want to talk game economics and political systems, I'd be happy to prattle on for hours, but I figured that would get boring for about 98% of the board after the second post.

Nah, just tired of "communism" and "socialism" (and "facism" for that matter) getting thrown around every time someone disagrees with the powers that be. There's got to be a corollary to Godwin's Law in there somewhere ...

SDHawk
02-11-2010, 12:59 AM
This thread made my head hurt....

dude, I committed the sin of reading the first page and skippin to the last...if I even hear someone say co... again within the next year Im gonna scream....

quill
02-11-2010, 01:23 AM
It you have ever played civilisation you would know communism is the best form of government when going to war.